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source: code/branches/netp3/src/orxonox/OrxonoxPrereqs.h @ 3050

Last change on this file since 3050 was 2990, checked in by scheusso, 16 years ago

merged netp2 → netp3

  • Property svn:eol-style set to native
File size: 6.4 KB
RevLine 
[612]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
[1505]3 *                    > www.orxonox.net <
[612]4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
[682]23 *      Reto Grieder
[612]24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
[1024]30  @file
31  @brief Contains all the necessary forward declarations for all classes and structs.
32*/
[612]33
[673]34#ifndef _OrxonoxPrereqs_H__
35#define _OrxonoxPrereqs_H__
[612]36
[2710]37#include "OrxonoxConfig.h"
[612]38
[1024]39//-----------------------------------------------------------------------
40// Shared library settings
41//-----------------------------------------------------------------------
[2710]42#define ORXONOX_NO_EXPORTS // This is an executable that needs no exports
43#if defined(ORXONOX_PLATFORM_WINDOWS) && !(defined(ORXONOX_STATIC_BUILD) || defined(ORXONOX_NO_EXPORTS))
[1024]44#  ifdef ORXONOX_SHARED_BUILD
45#    define _OrxonoxExport __declspec(dllexport)
46#  else
47#    if defined( __MINGW32__ )
48#      define _OrxonoxExport
49#    else
50#      define _OrxonoxExport __declspec(dllimport)
51#    endif
52#  endif
53#elif defined ( ORXONOX_GCC_VISIBILITY )
54#  define _OrxonoxExport  __attribute__ ((visibility("default")))
55#else
56#  define _OrxonoxExport
57#endif
[729]58
59//-----------------------------------------------------------------------
[1024]60// Forward declarations
61//-----------------------------------------------------------------------
[729]62
[1563]63namespace orxonox
64{
[1625]65    namespace LODParticle
[1563]66    {
[1625]67        enum LOD
68        {
69            off = 0,
70            low = 1,
71            normal = 2,
72            high = 3
73        };
74    }
[1563]75
[2662]76    //put here all existing munitionTypes
77    namespace MunitionType
78    {
79        enum Enum
80        { laserGunMunition };
81    }
82
83    //put here all weapon fire modes.
84    //they have to be added to Pawn and HumanController, too.
85    namespace WeaponMode
86    {
87        enum Enum
88        {
89            fire     = 0x1,
90            altFire  = 0x2,
91            altFire2 = 0x4
92        };
93    }
94
95
[2896]96    class GraphicsManager;
97    class OgreWindowEventListener;
[1755]98    class Settings;
[612]99
[1625]100    class RadarViewable;
101    class Radar;
102    class RadarListener;
[1024]103
[2826]104    class Teamcolourable;
105
[2087]106    class CameraManager;
107    class LevelManager;
[2662]108    class PawnManager;
[2171]109    class PlayerManager;
[2087]110
[1625]111    // objects
[2171]112    class Level;
[2087]113    class Scene;
114
[2095]115    class AddQuest;
116    class AddQuestHint;
117    class AddReward;
118    class ChangeQuestStatus;
119    class CompleteQuest;
120    class FailQuest;
121    class GlobalQuest;
122    class LocalQuest;
123    class Quest;
124    class QuestDescription;
125    class QuestEffect;
[2261]126    class QuestEffectBeacon;
[2095]127    class QuestHint;
128    class QuestItem;
[2662]129    class QuestListener;
[2095]130    class QuestManager;
[2911]131    class QuestNotification;
[2095]132    class Rewardable;
133
[2087]134    class WorldEntity;
[2662]135    class StaticEntity;
136    class MobileEntity;
137    class ControllableEntity;
[2087]138    class MovableEntity;
139    class Sublevel;
140
141    class Model;
142    class Billboard;
143    class BlinkingBillboard;
[2662]144    class ExplosionChunk;
145    class FadingBillboard;
