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source: code/branches/netp3/src/core/Game.h @ 3008

Last change on this file since 3008 was 2996, checked in by rgrieder, 16 years ago

Fixed tick-time issue: Not all tick times were being taken into account.
As of now, only GSRoot and GSGraphics manage the tick times themselves (marked with "AddGameState(GSRoot, "root", false)")

  • Property svn:eol-style set to native
File size: 3.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30@file
31@brief
32    Declaration of Game Singleton.
33 */
34
35#ifndef _Game_H__
36#define _Game_H__
37
38#include "CorePrereqs.h"
39#include <cassert>
40#include <list>
41#include <map>
42#include <vector>
43#include "OrxonoxClass.h"
44
45/**
46@def
47    Adds a new GameState to the Game. The second parameter is the name as string
48    and every following paramter is a constructor argument (which is usually non existent)
49*/
50#define AddGameState(classname, ...) \
51    static bool MACRO_CONCATENATE(bGameStateDummy_##classname, __LINE__) = orxonox::Game::addGameState(new classname(__VA_ARGS__))
52
53namespace orxonox
54{
55    /**
56    @brief
57        Main class responsible for running the game.
58    */
59    class _CoreExport Game : public OrxonoxClass
60    {
61    public:
62        Game(int argc, char** argv);
63        ~Game();
64        void setConfigValues();
65
66        void setStateHierarchy(const std::string& str);
67        GameState* getState(const std::string& name);
68
69        void run();
70        void stop();
71
72        void requestState(const std::string& name);
73        void requestStates(const std::string& names);
74        void popState();
75
76        const Clock& getGameClock() { return *this->gameClock_; }
77
78        float getAvgTickTime() { return this->avgTickTime_; }
79        float getAvgFPS()      { return this->avgFPS_; }
80
81        void addTickTime(uint32_t length);
82
83        static bool addGameState(GameState* state);
84        static void destroyStates();
85        static Game& getInstance() { assert(singletonRef_s); return *singletonRef_s; }
86
87    private:
88        struct statisticsTickInfo
89        {
90            uint64_t    tickTime;
91            uint32_t    tickLength;
92        };
93
94        Game(Game&); // don't mess with singletons
95
96        void loadState(GameState* state);
97        void unloadState(GameState* state);
98
99        std::vector<GameState*>         activeStates_;
100        GameStateTreeNode*              rootStateNode_;
101        GameStateTreeNode*              activeStateNode_;
102        std::vector<GameStateTreeNode*> requestedStateNodes_;
103        std::vector<GameStateTreeNode*> allStateNodes_;
104
105        Core*                           core_;
106        Clock*                          gameClock_;
107
108        bool                            abort_;
109
110        // variables for time statistics
111        uint64_t                        statisticsStartTime_;
112        std::list<statisticsTickInfo>   statisticsTickTimes_;
113        uint32_t                        periodTime_;
114        uint32_t                        periodTickTime_;
115        float                           avgFPS_;
116        float                           avgTickTime_;
117
118        // config values
119        unsigned int                    statisticsRefreshCycle_;
120        unsigned int                    statisticsAvgLength_;
121
122        static std::map<std::string, GameState*> allStates_s;
123        static Game* singletonRef_s;        //!< Pointer to the Singleton
124    };
125}
126
127#endif /* _Game_H__ */
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