1 | /* |
---|
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
3 | * > www.orxonox.net < |
---|
4 | * |
---|
5 | * |
---|
6 | * License notice: |
---|
7 | * |
---|
8 | * This program is free software; you can redistribute it and/or |
---|
9 | * modify it under the terms of the GNU General Public License |
---|
10 | * as published by the Free Software Foundation; either version 2 |
---|
11 | * of the License, or (at your option) any later version. |
---|
12 | * |
---|
13 | * This program is distributed in the hope that it will be useful, |
---|
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
16 | * GNU General Public License for more details. |
---|
17 | * |
---|
18 | * You should have received a copy of the GNU General Public License |
---|
19 | * along with this program; if not, write to the Free Software |
---|
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
21 | * |
---|
22 | * Author: |
---|
23 | * Oliver Scheuss <scheusso [at] ee.ethz.ch> |
---|
24 | * Co-authors: |
---|
25 | * ... |
---|
26 | * |
---|
27 | */ |
---|
28 | #ifndef NETWORK_TRAFFICCONTROL_H |
---|
29 | #define NETWORK_TRAFFICCONTROL_H |
---|
30 | |
---|
31 | #include "NetworkPrereqs.h" |
---|
32 | |
---|
33 | #include <string> |
---|
34 | #include <vector> |
---|
35 | #include <map> |
---|
36 | #include <utility> |
---|
37 | #include <algorithm> |
---|
38 | #include "core/OrxonoxClass.h" |
---|
39 | #include "network/ClientConnectionListener.h" |
---|
40 | |
---|
41 | namespace orxonox { |
---|
42 | |
---|
43 | |
---|
44 | /** |
---|
45 | *a list of objects of this type will be given by the Server's Gamestate Manager |
---|
46 | */ |
---|
47 | class objInfo |
---|
48 | { |
---|
49 | public: |
---|
50 | uint32_t objID; |
---|
51 | uint32_t objCreatorID; |
---|
52 | uint32_t objCurGS;//current GameState ID |
---|
53 | uint32_t objDiffGS;//difference between current and latest GameState |
---|
54 | uint32_t objSize; |
---|
55 | int objValuePerm; |
---|
56 | int objValueSched; |
---|
57 | objInfo(uint32_t ID, uint32_t creatorID, int32_t curGsID, int32_t diffGsID, uint32_t size, unsigned int prioperm, unsigned int priosched); |
---|
58 | objInfo(); |
---|
59 | }; |
---|
60 | |
---|
61 | /** |
---|
62 | *a list of objects of this type will be given by the Server's Gamestate Manager |
---|
63 | */ |
---|
64 | class obj |
---|
65 | { |
---|
66 | public: |
---|
67 | uint32_t objID; |
---|
68 | uint32_t objCreatorID; |
---|
69 | uint32_t objSize; |
---|
70 | uint32_t objDataOffset; |
---|
71 | obj(); |
---|
72 | obj( uint32_t ID, uint32_t creatorID, uint32_t size, uint32_t offset ); |
---|
73 | }; |
---|
74 | |
---|
75 | |
---|
76 | |
---|
77 | |
---|
78 | /** |
---|
79 | * |
---|
80 | */ |
---|
81 | class TrafficControl : public ClientConnectionListener { |
---|
82 | private: |
---|
83 | |
---|
84 | /** |
---|
85 | *permanent client list: contains client ids, object ids and objectInfos (in this order) |
---|
86 | */ |
---|
87 | std::map<unsigned int, std::map<unsigned int, objInfo > > clientListPerm_; |
---|
88 | //has to be created with constructor and then needs to be updated by evaluateList(). |
---|
89 | |
---|
90 | /** |
---|
91 | *temporary client list: contains client ids, gamestate ids and object ids (in this order) |
---|
92 | */ |
---|
93 | std::map<unsigned int, std::map<unsigned int, std::vector<obj> > > clientListTemp_; |
---|
94 | |
---|
95 | /**updateReferenceList |
---|
96 | *currentGamestateID and currentClientID will be defined as soon as TrafficControl is being called by Server |
---|
97 | */ |
---|
98 | unsigned int currentGamestateID; |
---|
99 | unsigned int currentClientID; |
---|
100 | unsigned int targetSize; |
---|
101 | bool bActive_; |
---|
102 | |
---|
103 | void insertinClientListPerm(unsigned int clientID, obj objinf); |
---|
104 | |
---|
105 | void cut(std::vector<obj>& list, unsigned int targetsize); |
---|
106 | void updateClientListTemp(std::vector<obj>& list);//done |
---|
107 | /** |
---|
108 | *evaluates Data given (list) and produces result(->Data to be updated) |
---|
109 | */ |
---|
110 | void evaluateList(unsigned int clientID, std::vector<obj>& list);//done |
---|
111 | void ack(unsigned int clientID, unsigned int gamestateID); // this function gets called when the server receives an ack from the client |
---|
112 | |
---|
113 | //ClientConnectionListener functions |
---|
114 | virtual void clientConnected(unsigned int clientID){}; |
---|
115 | virtual void clientDisconnected(unsigned int clientID); |
---|
116 | |
---|
117 | |
---|
118 | protected: |
---|
119 | static TrafficControl *instance_; |
---|
120 | |
---|
121 | public: |
---|
122 | TrafficControl(); |
---|
123 | virtual ~TrafficControl(); |
---|
124 | /** |
---|
125 | *is being used by GSManager from Server: |
---|
126 | *list contains: ObjIds, CreatorIds, Size (in this order) from Client XY |
---|
127 | *Elements of list are accessed by *list[i] |
---|
128 | *Elements of struct i are therefore: *list[i].objID |
---|
129 | */ |
---|
130 | void setConfigValues(); |
---|
131 | static TrafficControl *getInstance(); |
---|
132 | void processObjectList(unsigned int clientID, unsigned int gamestateID, std::vector<obj>& list); //gets a pointer to the list (containing objectIDs) and sorts it |
---|
133 | static void processAck(unsigned int clientID, unsigned int gamestateID) |
---|
134 | { return instance_->ack(clientID, gamestateID); } |
---|
135 | void deleteObject(unsigned int objectID); // this function gets called when an object has been deleted (in order to clean up lists and maps) |
---|
136 | |
---|
137 | bool prioritySort(uint32_t clientID, obj i, obj j); |
---|
138 | bool dataSort(obj i, obj j); |
---|
139 | void printList(std::vector<obj>& list, unsigned int clientID); |
---|
140 | void fixCreatorDependencies(std::vector<obj>::iterator it, std::vector<obj>& list, unsigned int clientID); |
---|
141 | }; |
---|
142 | |
---|
143 | } |
---|
144 | |
---|
145 | #endif |
---|
146 | |
---|