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source: code/branches/netp2/src/orxonox/objects/worldentities/pawns/Pawn.cc @ 3050

Last change on this file since 3050 was 2949, checked in by scheusso, 16 years ago

Network Function calls possible now (already used in Pawn::fire/doFire)

include "network/NetworkFunction.h"
register network functions like this:

registerStaticNetworkFunction( functionPointer ); this is for static (member) functions
registerMemberNetworkFunction( class, function );
this is for non-static member functions

call network functions like this:

callStaticNetworkFunction( functionPointer, clientID, arg1, … ); clientID is 0 for server
callMemberNetworkFunction( class, function, objectID, clientID, arg1, … );
objectID can be obtained by this→getObjectID() for synchronisables

arguments must be supported by MultiType !!
object must inherit from Synchronisable !!

  • Property svn:eol-style set to native
File size: 10.6 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "Pawn.h"
31
32#include "core/Core.h"
33#include "core/CoreIncludes.h"
34#include "core/XMLPort.h"
35#include "util/Math.h"
36#include "PawnManager.h"
37#include "objects/infos/PlayerInfo.h"
38#include "objects/gametypes/Gametype.h"
39#include "objects/worldentities/ParticleSpawner.h"
40#include "objects/worldentities/ExplosionChunk.h"
41#include "network/NetworkFunction.h"
42
43namespace orxonox
44{
45    CreateFactory(Pawn);
46   
47    registerMemberNetworkFunction( Pawn, doFire );
48
49    Pawn::Pawn(BaseObject* creator) : ControllableEntity(creator)
50    {
51        RegisterObject(Pawn);
52
53        PawnManager::touch();
54        this->bAlive_ = true;
55        this->fire_ = 0x0;
56        this->firehack_ = 0x0;
57
58        this->health_ = 0;
59        this->maxHealth_ = 0;
60        this->initialHealth_ = 0;
61
62        this->lastHitOriginator_ = 0;
63
64        this->spawnparticleduration_ = 3.0f;
65
66        this->getPickUp().setPlayer(this);
67
68        if (Core::isMaster())
69        {
70            this->weaponSystem_ = new WeaponSystem(this);
71            this->weaponSystem_->setParentPawn(this);
72        }
73        else
74            this->weaponSystem_ = 0;
75
76        this->setRadarObjectColour(ColourValue::Red);
77        this->setRadarObjectShape(RadarViewable::Dot);
78
79        this->registerVariables();
80    }
81
82    Pawn::~Pawn()
83    {
84        if (this->isInitialized())
85        {
86            for (ObjectList<PawnListener>::iterator it = ObjectList<PawnListener>::begin(); it != ObjectList<PawnListener>::end(); ++it)
87                it->destroyedPawn(this);
88
89            if (this->weaponSystem_)
90                delete this->weaponSystem_;
91        }
92    }
93
94    void Pawn::XMLPort(Element& xmlelement, XMLPort::Mode mode)
95    {
96        SUPER(Pawn, XMLPort, xmlelement, mode);
97
98        XMLPortParam(Pawn, "health", setHealth, getHealth, xmlelement, mode).defaultValues(100);
99        XMLPortParam(Pawn, "maxhealth", setMaxHealth, getMaxHealth, xmlelement, mode).defaultValues(200);
100        XMLPortParam(Pawn, "initialhealth", setInitialHealth, getInitialHealth, xmlelement, mode).defaultValues(100);
101        XMLPortParam(Pawn, "spawnparticlesource", setSpawnParticleSource, getSpawnParticleSource, xmlelement, mode);
102        XMLPortParam(Pawn, "spawnparticleduration", setSpawnParticleDuration, getSpawnParticleDuration, xmlelement, mode).defaultValues(3.0f);
103        XMLPortParam(Pawn, "explosionchunks", setExplosionChunks, getExplosionChunks, xmlelement, mode).defaultValues(7);
104
105        XMLPortObject(Pawn, WeaponSlot, "weaponslots", setWeaponSlot, getWeaponSlot, xmlelement, mode);
106        XMLPortObject(Pawn, WeaponSet, "weaponsets", setWeaponSet, getWeaponSet, xmlelement, mode);
107        XMLPortObject(Pawn, WeaponPack, "weapons", setWeaponPack, getWeaponPack, xmlelement, mode);
108    }
