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source: code/branches/netp3/src/network/TrafficControl.cc @ 3050

Last change on this file since 3050 was 3043, checked in by scheusso, 16 years ago

first approach of having client-side pong physics
some optimisations in TrafficControl

  • Property svn:eol-style set to native
File size: 10.7 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss <scheusso [at] ee.ethz.ch>
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "TrafficControl.h"
30
31#include "synchronisable/Synchronisable.h"
32#include "core/CoreIncludes.h"
33#include "core/ConfigValueIncludes.h"
34
35#include <cassert>
36#include <boost/bind.hpp>
37
38namespace orxonox {
39
40  static const unsigned int SCHED_PRIORITY_OFFSET = (unsigned int)-1;
41
42  objInfo::objInfo(uint32_t ID, uint32_t creatorID, int32_t curGsID, int32_t diffGsID, uint32_t size, unsigned int prioperm, unsigned int priosched)
43  {
44    objID = ID; objCreatorID = creatorID; objCurGS = curGsID; objDiffGS = diffGsID; objSize = size; objValuePerm = prioperm; objValueSched = priosched;
45  }
46
47  objInfo::objInfo()
48  {
49    objID = OBJECTID_UNKNOWN; objCreatorID = OBJECTID_UNKNOWN; objCurGS = GAMESTATEID_INITIAL; objDiffGS = objCurGS; objSize = 0; objValuePerm = 0; objValueSched = 0;
50  }
51
52
53
54  obj::obj()
55  {
56    objID = OBJECTID_UNKNOWN; objCreatorID = OBJECTID_UNKNOWN; objSize = 0; objDataOffset = 0;
57  }
58  obj::obj( uint32_t ID, uint32_t creatorID, uint32_t size, uint32_t offset )
59  {
60    objID = ID; objCreatorID = creatorID; objSize = size; objDataOffset = offset;
61  }
62
63/**
64*Initializing protected members
65*/
66        TrafficControl *TrafficControl::instance_=0;
67
68        /**
69        * @brief Constructor: assures that only one reference will be created and sets the pointer
70        */
71        TrafficControl::TrafficControl()
72        {
73    RegisterObject(TrafficControl);
74          assert(instance_==0);
75          instance_=this;
76    this->setConfigValues();
77        }
78
79        /**
80        * @brief Destructor: resets the instance pointer to 0
81        */
82        TrafficControl::~TrafficControl()
83        {
84          instance_=0;
85        }
86
87/**
88*Definition of public members
89*/
90
91  void TrafficControl::setConfigValues()
92  {
93    SetConfigValue ( bActive_, false );
94    SetConfigValue ( targetSize, 10000 );
95  }
96
97  /**
98  * sort-algorithm for sorting the objectlist after priorities
99  */
100  bool TrafficControl::prioritySort(uint32_t clientID, obj i, obj j)
101  {
102    assert(clientListPerm_.find(clientID) != clientListPerm_.end());  //make sure the client exists in our list
103    assert(clientListPerm_[clientID].find(i.objID) != clientListPerm_[clientID].end()); // make sure the object i is in the client list
104    assert(clientListPerm_[clientID].find(j.objID) != clientListPerm_[clientID].end()); // make sure the object j is in the client list
105
106    int prio1 = clientListPerm_[clientID][i.objID].objValuePerm + clientListPerm_[clientID][i.objID].objValueSched;
107    int prio2 = clientListPerm_[clientID][j.objID].objValuePerm + clientListPerm_[clientID][j.objID].objValueSched;
108    return prio1 < prio2;
109  }
110
111  /**
112  * sort-algorithm for sorting the objectList after position in original data stream
113  */
114  bool TrafficControl::dataSort(obj i, obj j)
115  {
116    int pos1 = i.objDataOffset;
117    int pos2 = j.objDataOffset;
118    return pos1 < pos2;
119  }
120
121
122
123        void TrafficControl::processObjectList(unsigned int clientID, unsigned int gamestateID, std::vector<obj>& list)
124        {
125          currentClientID=clientID;
126          currentGamestateID=gamestateID;
127          evaluateList(clientID, list);
128          return;
129        }
130
