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source: code/branches/netp3/src/orxonox/objects/infos/PlayerInfo.cc @ 2989

Last change on this file since 2989 was 2973, checked in by landauf, 16 years ago

changed type of gametype-HUD and default-HUD to PlayerInfo (instead of Gametype and ControllableEntity respectively). The owner of the Pawn-HUD remains Pawn.

  • Property svn:eol-style set to native
File size: 6.4 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include <cassert>
30
31#include "OrxonoxStableHeaders.h"
32#include "PlayerInfo.h"
33
34#include "core/CoreIncludes.h"
35#include "network/ClientInformation.h"
36#include "objects/gametypes/Gametype.h"
37
38namespace orxonox
39{
40    PlayerInfo::PlayerInfo(BaseObject* creator) : Info(creator)
41    {
42        RegisterObject(PlayerInfo);
43
44        this->clientID_ = CLIENTID_UNKNOWN;
45        this->bHumanPlayer_ = false;
46        this->bLocalPlayer_ = false;
47        this->bReadyToSpawn_ = false;
48        this->bSetUnreadyAfterSpawn_ = true;
49        this->controller_ = 0;
50        this->controllableEntity_ = 0;
51        this->controllableEntityID_ = CLIENTID_UNKNOWN;
52
53        this->gtinfo_ = 0;
54        this->gtinfoID_ = OBJECTID_UNKNOWN;
55        this->updateGametypeInfo();
56
57        this->registerVariables();
58    }
59
60    PlayerInfo::~PlayerInfo()
61    {
62        if (this->BaseObject::isInitialized())
63        {
64            this->stopControl(this->controllableEntity_);
65
66            if (this->controller_)
67            {
68                delete this->controller_;
69                this->controller_ = 0;
70            }
71
72            if (this->getGametype())
73                this->getGametype()->playerLeft(this);
74        }
75    }
76
77    void PlayerInfo::registerVariables()
78    {
79        registerVariable(this->name_,                 variableDirection::toclient, new NetworkCallback<PlayerInfo>(this, &PlayerInfo::changedName));
80        registerVariable(this->controllableEntityID_, variableDirection::toclient, new NetworkCallback<PlayerInfo>(this, &PlayerInfo::networkcallback_changedcontrollableentityID));
81        registerVariable(this->bReadyToSpawn_,        variableDirection::toserver);
82        registerVariable(this->gtinfoID_,             variableDirection::toclient, new NetworkCallback<PlayerInfo>(this, &PlayerInfo::networkcallback_changedgtinfoID));
83    }
84
85    void PlayerInfo::changedName()
86    {
87        SUPER(PlayerInfo, changedName);
88
89        if (this->isInitialized() && this->getGametype())
90            this->getGametype()->playerChangedName(this);
91    }
92
93    void PlayerInfo::changedGametype()
94    {
95        this->updateGametypeInfo();
96
97        if (this->isInitialized())
98        {
99            if (this->getOldGametype())
100            {
101                if (this->getGametype())
102                    this->getOldGametype()->playerSwitched(this, this->getGametype());
103                else
104                    this->getOldGametype()->playerLeft(this);
105            }
106
107            if (this->getGametype())
108            {
109                if (this->getOldGametype())
110                    this->getGametype()->playerSwitchedBack(this, this->getOldGametype());
111                else
112                    this->getGametype()->playerEntered(this);
113            }
114        }
115    }
116
117    void PlayerInfo::updateGametypeInfo()
118    {
119        this->gtinfo_ = 0;
120        this->gtinfoID_ = OBJECTID_UNKNOWN;
121
122        if (this->getGametype() && this->getGametype()->getGametypeInfo())
123        {
124            this->gtinfo_ = this->getGametype()->getGametypeInfo();
125            this->gtinfoID_ = this->gtinfo_->getObjectID();
126        }
127    }
128
129    void PlayerInfo::createController()
130    {
131        if (this->controller_)
132        {
133            delete this->controller_;
134            this->controller_ = 0;
135        }
136        this->controller_ = this->defaultController_.fabricate(this);
137        assert(this->controller_);
138        this->controller_->setPlayer(this);
139        if (this->controllableEntity_)
140            this->controller_->setControllableEntity(this->controllableEntity_);
141        this->changedController();
142    }
143
144    void PlayerInfo::startControl(ControllableEntity* entity, bool callback)
145    {
146        if (entity == this->controllableEntity_)
147            return;
148
149        if (this->controllableEntity_)
150            this->stopControl(this->controllableEntity_, callback);
151
152        this->controllableEntity_ = entity;
153
154        if (entity)
155        {
156            this->controllableEntityID_ = entity->getObjectID();
157            entity->setPlayer(this);
158            this->bReadyToSpawn_ &= (!this->bSetUnreadyAfterSpawn_);
159        }
160        else
161        {
162            this->controllableEntityID_ = OBJECTID_UNKNOWN;
163        }
164
165        if (this->controller_)
166            this->controller_->setControllableEntity(entity);
167
168        this->changedControllableEntity();
169    }
170
171    void PlayerInfo::stopControl(ControllableEntity* entity, bool callback)
172    {
173        if (entity && this->controllableEntity_ == entity)
174        {
175            this->controllableEntity_ = 0;
176            this->controllableEntityID_ = OBJECTID_UNKNOWN;
177
178            if (this->controller_)
179                this->controller_->setControllableEntity(0);
180
181            if (callback)
182                entity->removePlayer();
183
184            this->changedControllableEntity();
185        }
186    }
187
188    void PlayerInfo::networkcallback_changedcontrollableentityID()
189    {
190        if (this->controllableEntityID_ != OBJECTID_UNKNOWN)
191        {
192            Synchronisable* temp = Synchronisable::getSynchronisable(this->controllableEntityID_);
193            ControllableEntity* entity = dynamic_cast<ControllableEntity*>(temp);
194
195            this->startControl(entity);
196        }
197        else
198        {
199            this->stopControl(this->controllableEntity_);
200        }
201    }
202
203    void PlayerInfo::networkcallback_changedgtinfoID()
204    {
205        if (this->gtinfoID_ != OBJECTID_UNKNOWN)
206        {
207            this->gtinfo_ = dynamic_cast<GametypeInfo*>(Synchronisable::getSynchronisable(this->gtinfoID_));
208
209            if (!this->gtinfo_)
210                this->gtinfoID_ = OBJECTID_UNKNOWN;
211        }
212    }
213}
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