109
110    void Pawn::registerVariables()
111    {
112        registerVariable(this->bAlive_,        variableDirection::toclient);
113        registerVariable(this->health_,        variableDirection::toclient);
114        registerVariable(this->initialHealth_, variableDirection::toclient);
115        registerVariable(this->fire_,          variableDirection::toserver);
116    }
117
118    void Pawn::tick(float dt)
119    {
120        SUPER(Pawn, tick, dt);
121
122//         if (this->weaponSystem_)
123//         {
124//             if (this->fire_ & WeaponMode::fire)
125//                 this->weaponSystem_->fire(WeaponMode::fire);
126//             if (this->fire_ & WeaponMode::altFire)
127//                 this->weaponSystem_->fire(WeaponMode::altFire);
128//             if (this->fire_ & WeaponMode::altFire2)
129//                 this->weaponSystem_->fire(WeaponMode::altFire2);
130//         }
131//         this->fire_ = this->firehack_;
132//         this->firehack_ = 0x0;
133
134        if (Core::isMaster())
135          if (this->health_ <= 0)
136            this->death();
137    }
138
139    void Pawn::setPlayer(PlayerInfo* player)
140    {
141        ControllableEntity::setPlayer(player);
142
143        if (this->getGametype())
144            this->getGametype()->playerStartsControllingPawn(player, this);
145    }
146
147    void Pawn::removePlayer()
148    {
149        if (this->getGametype())
150            this->getGametype()->playerStopsControllingPawn(this->getPlayer(), this);
151
152        ControllableEntity::removePlayer();
153    }
154
155    void Pawn::setHealth(float health)
156    {
157        this->health_ = min(health, this->maxHealth_);
158    }
159
160    void Pawn::damage(float damage, Pawn* originator)
161    {
162        if (this->getGametype() && this->getGametype()->allowPawnDamage(this, originator))
163        {
164            this->setHealth(this->health_ - damage);
165            this->lastHitOriginator_ = originator;
166
167            // play damage effect
168        }
169    }
170
171    void Pawn::hit(Pawn* originator, const Vector3& force, float damage)
172    {
173        if (this->getGametype() && this->getGametype()->allowPawnHit(this, originator))
174        {
175            this->damage(damage, originator);
176            this->setVelocity(this->getVelocity() + force);
177
178            // play hit effect
179        }
180    }
181
182    void Pawn::kill()
183    {
184        this->damage(this->health_);
185        this->death();
186    }
187
188    void Pawn::spawneffect()
189    {
190        // play spawn effect
191        if (this->spawnparticlesource_ != "")
192        {
193            ParticleSpawner* effect = new ParticleSpawner(this->getCreator());
194            effect->setPosition(this->getPosition());
195            effect->setOrientation(this->getOrientation());
196            effect->setDestroyAfterLife(true);
197            effect->setSource(this->spawnparticlesource_);
198            effect->setLifetime(this->spawnparticleduration_);
199        }
200    }
201
202    void Pawn::death()
203    {
204        if (this->getGametype() && this->getGametype()->allowPawnDeath(this, this->lastHitOriginator_))
205        {
206            // Set bAlive_ to false and wait for PawnManager to do the destruction
207            this->bAlive_ = false;
208
209            this->setDestroyWhenPlayerLeft(false);
210
211            if (this->getGametype())
212                this->getGametype()->pawnKilled(this, this->lastHitOriginator_);
213
214            if (this->getPlayer())
215                this->getPlayer()->stopControl(this);
216
217            if (Core::isMaster())
218                this->deatheffect();
219        }
220        else
221            this->setHealth(1);
222    }
223
224    void Pawn::deatheffect()
225    {
226        // play death effect
227        {
