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source: code/branches/netp5/src/network/Server.h @ 3208

Last change on this file since 3208 was 3201, checked in by scheusso, 15 years ago

cleaned up server connection handling
client is yet to come

  • Property svn:eol-style set to native
File size: 2.4 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _Server_H__
30#define _Server_H__
31
32#include "NetworkPrereqs.h"
33
34#include <string>
35
36#include "Host.h"
37#include "ServerConnection.h"
38#include "GamestateManager.h"
39
40namespace orxonox
41{
42
43  /**
44  * This class is the root class of the network module for a server.
45  * It implements all functions necessary for a Server
46  */
47  class _NetworkExport Server : public Host, public ServerConnection{
48  public:
49    Server();
50    Server(int port);
51    Server(int port, const std::string& bindAddress);
52    ~Server();
53
54    void open();
55    void close();
56    bool processChat(const std::string& message, unsigned int playerID);
57    bool queuePacket(ENetPacket *packet, int clientID);
58    void update(const Clock& time);
59    unsigned int getPing(unsigned int clientID);
60    double getPacketLoss(unsigned int clientID);
61  protected:
62    void updateGamestate();
63  private:
64    virtual bool isServer_(){return true;}
65    unsigned int shipID(){return 0;}
66    unsigned int playerID(){return 0;}
67
68    void addClient(ENetEvent *event);
69    bool createClient(int clientID);
70    void disconnectClient( ClientInformation *client);
71    bool processPacket( ENetPacket *packet, ENetPeer *peer );
72    bool sendGameState();
73    bool sendObjectDeletes();
74    virtual bool chat(const std::string& message);
75    virtual bool broadcast(const std::string& message);
76    bool sendChat(const std::string& message, unsigned int clientID);
77    void syncClassid(unsigned int clientID);
78
79    GamestateManager *gamestates_;
80
81
82    float timeSinceLastUpdate_;
83  };
84
85
86
87
88}
89
90#endif /* _Server_H__ */
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