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source: code/branches/netp3/src/orxonox/objects/worldentities/triggers/DistanceTrigger.cc @ 2989

Last change on this file since 2989 was 2911, checked in by landauf, 16 years ago

Merged r1-2096 of questsystem5 back to trunk

I hope there weren't more "hidden merge changes" in r2909 than the one in OverlayGroup (removeElement) (and related to this the adjustments in NotificationQueue).

The corresponding media commit seems not yet to be done, but it doesn't break the build.

File size: 4.6 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Benjamin Knecht
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "DistanceTrigger.h"
31
32#include <OgreNode.h>
33
34#include "core/CoreIncludes.h"
35#include "core/XMLPort.h"
36
37#include "orxonox/objects/worldentities/ControllableEntity.h"
38
39namespace orxonox
40{
41  CreateFactory(DistanceTrigger);
42
43  DistanceTrigger::DistanceTrigger(BaseObject* creator) : PlayerTrigger(creator)
44  {
45    RegisterObject(DistanceTrigger);
46
47    this->distance_ = 100;
48    this->targetMask_.exclude(Class(BaseObject));
49    this->setForPlayer(false); //!< Normally hasn't just ControllableEntities as targets.
50  }
51
52  DistanceTrigger::~DistanceTrigger()
53  {
54  }
55
56  void DistanceTrigger::XMLPort(Element& xmlelement, XMLPort::Mode mode)
57  {
58    SUPER(DistanceTrigger, XMLPort, xmlelement, mode);
59
60    XMLPortParam(DistanceTrigger, "distance", setDistance, getDistance, xmlelement, mode).defaultValues(100.0f);
61    XMLPortParamLoadOnly(DistanceTrigger, "target", addTargets, xmlelement, mode).defaultValues("ControllableEntity");
62  }
63
64  void DistanceTrigger::addTarget(Ogre::Node* targetNode)
65  {
66    this->targetSet_.insert(targetNode);
67  }
68
69  void DistanceTrigger::removeTarget(Ogre::Node* targetNode)
70  {
71    int returnval = this->targetSet_.erase(targetNode);
72    if (returnval == 0)
73    {
74      COUT(2) << "Warning: Node " << targetNode << " did not exist in targetSet of trigger " << this << " !" << std::endl;
75      COUT(4) << "Content of targetSet of trigger " << this << " :" << std::endl;
76      std::set<Ogre::Node*>::iterator it;
77      for (it = this->targetSet_.begin(); it != this->targetSet_.end(); ++it)
78      {
79        COUT(4) << *it << std::endl;
80      }
81      COUT(4) << "End of targetSet of trigger " << this << std::endl;
82    }
83  }
84
85  void DistanceTrigger::addTargets(const std::string& targets)
86  {
87    Identifier* targetId = ClassByString(targets);
88   
89    //! Checks whether the target is (or is derived from) a ControllableEntity.
90    Identifier* controllableEntityId = Class(ControllableEntity);
91    if(targetId->isA(controllableEntityId))
92    {
93      this->setForPlayer(true);
94    }
95   
96    if (!targetId)
97    {
98        COUT(1) << "Error: \"" << targets << "\" is not a valid class name to include in ClassTreeMask (in " << this->getName() << ", class " << this->getIdentifier()->getName() << ")" << std::endl;
99        return;
100    }
101
102    this->targetMask_.include(targetId);
103
104    // trigger shouldn't react on itself or other triggers
105    this->targetMask_.exclude(Class(Trigger), true);
106
107    // we only want WorldEntities
108    ClassTreeMask WEMask;
109    WEMask.include(Class(WorldEntity));
110    this->targetMask_ *= WEMask;
111  }
112
113  void DistanceTrigger::removeTargets(const std::string& targets)
114  {
115    Identifier* targetId = ClassByString(targets);
116    this->targetMask_.exclude(targetId);
117  }
118
119  bool DistanceTrigger::checkDistance()
120  {
121    // Iterate through all objects
122    for (ClassTreeMaskObjectIterator it = this->targetMask_.begin(); it != this->targetMask_.end(); ++it)
123    {
124      WorldEntity* entity = dynamic_cast<WorldEntity*>(*it);
125      if (!entity)
126        continue;
127
128      Vector3 distanceVec = entity->getWorldPosition() - this->getWorldPosition();
129      if (distanceVec.length() < this->distance_)
130      {
131       
132        //! If the target is a player (resp. is a, or is derived from a, ControllableEntity) the triggeringPlayer is set to the target entity.
133        if(this->isForPlayer())
134        {
135          ControllableEntity* player = dynamic_cast<ControllableEntity*>(entity);
136          this->setTriggeringPlayer(player);
137        }
138       
139        return true;
140      }
141    }
142    return false;
143  }
144
145  bool DistanceTrigger::isTriggered(TriggerMode mode)
146  {
147    if (Trigger::isTriggered(mode))
148    {
149      return checkDistance();
150    }
151    else
152      return false;
153  }
154}
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