131  TrafficControl *TrafficControl::getInstance()
132  {
133    assert(instance_);
134    return instance_;
135  }
136
137        void TrafficControl::ack(unsigned int clientID, unsigned int gamestateID)
138        {
139          std::vector<obj>::iterator itvec;  // iterator to iterate through the acked objects
140
141    //assertions to make sure the maps already exist
142    assert(clientListTemp_.find(clientID) != clientListTemp_.end() );
143    assert(clientListPerm_.find(clientID) != clientListPerm_.end() );
144    assert( clientListTemp_[clientID].find(gamestateID) != clientListTemp_[clientID].end() );
145   
146    // shortcut for maps
147    std::map<unsigned int, objInfo >& objectListPerm = clientListPerm_[clientID];
148    std::map<unsigned int, std::vector<obj> >& objectListTemp = clientListTemp_[clientID];
149
150    for(itvec = objectListTemp[gamestateID].begin(); itvec != objectListTemp[gamestateID].end(); itvec++)
151          {
152      if(objectListPerm.find((*itvec).objID) != objectListPerm.end()) // check whether the obj already exists in our lists
153      {
154        objectListPerm[(*itvec).objID].objCurGS = gamestateID;
155        objectListPerm[(*itvec).objID].objValueSched = 0; //set scheduling value back
156      }
157      else
158      {
159        assert(0);
160        objectListPerm[(*itvec).objID].objCurGS = gamestateID;
161        objectListPerm[(*itvec).objID].objID = (*itvec).objID;
162        objectListPerm[(*itvec).objID].objCreatorID = (*itvec).objCreatorID;
163        objectListPerm[(*itvec).objID].objSize = (*itvec).objSize;
164      }
165          }
166           // remove temporary list (with acked objects) from the map
167    objectListTemp.erase( objectListTemp.find(gamestateID) );
168        }
169
170/**
171*Definition of private members
172*/
173
174        /**
175        *updateClientListPerm
176        *returns void
177        */
178        void TrafficControl::insertinClientListPerm(unsigned int clientID, obj objinf)
179        {
180          std::map<unsigned int,std::map<unsigned int, objInfo> >::iterator itperm;//iterator clientListPerm over clientIDs
181    unsigned int gsid=GAMESTATEID_INITIAL, gsdiff=currentGamestateID, prioperm=Synchronisable::getSynchronisable(objinf.objID)->getPriority(), priomom=0;
182    clientListPerm_[clientID][objinf.objID] = objInfo(objinf.objID, objinf.objCreatorID,gsid,gsdiff, objinf.objSize,prioperm,priomom);
183        }
184
185  /**
186  * updateClientListTemp
187  * takes the shortened list which will be sent to the gsmanager and puts the *info into clientListTemp
188  */
189  void TrafficControl::updateClientListTemp(std::vector<obj>& list)
190  {
191    clientListTemp_[currentClientID][currentGamestateID] = std::vector<obj>(list);
192  }
193
194  /**
195  *cut
196  *takes the current list that has to be returned to the gsmanager and shortens it in criteria of bandwidth of clientID(XY)
197  */
198  void TrafficControl::cut(std::vector<obj>& list, unsigned int targetsize)
199  {
200    unsigned int size=0;
201    std::vector<obj>::iterator itvec, ittemp;
202    assert(!list.empty());
203    for(itvec = list.begin(); itvec != list.end();)
204    {
205      assert( (*itvec).objSize < 1000);
206      if ( ( size + (*itvec).objSize ) < targetsize )
207      {
208        size += (*itvec).objSize;//objSize is given in bytes
209        ++itvec;
210      }
211      else
212      {
213        clientListPerm_[currentClientID][(*itvec).objID].objValueSched += SCHED_PRIORITY_OFFSET; // NOTE: SCHED_PRIORITY_OFFSET is negative
214        list.erase(itvec++);
215      }
216//       printList(list, currentClientID);
217    }
218    assert(!list.empty());
219  }
220
221
222        /**
223        *evaluateList evaluates whether new obj are there, whether there are things to be updatet and manipulates all this.
