1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabian 'x3n' Landau |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "OrxonoxStableHeaders.h" |
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30 | #include "PongBall.h" |
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31 | |
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32 | #include "core/CoreIncludes.h" |
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33 | #include "core/GameMode.h" |
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34 | #include "objects/gametypes/Gametype.h" |
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35 | |
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36 | namespace orxonox |
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37 | { |
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38 | CreateFactory(PongBall); |
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39 | |
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40 | const float PongBall::MAX_REL_Z_VELOCITY = 1.5; |
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41 | |
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42 | PongBall::PongBall(BaseObject* creator) : MovableEntity(creator) |
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43 | { |
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44 | RegisterObject(PongBall); |
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45 | |
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46 | this->speed_ = 0; |
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47 | this->bat_ = 0; |
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48 | this->batID_ = new unsigned int[2]; |
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49 | this->batID_[0] = OBJECTID_UNKNOWN; |
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50 | this->batID_[1] = OBJECTID_UNKNOWN; |
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51 | this->relMercyOffset_ = 0.05; |
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52 | |
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53 | this->registerVariables(); |
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54 | } |
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55 | |
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56 | void PongBall::registerVariables() |
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57 | { |
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58 | registerVariable( this->fieldWidth_ ); |
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59 | registerVariable( this->fieldHeight_ ); |
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60 | registerVariable( this->batlength_ ); |
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61 | registerVariable( this->speed_ ); |
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62 | registerVariable( this->relMercyOffset_ ); |
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63 | registerVariable( this->batID_[0] ); |
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64 | registerVariable( this->batID_[1], variableDirection::toclient, new NetworkCallback<PongBall>( this, &PongBall::applyBats) ); |
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65 | } |
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66 | |
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67 | void PongBall::tick(float dt) |
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68 | { |
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69 | SUPER(PongBall, tick, dt); |
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70 | |
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71 | if (GameMode::isMaster()) |
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72 | { |
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73 | Vector3 position = this->getPosition(); |
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74 | Vector3 velocity = this->getVelocity(); |
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75 | |
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76 | if (position.z > this->fieldHeight_ / 2 || position.z < -this->fieldHeight_ / 2) |
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77 | { |
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78 | velocity.z = -velocity.z; |
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79 | |
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80 | if (position.z > this->fieldHeight_ / 2) |
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81 | position.z = this->fieldHeight_ / 2; |
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82 | if (position.z < -this->fieldHeight_ / 2) |
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83 | position.z = -this->fieldHeight_ / 2; |
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84 | } |
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85 | |
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86 | if (position.x > this->fieldWidth_ / 2 || position.x < -this->fieldWidth_ / 2) |
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87 | { |
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88 | float distance = 0; |
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89 | |
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90 | if (this->bat_) |
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91 | { |
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92 | if (position.x > this->fieldWidth_ / 2 && this->bat_[1]) |
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93 | { |
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94 | distance = (position.z - this->bat_[1]->getPosition().z) / (this->fieldHeight_ * (this->batlength_ * 1.10) / 2); |
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95 | if (fabs(distance) <= 1) |
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96 | { |
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97 | position.x = this->fieldWidth_ / 2; |
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98 | velocity.x = -velocity.x; |
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99 | velocity.z = distance * distance * sgn(distance) * PongBall::MAX_REL_Z_VELOCITY * this->speed_; |
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100 | } |
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101 | else if (position.x > this->fieldWidth_ / 2 * (1 + this->relMercyOffset_)) |
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102 | { |
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103 | if (this->getGametype() && this->bat_[0]) |
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104 | { |
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105 | this->getGametype()->playerScored(this->bat_[0]->getPlayer()); |
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106 | return; |
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107 | } |
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108 | } |
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109 | } |
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110 | if (position.x < -this->fieldWidth_ / 2 && this->bat_[0]) |
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111 | { |
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112 | distance = (position.z - this->bat_[0]->getPosition().z) / (this->fieldHeight_ * (this->batlength_ * 1.10) / 2); |
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113 | if (fabs(distance) <= 1) |
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114 | { |