228            ParticleSpawner* effect = new ParticleSpawner(this->getCreator());
229            effect->setPosition(this->getPosition());
230            effect->setOrientation(this->getOrientation());
231            effect->setDestroyAfterLife(true);
232            effect->setSource("Orxonox/explosion2b");
233            effect->setLifetime(4.0f);
234        }
235        {
236            ParticleSpawner* effect = new ParticleSpawner(this->getCreator());
237            effect->setPosition(this->getPosition());
238            effect->setOrientation(this->getOrientation());
239            effect->setDestroyAfterLife(true);
240            effect->setSource("Orxonox/smoke6");
241            effect->setLifetime(4.0f);
242        }
243        {
244            ParticleSpawner* effect = new ParticleSpawner(this->getCreator());
245            effect->setPosition(this->getPosition());
246            effect->setOrientation(this->getOrientation());
247            effect->setDestroyAfterLife(true);
248            effect->setSource("Orxonox/sparks");
249            effect->setLifetime(4.0f);
250        }
251        for (unsigned int i = 0; i < this->numexplosionchunks_; ++i)
252        {
253            ExplosionChunk* chunk = new ExplosionChunk(this->getCreator());
254            chunk->setPosition(this->getPosition());
255
256        }
257    }
258
259    void Pawn::fire(WeaponMode::Enum fireMode)
260    {
261        doFire(fireMode);
262    }
263   
264    void Pawn::doFire(uint8_t fireMode)
265    {
266        if(Core::isMaster())
267        {
268            if (this->weaponSystem_)
269                this->weaponSystem_->fire((WeaponMode::Enum)fireMode);
270        }
271        else
272        {
273            callMemberNetworkFunction( Pawn, doFire, this->getObjectID(), 0, ((uint8_t)fireMode));
274            if (this->weaponSystem_)
275                this->weaponSystem_->fire((WeaponMode::Enum)fireMode);
276        }
277    }
278
279    void Pawn::postSpawn()
280    {
281        this->setHealth(this->initialHealth_);
282        if (Core::isMaster())
283            this->spawneffect();
284    }
285
286    void Pawn::dropItems()
287    {
288        pickUp.eraseAll();
289    }
290
291    void Pawn::setWeaponSlot(WeaponSlot * wSlot)
292    {
293        this->attach(wSlot);
294        if (this->weaponSystem_)
295            this->weaponSystem_->attachWeaponSlot(wSlot);
296    }
297
298    WeaponSlot * Pawn::getWeaponSlot(unsigned int index) const
299    {
300        if (this->weaponSystem_)
301            return this->weaponSystem_->getWeaponSlotPointer(index);
302        else
303            return 0;
304    }
305
306    void Pawn::setWeaponPack(WeaponPack * wPack)
307    {
308        if (this->weaponSystem_)
309        {
310            wPack->setParentWeaponSystem(this->weaponSystem_);
311            wPack->setParentWeaponSystemToAllWeapons(this->weaponSystem_);
312            this->weaponSystem_->attachWeaponPack( wPack,wPack->getFireMode() );
313            wPack->attachNeededMunitionToAllWeapons();
314        }
315    }
316
317    WeaponPack * Pawn::getWeaponPack(unsigned int firemode) const
318    {
319        if (this->weaponSystem_)
320            return this->weaponSystem_->getWeaponPackPointer(firemode);
321        else
322            return 0;
323    }
324
325    void Pawn::setWeaponSet(WeaponSet * wSet)
326    {
327        if (this->weaponSystem_)
328            this->weaponSystem_->attachWeaponSet(wSet);
329    }
330
331    WeaponSet * Pawn::getWeaponSet(unsigned int index) const
332    {
333        if (this->weaponSystem_)
334            return this->weaponSystem_->getWeaponSetPointer(index);
335        else
336            return 0;
337    }
338
339
340    ///////////////////
341    // Pawn Listener //
342    ///////////////////
343    PawnListener::PawnListener()
344    {
345        RegisterRootObject(PawnListener);
346    }
347}
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