224        */
225        void TrafficControl::evaluateList(unsigned int clientID, std::vector<obj>& list)
226        {
227
228          //now the sorting
229
230          //compare listToProcess vs clientListPerm
231    //if listToProcess contains new Objects, add them to clientListPerm
232    std::vector<obj>::iterator itvec;
233   
234    std::map<unsigned int, objInfo >& objectListPerm = clientListPerm_[clientID];
235   
236          for( itvec=list.begin(); itvec != list.end(); itvec++)
237          {
238            if ( objectListPerm.find( (*itvec).objID) != objectListPerm.end() )
239      {
240        // we already have the object in our map
241        //obj bleibt in liste und permanente prio wird berechnet
242        objectListPerm[(*itvec).objID].objDiffGS = currentGamestateID - objectListPerm[(*itvec).objID].objCurGS;
243        continue;//check next objId
244      }
245      else
246      {
247        // insert the object into clientListPerm
248        insertinClientListPerm(clientID,*itvec);
249        continue;//check next objId
250      }
251    }
252          //end compare listToProcess vs clientListPerm
253
254    if( bActive_ )
255    {
256      //sort copied list according to priorities
257      // use boost bind here because we need to pass a memberfunction to stl sort
258      sort( list.begin(), list.end(), boost::bind(&TrafficControl::prioritySort, this, clientID, _1, _2) );
259//       list.sort(boost::bind(&TrafficControl::prioritySort, this, clientID, _1, _2) );
260
261      //now we check, that the creator of an object always exists on a client
262      std::vector<obj>::iterator itcreator;
263      for(itvec = list.begin(); itvec != list.end(); itvec++)
264      {
265        fixCreatorDependencies(itvec, list, clientID);
266      }
267      //end of sorting
268      //now the cutting, work the same obj out in processobjectlist and copiedlist, compression rate muss noch festgelegt werden.
269//       printList(list, clientID);
270      cut(list, targetSize);
271
272      //now sort again after objDataOffset
273      sort(list.begin(), list.end(), boost::bind(&TrafficControl::dataSort, this, _1, _2) );
274    }
275    //diese Funktion updateClientList muss noch gemacht werden
276    updateClientListTemp(list);
277    //end of sorting
278  }
279
280  void TrafficControl::printList(std::vector<obj>& list, unsigned int clientID)
281  {
282    std::vector<obj>::iterator it;
283    COUT(0) << "=========== Objectlist ===========" << endl;
284    for( it=list.begin(); it!=list.end(); it++)
285      COUT(0) << "ObjectID: " << (*it).objID << " creatorID: " << (*it).objCreatorID << " Priority: " << clientListPerm_[clientID][(*it).objID].objValuePerm + clientListPerm_[clientID][(*it).objID].objValueSched << " size: " << (*it).objSize << endl;
286  }
287
288  void TrafficControl::fixCreatorDependencies(std::vector<obj>::iterator it1, std::vector<obj>& list, unsigned int clientID)
289  {
290    if ( (*it1).objCreatorID == OBJECTID_UNKNOWN )
291      return;
292    if( clientListPerm_[clientID][(*it1).objCreatorID].objCurGS != GAMESTATEID_INITIAL )
293      return;
294    std::vector<obj>::iterator it2, it3=it1;
295    for( it2 = ++it3; it2 != list.end(); it2++ )
296    {
297      if( (*it2).objID == (*it1).objCreatorID )
298      {
299        it3 = list.insert(it1, *it2); //insert creator before it1
300        list.erase(it2);
301//         printList(list, clientID);
302        fixCreatorDependencies( it3, list, clientID );
303        break;
304      }
305    }
306  }
307
308  void TrafficControl::clientDisconnected(unsigned int clientID)
309  {
310    assert(clientListTemp_.find(clientID) != clientListTemp_.end() );
311    assert(clientListPerm_.find(clientID) != clientListPerm_.end() );
312    clientListTemp_.erase(clientListTemp_.find(clientID));
313    clientListPerm_.erase(clientListPerm_.find(clientID));
314  }
315
316
317}//namespace network
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