/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Oliver Scheuss * Co-authors: * ... * */ #ifndef NETWORK_PACKETGAMESTATE_H #define NETWORK_PACKETGAMESTATE_H #include "network/NetworkPrereqs.h" #include "Packet.h" #include "network/TrafficControl.h" #include #include #include #include #ifndef NDEBUG #include "util/CRC32.h" #endif namespace orxonox { namespace packet { class _NetworkExport GamestateHeader{ public: GamestateHeader(uint8_t *data){ assert(data); data_ = data; *(uint32_t*)data_ = ENUM::Gamestate; } GamestateHeader(uint8_t *data, GamestateHeader* h) { assert(data); data_=data; memcpy(data_, h->data_, getSize()); } static inline uint32_t getSize() { return 21; } inline int32_t getID() const { assert(data_); return *(int32_t*)(data_+4); } inline void setID(int32_t id) { assert(data_); *(int32_t*)(data_+4) = id; } inline int32_t getBaseID() const { assert(data_); return *(int32_t*)(data_+8); } inline void setBaseID(int32_t id) { assert(data_); *(int32_t*)(data_+8) = id; } inline uint32_t getDataSize() const { assert(data_); return *(uint32_t*)(data_+12); } inline void setDataSize(uint32_t size) { assert(data_); *(uint32_t*)(data_+12) = size; } inline uint32_t getCompSize() const { assert(data_); return *(uint32_t*)(data_+16); } inline void setCompSize(uint32_t size) { assert(data_); *(uint32_t*)(data_+16) = size; } inline bool isDiffed() const { assert(data_); return *(int8_t*)(data_+20) & 0x1; } inline void setDiffed(bool b) { assert(data_); *(int8_t*)(data_+20) = (b<<0) | (*(int8_t*)(data_+20) & 0x6 ); } inline bool isComplete() const { assert(data_); return *(int8_t*)(data_+20) & 0x2; } inline void setComplete(bool b) { assert(data_); *(int8_t*)(data_+20) = (b<<1) | (*(int8_t*)(data_+20) & 0x5 ); } inline bool isCompressed() const { assert(data_); return *(int8_t*)(data_+20) & 0x4; } inline void setCompressed(bool b) { assert(data_); *(int8_t*)(data_+20) = (b<<2) | (*(int8_t*)(data_+20) & 0x3 ); } inline void operator=(GamestateHeader& h) { assert(data_); assert(h.data_); memcpy( data_, h.data_, getSize()); } private: uint8_t *data_; }; /** @author Oliver Scheuss */ class _NetworkExport Gamestate: public Packet{ public: Gamestate(); Gamestate(uint8_t *data, unsigned int clientID); Gamestate(uint8_t *data); Gamestate(const Gamestate& g); ~Gamestate(); bool collectData(int id, uint8_t mode=0x0); bool spreadData( uint8_t mode=0x0); inline int32_t getID() const { return header_->getID(); } inline bool isDiffed() const { return header_->isDiffed(); } inline bool isCompressed() const { return header_->isCompressed(); } inline int32_t getBaseID() const { return header_->getBaseID(); } Gamestate *diff(Gamestate *base); Gamestate *undiff(Gamestate *base); Gamestate* doSelection(unsigned int clientID, unsigned int targetSize); bool compressData(); bool decompressData(); bool operator ==(packet::Gamestate gs); // Packet functions private: virtual uint32_t getSize() const; virtual inline bool process(); private: uint32_t calcGamestateSize(int32_t id, uint8_t mode=0x0); std::vector dataVector_; GamestateHeader* header_; }; } } #endif