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source: code/branches/netp2/src/orxonox/objects/weaponSystem/projectiles/Projectile.cc @ 3050

Last change on this file since 3050 was 2809, checked in by landauf, 16 years ago

reverted commit 2782 which was:

Another 15% performance boost in dedicated mode, 30 bots, no clients.
I hope this is not such a big problem if the 5 most important ticks don't use SUPER.

There are two reasons for the reverting:
1) We can't just remove SUPER in the currently most important classes, this will change over time and we need a general solution for the (indeed noticeable) performance problem. Until then we keep is as consistent as possible.

2) SpaceShip inherits from Pawn and not from ControllableEntity… that's why shooting didn't worked after r2782. In fact that's exactly why we use SUPER.

  • Property svn:eol-style set to native
File size: 4.0 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "Projectile.h"
31
32#include <OgreBillboard.h>
33
34#include "core/CoreIncludes.h"
35#include "core/Executor.h"
36#include "core/ConfigValueIncludes.h"
37#include "core/Iterator.h"
38#include "tools/ParticleInterface.h"
39
40#include "objects/worldentities/Model.h"
41#include "objects/worldentities/ParticleSpawner.h"
42#include "objects/collisionshapes/SphereCollisionShape.h"
43#include "core/Core.h"
44
45namespace orxonox
46{
47    Projectile::Projectile(BaseObject* creator) : MovableEntity(creator)
48    {
49        RegisterObject(Projectile);
50
51        this->setConfigValues();
52        this->bDestroy_ = false;
53        this->owner_ = 0;
54
55        // Get notification about collisions
56
57        if (Core::isMaster())
58        {
59            this->enableCollisionCallback();
60
61            this->setCollisionType(Kinematic);
62
63            SphereCollisionShape* shape = new SphereCollisionShape(this);
64            shape->setRadius(10);
65            this->attachCollisionShape(shape);
66
67            this->destroyTimer_.setTimer(this->lifetime_, false, this, createExecutor(createFunctor(&Projectile::destroyObject)));
68        }
69    }
70
71    Projectile::~Projectile()
72    {
73    }
74
75    void Projectile::setConfigValues()
76    {
77        SetConfigValue(damage_, 15.0).description("The damage caused by the projectile");
78        SetConfigValue(lifetime_, 4.0).description("The time in seconds a projectile stays alive");
79    }
80
81
82    void Projectile::tick(float dt)
83    {
84        SUPER(Projectile, tick, dt);
85
86        if (!this->isActive())
87            return;
88
89        if (this->bDestroy_)
90            delete this;
91    }
92
93    void Projectile::destroyObject()
94    {
95        if (Core::isMaster())
96            delete this;
97    }
98
99    bool Projectile::collidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint)
100    {
101        if (!this->bDestroy_ && Core::isMaster())
102        {
103            this->bDestroy_ = true;
104
105            if (this->owner_)
106            {
107                {
108                    ParticleSpawner* effect = new ParticleSpawner(this->owner_->getCreator());
109                    effect->setPosition(this->getPosition());
110                    effect->setOrientation(this->getOrientation());
111                    effect->setDestroyAfterLife(true);
112                    effect->setSource("Orxonox/explosion3");
113                    effect->setLifetime(2.0f);
114                }
115                {
116                    ParticleSpawner* effect = new ParticleSpawner(this->owner_->getCreator());
117                    effect->setPosition(this->getPosition());
118                    effect->setOrientation(this->getOrientation());
119                    effect->setDestroyAfterLife(true);
120                    effect->setSource("Orxonox/smoke4");
121                    effect->setLifetime(3.0f);
122                }
123            }
124
125            Pawn* victim = dynamic_cast<Pawn*>(otherObject);
126            if (victim)
127                victim->damage(this->damage_, this->owner_);
128        }
129        return false;
130    }
131
132    void Projectile::destroyedPawn(Pawn* pawn)
133    {
134        if (this->owner_ == pawn)
135            this->owner_ = 0;
136    }
137}
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