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source: code/branches/netp2/src/orxonox/objects/Level.cc @ 3050

Last change on this file since 3050 was 2826, checked in by landauf, 16 years ago

merged miniprojects branch back to trunk

  • Property svn:eol-style set to native
  • Property svn:mergeinfo set to (toggle deleted branches)
    /code/branches/lodfinal/src/orxonox/objects/Level.ccmergedeligible
    /code/trunk/src/orxonox/objects/Level.ccmergedeligible
    /code/branches/buildsystem2/src/orxonox/objects/Level.cc2506-2658
    /code/branches/buildsystem3/src/orxonox/objects/Level.cc2662-2708
    /code/branches/miniprojects/src/orxonox/objects/Level.cc2754-2824
    /code/branches/network/src/orxonox/objects/Level.cc2356
    /code/branches/network64/src/orxonox/objects/Level.cc2210-2355
    /code/branches/objecthierarchy2/src/orxonox/objects/Level.cc2171-2479
    /code/branches/physics_merge/src/orxonox/objects/Level.cc2436-2457
    /code/branches/presentation/src/orxonox/objects/Level.cc2369-2652,​2654-2660
File size: 5.2 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "Level.h"
31
32#include "core/CoreIncludes.h"
33#include "core/XMLPort.h"
34#include "core/Loader.h"
35#include "core/XMLFile.h"
36#include "core/Template.h"
37#include "core/Core.h"
38
39#include "LevelManager.h"
40#include "objects/infos/PlayerInfo.h"
41#include "objects/gametypes/Gametype.h"
42#include "overlays/OverlayGroup.h"
43
44#include "util/Math.h"
45
46namespace orxonox
47{
48    CreateFactory(Level);
49
50    Level::Level(BaseObject* creator) : BaseObject(creator), Synchronisable(creator)
51    {
52        RegisterObject(Level);
53
54        this->registerVariables();
55        this->xmlfilename_ = this->getFilename();
56
57        if (this->xmlfilename_.length() >= Core::getMediaPathString().length())
58            this->xmlfilename_ = this->xmlfilename_.substr(Core::getMediaPathString().length());
59    }
60
61    Level::~Level()
62    {
63        if (this->isInitialized())
64        {
65            if (LevelManager::getInstancePtr())
66                LevelManager::getInstance().releaseActivity(this);
67
68            if (this->xmlfile_)
69                Loader::unload(this->xmlfile_);
70        }
71    }
72
73    void Level::XMLPort(Element& xmlelement, XMLPort::Mode mode)
74    {
75        SUPER(Level, XMLPort, xmlelement, mode);
76
77        XMLPortParam(Level, "description", setDescription, getDescription, xmlelement, mode);
78        XMLPortParam(Level, "gametype", setGametypeString, getGametypeString, xmlelement, mode).defaultValues("Gametype");
79
80        XMLPortObjectExtended(Level, BaseObject, "", addObject, getObject, xmlelement, mode, true, false);
81    }
82
83    void Level::registerVariables()
84    {
85        registerVariable(this->xmlfilename_, variableDirection::toclient, new NetworkCallback<Level>(this, &Level::networkcallback_applyXMLFile));
86        registerVariable(this->name_,        variableDirection::toclient, new NetworkCallback<Level>(this, &Level::changedName));
87        registerVariable(this->description_, variableDirection::toclient);
88    }
89
90    void Level::networkcallback_applyXMLFile()
91    {
92        COUT(0) << "Loading level \"" << this->xmlfilename_ << "\"..." << std::endl;
93
94        ClassTreeMask mask;
95        mask.exclude(Class(BaseObject));
96        mask.include(Class(Template));
97        mask.include(Class(OverlayGroup)); // HACK to include the ChatOverlay
98
99        this->xmlfile_ = new XMLFile(Core::getMediaPathString() + this->xmlfilename_, mask);
100
101        Loader::open(this->xmlfile_);
102    }
103
104    void Level::setGametypeString(const std::string& gametype)
105    {
106        Identifier* identifier = ClassByString(gametype);
107
108        if (!identifier || !identifier->isA(Class(Gametype)))
109        {
110            COUT(0) << "Error: \"" << gametype << "\" is not a valid gametype." << std::endl;
111            identifier = Class(Gametype);
112            this->gametype_ = "Gametype";
113        }
114        else
115            this->gametype_ = gametype;
116
117std::cout << "Load Gametype: " << this->gametype_ << std::endl;
118
119        Gametype* rootgametype = dynamic_cast<Gametype*>(identifier->fabricate(this));
120        this->setGametype(rootgametype);
121
122std::cout << "root gametype: " << rootgametype->getIdentifier()->getName() << std::endl;
123
124        for (std::list<BaseObject*>::iterator it = this->objects_.begin(); it != this->objects_.end(); ++it)
125            (*it)->setGametype(rootgametype);
126
127        if (LevelManager::getInstancePtr())
128            LevelManager::getInstance().requestActivity(this);
129    }
130
131
132    void Level::addObject(BaseObject* object)
133    {
134        this->objects_.push_back(object);
135        object->setGametype(this->getGametype());
136    }
137
138    BaseObject* Level::getObject(unsigned int index) const
139    {
140        unsigned int i = 0;
141        for (std::list<BaseObject*>::const_iterator it = this->objects_.begin(); it != this->objects_.end(); ++it)
142        {
143            if (i == index)
144                return (*it);
145            ++i;
146        }
147        return 0;
148    }
149
150    void Level::playerEntered(PlayerInfo* player)
151    {
152        COUT(3) << "player entered level (id: " << player->getClientID() << ", name: " << player->getName() << ")" << std::endl;
153        player->setGametype(this->getGametype());
154    }
155
156    void Level::playerLeft(PlayerInfo* player)
157    {
158        COUT(3) << "player left level (id: " << player->getClientID() << ", name: " << player->getName() << ")" << std::endl;
159        player->setGametype(0);
160    }
161}
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