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source: code/branches/netp3/src/network/ConnectionManager.h @ 3015

Last change on this file since 3015 was 2990, checked in by scheusso, 16 years ago

merged netp2 → netp3

  • Property svn:eol-style set to native
File size: 2.9 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss, (C) 2007
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29//
30// C++ Interface: ConnectionManager
31//
32// Description:
33//
34//
35// Author:  Oliver Scheuss, (C) 2007
36//
37// Copyright: See COPYING file that comes with this distribution
38//
39//
40#ifndef _ConnectionManager_H__
41#define _ConnectionManager_H__
42
43#include "NetworkPrereqs.h"
44
45#include <string>
46#include <map>
47
48#include "PacketBuffer.h"
49#include "packet/Packet.h"
50
51namespace boost { class thread; }
52
53namespace orxonox
54{
55    const int NETWORK_PORT = 55556;
56    const int NETWORK_MAX_CONNECTIONS = 50;
57    const int NETWORK_WAIT_TIMEOUT = 10;
58    const int NETWORK_DEFAULT_CHANNEL = 0;
59
60  struct _NetworkExport ClientList{
61    ENetEvent *event;
62    int ID;
63    ClientList *next;
64  };
65
66  class _NetworkExport ConnectionManager{
67    public:
68    ConnectionManager();
69    ConnectionManager(int port);
70    ConnectionManager(int port, const char *address);
71    ConnectionManager(int port, const std::string& address);
72    ~ConnectionManager();
73    ENetEvent *getEvent();
74    bool queueEmpty();
75    void createListener();
76    bool quitListener();
77    static bool addPacket(ENetPacket *packet, ENetPeer *peer);
78    static bool addPacket(ENetPacket *packet, int ID);
79    static bool addPacketAll(ENetPacket *packet);
80    bool sendPackets();
81    void disconnectClient(ClientInformation *client);
82    void syncClassid(unsigned int clientID);
83    bool checkReceiverThread(){ return !quit_; }
84
85  private:
86    ConnectionManager(const ConnectionManager& copy); // not used
87    inline bool processData(ENetEvent *event){ return buffer.push(event); }
88    void receiverThread();
89    void disconnectClients();
90    int getClientID(ENetPeer* peer);
91    int getClientID(ENetAddress* address);
92    ENetPeer *getClientPeer(int clientID);
93    PacketBuffer buffer;
94
95    ENetHost *server;
96    ENetAddress *bindAddress;
97
98    bool quit_; // quit-variable (communication with threads)
99
100    boost::thread *receiverThread_;
101    static ConnectionManager *instance_;
102
103  };
104
105}
106
107#endif /* _ConnectionManager_H__ */
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