1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Oliver Scheuss |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #ifndef _Server_H__ |
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30 | #define _Server_H__ |
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31 | |
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32 | #include "NetworkPrereqs.h" |
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33 | |
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34 | #include <string> |
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35 | |
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36 | #include "Host.h" |
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37 | #include "ServerConnection.h" |
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38 | #include "GamestateManager.h" |
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39 | |
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40 | namespace orxonox |
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41 | { |
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42 | |
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43 | /** |
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44 | * This class is the root class of the network module for a server. |
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45 | * It implements all functions necessary for a Server |
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46 | */ |
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47 | class _NetworkExport Server : public Host, public ServerConnection{ |
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48 | public: |
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49 | Server(); |
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50 | Server(int port); |
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51 | Server(int port, const std::string& bindAddress); |
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52 | ~Server(); |
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53 | |
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54 | void open(); |
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55 | void close(); |
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56 | bool processChat(const std::string& message, unsigned int playerID); |
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57 | bool queuePacket(ENetPacket *packet, int clientID); |
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58 | void update(const Clock& time); |
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59 | unsigned int getPing(unsigned int clientID); |
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60 | double getPacketLoss(unsigned int clientID); |
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61 | protected: |
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62 | void updateGamestate(); |
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63 | private: |
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64 | virtual bool isServer_(){return true;} |
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65 | unsigned int shipID(){return 0;} |
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66 | unsigned int playerID(){return 0;} |
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67 | |
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68 | void addClient(ENetEvent *event); |
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69 | bool createClient(int clientID); |
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70 | void disconnectClient( ClientInformation *client); |
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71 | bool processPacket( ENetPacket *packet, ENetPeer *peer ); |
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72 | bool sendGameState(); |
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73 | bool sendObjectDeletes(); |
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74 | virtual bool chat(const std::string& message); |
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75 | virtual bool broadcast(const std::string& message); |
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76 | bool sendChat(const std::string& message, unsigned int clientID); |
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77 | void syncClassid(unsigned int clientID); |
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78 | |
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79 | GamestateManager *gamestates_; |
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80 | |
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81 | |
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82 | float timeSinceLastUpdate_; |
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83 | }; |
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84 | |
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85 | |
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86 | |
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87 | |
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88 | } |
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89 | |
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90 | #endif /* _Server_H__ */ |
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