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source: code/branches/netp5/src/network/Server.h @ 3211

Last change on this file since 3211 was 3209, checked in by rgrieder, 15 years ago

Cleanup in network plus a few dependency reductions (no enet-function inlines, using enum PacketFlag instead of the enet version)

  • Property svn:eol-style set to native
File size: 2.4 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _Server_H__
30#define _Server_H__
31
32#include "NetworkPrereqs.h"
33
34#include "core/CorePrereqs.h"
35#include "Host.h"
36#include "ServerConnection.h"
37
38namespace orxonox
39{
40
41  /**
42  * This class is the root class of the network module for a server.
43  * It implements all functions necessary for a Server
44  */
45  class _NetworkExport Server : public Host, public ServerConnection{
46  public:
47    Server();
48    Server(int port);
49    Server(int port, const std::string& bindAddress);
50    ~Server();
51
52    void open();
53    void close();
54    bool processChat(const std::string& message, unsigned int playerID);
55    bool queuePacket(ENetPacket *packet, int clientID);
56    void update(const Clock& time);
57    unsigned int getPing(unsigned int clientID);
58    double getPacketLoss(unsigned int clientID);
59  protected:
60    void updateGamestate();
61  private:
62    virtual bool isServer_(){return true;}
63    unsigned int shipID(){return 0;}
64    unsigned int playerID(){return 0;}
65
66    void addClient(ENetEvent *event);
67    bool createClient(int clientID);
68    void disconnectClient( ClientInformation *client);
69    bool processPacket( ENetPacket *packet, ENetPeer *peer );
70    bool sendGameState();
71    bool sendObjectDeletes();
72    virtual bool chat(const std::string& message);
73    virtual bool broadcast(const std::string& message);
74    bool sendChat(const std::string& message, unsigned int clientID);
75    void syncClassid(unsigned int clientID);
76
77    GamestateManager *gamestates_;
78
79
80    float timeSinceLastUpdate_;
81  };
82
83
84
85
86}
87
88#endif /* _Server_H__ */
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