146    class GlobalShader;
[2087]147    class Light;
[1625]148    class Backlight;
[2087]149    class ParticleEmitter;
150    class ParticleSpawner;
151
[2826]152    class PongCenterpoint;
153    class PongBall;
154    class PongBat;
155
[1625]156    class Camera;
[2087]157    class CameraPosition;
158    class SpawnPoint;
[2826]159    class TeamSpawnPoint;
[2990]160    class Test;
[2087]161
162    class Spectator;
163    class Pawn;
[1625]164    class SpaceShip;
[1552]165
[2662]166    class Item;
167    class Engine;
168    class MultiStateEngine;
169    class RotatingEngine;
170
[2087]171    class Trigger;
172    class DistanceTrigger;
173    class EventTrigger;
[2261]174    class PlayerTrigger;
[1024]175
[2096]176    class WeaponSystem;
177    class WeaponSet;
178    class WeaponSlot;
[2662]179    class WeaponPack;
[2096]180    class Weapon;
181    class Munition;
[2662]182    class LaserGun;
183    class LaserGunMunition;
[2893]184    class FusionMunition;
[2096]185
[2087]186    class EventListener;
187    class EventDispatcher;
188    class EventTarget;
189
190    class Controller;
191    class HumanController;
[2662]192    class ArtificialController;
193    class AIController;
194    class ScriptController;
[2839]195    class PongAI;
[2087]196
197    class Info;
198    class PlayerInfo;
199    class HumanPlayer;
[2662]200    class Bot;
[2839]201    class PongBot;
[2662]202    class GametypeInfo;
[2087]203
204    class Gametype;
[2826]205    class Deathmatch;
206    class TeamDeathmatch;
207    class Pong;
[2087]208
209    class Scores;
[2662]210    class CreateLines;
211    class Scoreboard;
212    class Stats;
[2087]213
[2662]214    // collision
215    class CollisionShape;
216    class SphereCollisionShape;
217    class CompoundCollisionShape;
218    class PlaneCollisionShape;
219    class WorldEntityCollisionShape;
220
[1625]221    // tools
222    class BillboardSet;
223    class Light;
224    class Mesh;
225    class ParticleInterface;
[2662]226    class Shader;
[1625]227    template <class T>
228    class Timer;
[612]229
[1625]230    // overlays
231    class BarColour;
232    class DebugFPSText;
233    class DebugRTRText;
234    class HUDBar;
235    class HUDNavigation;
236    class HUDRadar;
237    class HUDSpeedBar;
[2662]238    class HUDHealthBar;
[1625]239    class InGameConsole;
[2662]240    class Notification;
241    class NotificationManager;
[2911]242    class NotificationOverlay;
[2662]243    class NotificationQueue;
[1625]244    class OrxonoxOverlay;
245    class OverlayGroup;
246    class OverlayText;
[2662]247    class GametypeStatus;
248    class CreateLines;
249    class Scoreboard;
[1755]250
251    //gui
252    class GUIManager;
[1625]253}
[708]254
[1625]255namespace Ogre
256{
257    // some got forgotten in OgrePrerequisites
258    class BorderPanelOverlayElement;
259    class PanelOverlayElement;
260    class TextAreaOverlayElement;
[612]261}
262
[1755]263namespace CEGUI
264{
265    class LuaScriptModule;
266
267    class OgreCEGUIRenderer;
268    class OgreCEGUIResourceProvider;
269    class OgreCEGUITexture;
270}
271
[2662]272// Bullet Physics Engine
273
274class btTransform;
275class btVector3;
276
277class btRigidBody;
278class btCollisionObject;
279class btGhostObject;
280class btManifoldPoint;
281
282class btCollisionShape;
283class btSphereShape;
284class btCompoundShape;
285class btStaticPlaneShape;
286
287class btDiscreteDynamicsWorld;
288class bt32BitAxisSweep3;
289class btDefaultCollisionConfiguration;
290class btCollisionDispatcher;
291class btSequentialImpulseConstraintSolver;
292
293// lua
[1755]294struct lua_State;
295
[673]296#endif /* _OrxonoxPrereqs_H__ */
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