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115 | position.x = -this->fieldWidth_ / 2; |
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116 | velocity.x = -velocity.x; |
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117 | velocity.z = distance * distance * sgn(distance) * PongBall::MAX_REL_Z_VELOCITY * this->speed_; |
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118 | } |
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119 | else if (position.x < -this->fieldWidth_ / 2 * (1 + this->relMercyOffset_)) |
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120 | { |
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121 | if (this->getGametype() && this->bat_[1]) |
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122 | { |
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123 | this->getGametype()->playerScored(this->bat_[1]->getPlayer()); |
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124 | return; |
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125 | } |
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126 | } |
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127 | } |
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128 | } |
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129 | } |
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130 | |
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131 | if (velocity != this->getVelocity()) |
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132 | this->setVelocity(velocity); |
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133 | if (position != this->getPosition()) |
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134 | this->setPosition(position); |
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135 | } |
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136 | else |
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137 | { |
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138 | Vector3 position = this->getPosition(); |
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139 | Vector3 velocity = this->getVelocity(); |
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140 | |
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141 | if (position.z > this->fieldHeight_ / 2 || position.z < -this->fieldHeight_ / 2) |
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142 | { |
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143 | velocity.z = -velocity.z; |
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144 | |
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145 | if (position.z > this->fieldHeight_ / 2) |
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146 | position.z = this->fieldHeight_ / 2; |
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147 | if (position.z < -this->fieldHeight_ / 2) |
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148 | position.z = -this->fieldHeight_ / 2; |
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149 | } |
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150 | |
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151 | if (position.x > this->fieldWidth_ / 2 || position.x < -this->fieldWidth_ / 2) |
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152 | { |
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153 | float distance = 0; |
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154 | |
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155 | if (this->bat_) |
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156 | { |
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157 | if (position.x > this->fieldWidth_ / 2 && this->bat_[1]) |
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158 | { |
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159 | distance = (position.z - this->bat_[1]->getPosition().z) / (this->fieldHeight_ * (this->batlength_ * 1.10) / 2); |
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160 | if (fabs(distance) <= 1) |
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161 | { |
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162 | position.x = this->fieldWidth_ / 2; |
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163 | velocity.x = -velocity.x; |
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164 | velocity.z = distance * distance * sgn(distance) * PongBall::MAX_REL_Z_VELOCITY * this->speed_; |
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165 | } |
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166 | } |
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167 | if (position.x < -this->fieldWidth_ / 2 && this->bat_[0]) |
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168 | { |
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169 | distance = (position.z - this->bat_[0]->getPosition().z) / (this->fieldHeight_ * (this->batlength_ * 1.10) / 2); |
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170 | if (fabs(distance) <= 1) |
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171 | { |
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172 | position.x = -this->fieldWidth_ / 2; |
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173 | velocity.x = -velocity.x; |
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174 | velocity.z = distance * distance * sgn(distance) * PongBall::MAX_REL_Z_VELOCITY * this->speed_; |
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175 | } |
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176 | } |
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177 | } |
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178 | } |
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179 | |
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180 | if (velocity != this->getVelocity()) |
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181 | this->setVelocity(velocity); |
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182 | if (position != this->getPosition()) |
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183 | this->setPosition(position); |
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184 | } |
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185 | } |
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186 | |
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187 | void PongBall::setSpeed(float speed) |
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188 | { |
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189 | if (speed != this->speed_) |
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190 | { |
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191 | this->speed_ = speed; |
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192 | |
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193 | Vector3 velocity = this->getVelocity(); |
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194 | if (velocity.x != 0) |
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195 | velocity.x = sgn(velocity.x) * this->speed_; |
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196 | else |
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197 | velocity.x = this->speed_ * sgn(rnd(-1,1)); |
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198 | |
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199 | this->setVelocity(velocity); |
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200 | } |
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201 | } |
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202 | } |
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