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source: code/branches/netp2/src/orxonox/OrxonoxPrereqs.h @ 3050

Last change on this file since 3050 was 2937, checked in by scheusso, 16 years ago

commit for testing reasons

  • added possibility to transfer function calls over network
  • made MultiType serialisable
  • put serialise functions from synchronisable to util
  • … (can't remember )
  • Property svn:eol-style set to native
File size: 6.4 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30  @file
31  @brief Contains all the necessary forward declarations for all classes and structs.
32*/
33
34#ifndef _OrxonoxPrereqs_H__
35#define _OrxonoxPrereqs_H__
36
37#include "OrxonoxConfig.h"
38
39//-----------------------------------------------------------------------
40// Shared library settings
41//-----------------------------------------------------------------------
42#define ORXONOX_NO_EXPORTS // This is an executable that needs no exports
43#if defined(ORXONOX_PLATFORM_WINDOWS) && !(defined(ORXONOX_STATIC_BUILD) || defined(ORXONOX_NO_EXPORTS))
44#  ifdef ORXONOX_SHARED_BUILD
45#    define _OrxonoxExport __declspec(dllexport)
46#  else
47#    if defined( __MINGW32__ )
48#      define _OrxonoxExport
49#    else
50#      define _OrxonoxExport __declspec(dllimport)
51#    endif
52#  endif
53#elif defined ( ORXONOX_GCC_VISIBILITY )
54#  define _OrxonoxExport  __attribute__ ((visibility("default")))
55#else
56#  define _OrxonoxExport
57#endif
58
59//-----------------------------------------------------------------------
60// Forward declarations
61//-----------------------------------------------------------------------
62
63namespace orxonox
64{
65    namespace LODParticle
66    {
67        enum LOD
68        {
69            off = 0,
70            low = 1,
71            normal = 2,
72            high = 3
73        };
74    }
75
76    //put here all existing munitionTypes
77    namespace MunitionType
78    {
79
80
81
82        enum Enum
83        { laserGunMunition };
84    }
85
86    //put here all weapon fire modes.
87    //they have to be added to Pawn and HumanController, too.
88    namespace WeaponMode
89    {
90        enum Enum
91        {
92            fire     = 0x1,
93            altFire  = 0x2,
94            altFire2 = 0x4
95        };
96    }
97
98
99    class GraphicsEngine;
100    class Settings;
101
102    class RadarViewable;
103    class Radar;
104    class RadarListener;
105
106    class Teamcolourable;
107
108    class CameraManager;
109    class LevelManager;
110    class PawnManager;
111    class PlayerManager;
112
113    // objects
114    class Level;
115    class Scene;
116
117    class AddQuest;
118    class AddQuestHint;
119    class AddReward;
120    class ChangeQuestStatus;
121    class CompleteQuest;
122    class FailQuest;
123    class GlobalQuest;
124    class LocalQuest;
125    class Quest;
126    class QuestDescription;
127    class QuestEffect;
128    class QuestEffectBeacon;
129    class QuestHint;
130    class QuestItem;
131    class QuestListener;
132    class QuestManager;
133    class Rewardable;
134
135    class WorldEntity;
136    class StaticEntity;
137    class MobileEntity;
138    class ControllableEntity;
139    class MovableEntity;
140    class Sublevel;
141
142    class Model;
143    class Billboard;
144    class BlinkingBillboard;
145    class ExplosionChunk;
146    class FadingBillboard;
147    class GlobalShader;
148    class Light;
149    class Backlight;
150    class ParticleEmitter;
151    class ParticleSpawner;
152
153    class PongCenterpoint;
154    class PongBall;
155    class PongBat;
156
157    class Camera;
158    class CameraPosition;
159    class SpawnPoint;
160    class TeamSpawnPoint;
161    class Test;
162
163    class Spectator;
164    class Pawn;
165    class SpaceShip;
166
167    class Item;
168    class Engine;
169    class MultiStateEngine;
170    class RotatingEngine;
171
172    class Trigger;
173    class DistanceTrigger;
174    class EventTrigger;
175    class PlayerTrigger;
176
177    class WeaponSystem;
178    class WeaponSet;
179    class WeaponSlot;
180    class WeaponPack;
181    class Weapon;
182    class Munition;
183    class LaserGun;
184    class LaserGunMunition;
185
186    class EventListener;
187    class EventDispatcher;
188    class EventTarget;
189
190    class Controller;
191    class HumanController;
192    class ArtificialController;
193    class AIController;
194    class ScriptController;
195
196    class Info;
197    class PlayerInfo;
198    class HumanPlayer;
199    class Bot;
200    class GametypeInfo;
201
202    class Gametype;
203    class Deathmatch;
204    class TeamDeathmatch;
205    class Pong;
206
207    class Scores;
208    class CreateLines;
209    class Scoreboard;
210    class Stats;
211
212    // collision
213    class CollisionShape;
214    class SphereCollisionShape;
215    class CompoundCollisionShape;
216    class PlaneCollisionShape;
217    class WorldEntityCollisionShape;
218
219    // tools
220    class BillboardSet;
221    class Light;
222    class Mesh;
223    class ParticleInterface;
224    class Shader;
225    template <class T>
226    class Timer;
227
228    // overlays
229    class BarColour;
230    class DebugFPSText;
231    class DebugRTRText;
232    class HUDBar;
233    class HUDNavigation;
234    class HUDRadar;
235    class HUDSpeedBar;
236    class HUDHealthBar;
237    class InGameConsole;
238    class Notification;
239    class NotificationManager;
240    class NotificationQueue;
241    class OrxonoxOverlay;
242    class OverlayGroup;
243    class OverlayText;
244    class GametypeStatus;
245    class CreateLines;
246    class Scoreboard;
247
248    //gui
249    class GUIManager;
250
251    // game states
252    class GSRoot;
253    class GSGraphics;
254    class GSIO;
255    class GSIOConsole;
256    class GSLevel;
257    class GSStandalone;
258    class GSServer;
259    class GSClient;
260    class GSGUI;
261}
262
263namespace Ogre
264{
265    // some got forgotten in OgrePrerequisites
266    class BorderPanelOverlayElement;
267    class PanelOverlayElement;
268    class TextAreaOverlayElement;
269}
270
271namespace CEGUI
272{
273    class LuaScriptModule;
274
275    class OgreCEGUIRenderer;
276    class OgreCEGUIResourceProvider;
277    class OgreCEGUITexture;
278}
279
280// Bullet Physics Engine
281
282class btTransform;
283class btVector3;
284
285class btRigidBody;
286class btCollisionObject;
287class btGhostObject;
288class btManifoldPoint;
289
290class btCollisionShape;
291class btSphereShape;
292class btCompoundShape;
293class btStaticPlaneShape;
294
295class btDiscreteDynamicsWorld;
296class bt32BitAxisSweep3;
297class btDefaultCollisionConfiguration;
298class btCollisionDispatcher;
299class btSequentialImpulseConstraintSolver;
300
301// lua
302struct lua_State;
303
304#endif /* _OrxonoxPrereqs_H__ */
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