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source: code/branches/netp5/src/network/ClientConnection.h @ 3203

Last change on this file since 3203 was 3202, checked in by scheusso, 15 years ago

rest of the cleanup ( mostly client connection handling)
network is now single-threaded ( only in order to become multithreaded again, but thats another story ;) )

  • Property svn:eol-style set to native
File size: 2.1 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss
24 *   Co-authors:
25 *      ...
26 *
27 */
28 
29#ifndef _ClientConnection_H__
30#define _ClientConnection_H__
31
32#include <string>
33
34#include "NetworkPrereqs.h"
35#include "Connection.h"
36
37namespace orxonox
38{
39
40  class _NetworkExport ClientConnection: public Connection{
41  public:
42    ClientConnection();
43    ~ClientConnection();
44   
45    void setServerAddress( const std::string& serverAddress ){ enet_address_set_host (this->serverAddress_, serverAddress.c_str()); }
46    void setPort( unsigned int port ){ this->serverAddress_->port = port; }
47   
48    ENetEvent *getEvent();
49    // check wheter the packet queue is empty
50    bool queueEmpty();
51    // create a new listener thread
52    virtual bool establishConnection();
53    virtual bool closeConnection();
54    // add a packet to queue for the server
55    bool addPacket(ENetPacket *packet);
56    inline bool isConnected(){ return this->established_; }
57  private:
58    virtual void addClient(ENetEvent* event);
59    virtual void disconnectPeer(ENetEvent* event);
60   
61    bool disconnectConnection();
62    // enet stuff
63    ENetAddress *serverAddress_;
64    bool established_;
65    // clientlist
66    ENetPeer *server_;
67};
68
69
70
71
72
73
74
75
76}
77
78#endif /* _ClientConnection_H__ */
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