1 | #ifndef DYNAMIC_RENDERABLE_H |
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2 | #define DYNAMIC_RENDERABLE_H |
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3 | |
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4 | #include <OgreSimpleRenderable.h> |
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5 | |
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6 | namespace orxonox |
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7 | { |
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8 | /// Abstract base class providing mechanisms for dynamically growing hardware buffers. |
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9 | class DynamicRenderable : public Ogre::SimpleRenderable |
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10 | { |
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11 | public: |
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12 | /// Constructor |
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13 | DynamicRenderable(); |
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14 | /// Virtual destructor |
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15 | virtual ~DynamicRenderable(); |
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16 | |
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17 | /** Initializes the dynamic renderable. |
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18 | @remarks |
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19 | This function should only be called once. It initializes the |
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20 | render operation, and calls the abstract function |
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21 | createVertexDeclaration(). |
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22 | @param operationType The type of render operation to perform. |
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23 | @param useIndices Specifies whether to use indices to determine the |
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24 | vertices to use as input. */ |
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25 | void initialize(Ogre::RenderOperation::OperationType operationType, |
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26 | bool useIndices); |
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27 | |
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28 | /// Implementation of Ogre::SimpleRenderable |
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29 | virtual Ogre::Real getBoundingRadius(void) const; |
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30 | /// Implementation of Ogre::SimpleRenderable |
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31 | virtual Ogre::Real getSquaredViewDepth(const Ogre::Camera* cam) const; |
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32 | |
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33 | protected: |
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34 | /// Maximum capacity of the currently allocated vertex buffer. |
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35 | size_t mVertexBufferCapacity; |
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36 | /// Maximum capacity of the currently allocated index buffer. |
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37 | size_t mIndexBufferCapacity; |
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38 | |
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39 | /** Creates the vertex declaration. |
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40 | @remarks |
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41 | Override and set mRenderOp.vertexData->vertexDeclaration here. |
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42 | mRenderOp.vertexData will be created for you before this method |
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43 | is called. */ |
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44 | virtual void createVertexDeclaration() = 0; |
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45 | |
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46 | /** Prepares the hardware buffers for the requested vertex and index counts. |
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47 | @remarks |
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48 | This function must be called before locking the buffers in |
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49 | fillHardwareBuffers(). It guarantees that the hardware buffers |
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50 | are large enough to hold at least the requested number of |
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51 | vertices and indices (if using indices). The buffers are |
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52 | possibly reallocated to achieve this. |
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53 | @par |
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54 | The vertex and index count in the render operation are set to |
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55 | the values of vertexCount and indexCount respectively. |
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56 | @param vertexCount The number of vertices the buffer must hold. |
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57 | |
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58 | @param indexCount The number of indices the buffer must hold. This |
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59 | parameter is ignored if not using indices. */ |
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60 | void prepareHardwareBuffers(size_t vertexCount, size_t indexCount); |
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61 | |
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62 | /** Fills the hardware vertex and index buffers with data. |
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63 | @remarks |
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64 | This function must call prepareHardwareBuffers() before locking |
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65 | the buffers to ensure the they are large enough for the data to |
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66 | be written. Afterwards the vertex and index buffers (if using |
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67 | indices) can be locked, and data can be written to them. */ |
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68 | virtual void fillHardwareBuffers() = 0; |
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69 | }; |
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70 | } |
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71 | |
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72 | #endif // DYNAMIC_RENDERABLE_H |
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