1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Oliver Scheuss, (C) 2007 |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | // |
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30 | // C++ Interface: Client |
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31 | // |
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32 | // Description: |
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33 | // |
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34 | // |
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35 | // Author: Oliver Scheuss, (C) 2007 |
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36 | // |
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37 | // Copyright: See COPYING file that comes with this distribution |
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38 | // |
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39 | // |
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40 | |
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41 | #ifndef _Client_H__ |
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42 | #define _Client_H__ |
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43 | |
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44 | #include "NetworkPrereqs.h" |
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45 | |
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46 | #include <string> |
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47 | |
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48 | #include "Host.h" |
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49 | #include "packet/Chat.h" |
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50 | #include "ClientConnection.h" |
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51 | #include "GamestateClient.h" |
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52 | |
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53 | |
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54 | namespace orxonox |
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55 | { |
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56 | /** |
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57 | Client *client; |
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58 | * The network/Client class |
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59 | * This class implements all necessary function for the network communication |
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60 | * It is the root class of the network module |
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61 | * |
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62 | */ |
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63 | class _NetworkExport Client : public Host{ |
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64 | public: |
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65 | Client(); |
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66 | Client(const std::string& address, int port); |
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67 | Client(const char *address, int port); |
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68 | ~Client(); |
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69 | |
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70 | bool establishConnection(); |
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71 | bool closeConnection(); |
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72 | bool queuePacket(ENetPacket *packet, int clientID); |
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73 | bool processChat(const std::string& message, unsigned int playerID); |
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74 | virtual bool chat(const std::string& message); |
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75 | virtual bool broadcast(const std::string& message) { return false; } |
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76 | //bool sendChat(packet::Chat *chat); |
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77 | |
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78 | void update(const Clock& time); |
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79 | |
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80 | private: |
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81 | Client(const Client& copy); // not used |
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82 | virtual bool isServer_(){return false;} |
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83 | |
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84 | ClientConnection client_connection; |
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85 | GamestateClient gamestate; |
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86 | bool isConnected; |
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87 | bool isSynched_; |
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88 | |
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89 | bool gameStateFailure_; |
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90 | float timeSinceLastUpdate_; |
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91 | }; |
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92 | |
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93 | |
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94 | } |
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95 | |
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96 | #endif /* _Client_H__ */ |
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