Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

source: code/branches/netp5/src/network/packet/Packet.cc @ 3203

Last change on this file since 3203 was 3202, checked in by scheusso, 16 years ago

rest of the cleanup ( mostly client connection handling)
network is now single-threaded ( only in order to become multithreaded again, but thats another story ;) )

  • Property svn:eol-style set to native
File size: 6.9 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss, (C) 2008
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29
30#include "Packet.h"
31
32#include <cassert>
33#include <enet/enet.h>
34
35#include "network/ClientInformation.h"
36
37#include "Acknowledgement.h"
38#include "DeleteObjects.h"
39#include "Chat.h"
40#include "ClassID.h"
41#include "FunctionCalls.h"
42#include "FunctionIDs.h"
43#include "Gamestate.h"
44#include "Welcome.h"
45#include "network/Host.h"
46#include "core/CoreIncludes.h"
47
48namespace orxonox{
49
50namespace packet{
51
52#define PACKET_FLAG_DEFAULT ENET_PACKET_FLAG_NO_ALLOCATE
53#define _PACKETID           0
54
55std::map<size_t, Packet *> Packet::packetMap_;
56//! Static mutex for any packetMap_ access
57
58Packet::Packet(){
59  flags_ = PACKET_FLAG_DEFAULT;
60  packetDirection_ = ENUM::Outgoing;
61  clientID_=0;
62  data_=0;
63  enetPacket_=0;
64  bDataENetAllocated_ = false;
65}
66
67void blub(ENetPacket *packet){
68  COUT(4) << "blubb" << std::endl;
69}
70
71Packet::Packet(uint8_t *data, unsigned int clientID){
72  flags_ = PACKET_FLAG_DEFAULT;
73  packetDirection_ = ENUM::Incoming;
74  clientID_=clientID;
75  data_=data;
76  enetPacket_=0;
77  bDataENetAllocated_ = false;
78}
79
80
81Packet::Packet(const Packet &p){
82  enetPacket_=p.enetPacket_;
83  flags_=p.flags_;
84  packetDirection_ = p.packetDirection_;
85  clientID_ = p.clientID_;
86  if(p.data_){
87    data_ = new uint8_t[p.getSize()];
88    memcpy(data_, p.data_, p.getSize());
89  }else
90    data_=0;
91  bDataENetAllocated_ = p.bDataENetAllocated_;
92}
93
94/**
95@brief
96    Destroys a packet completely.
97   
98    That also means destroying the ENetPacket if one exists. There
99*/
100Packet::~Packet(){
101  // Deallocate data_ memory if necessary.
102  if (this->bDataENetAllocated_){
103    // In this case ENet allocated data_ and will destroy it.
104  }
105  else if (this->data_) {
106    // This destructor was probably called as a consequence to ENet executing our callback.
107    // It simply serves us to be able to deallocate the packet content (data_) ourselves since
108    // we have created it in the first place.
109    delete[] this->data_;
110  }
111
112  // Destroy the ENetPacket if necessary.
113  // Note: For the case ENet used the callback to destroy the packet, we have already set
114  // enetPacket_ to NULL to avoid destroying it again.
115  if (this->enetPacket_){
116    // enetPacket_->data gets destroyed too by ENet if it was allocated by it.
117    enet_packet_destroy(enetPacket_);
118  }
119}
120
121bool Packet::send(){
122  if(packetDirection_ != ENUM::Outgoing && packetDirection_ != ENUM::Bidirectional ){
123    assert(0);
124    return false;
125  }
126  if(!enetPacket_){
127    if(!data_){
128      assert(0);
129      return false;
130    }
131    // We deliver ENet the data address so that it doesn't memcpy everything again.
132    // --> We have to delete data_ ourselves!
133    enetPacket_ = enet_packet_create(getData(), getSize(), getFlags());
134    enetPacket_->freeCallback = &Packet::deletePacket;
135    // Add the packet to a global list so we can access it again once enet calls our
136    // deletePacket method. We can of course only give a one argument function to the ENet C library.
137    {
138      // Assures we don't create a packet and destroy it right after in another thread
139      // without having a reference in the packetMap_
140      packetMap_[(size_t)(void*)enetPacket_] = this;
141    }
142  }
143#ifndef NDEBUG
144  switch( *(ENUM::Type *)(data_ + _PACKETID) )
145  {
146    case ENUM::Acknowledgement:
147    case ENUM::Chat:
148    case ENUM::ClassID:
149    case ENUM::Gamestate:
150    case ENUM::Welcome:
151    case ENUM::DeleteObjects:
152    case ENUM::FunctionIDs:
153    case ENUM::FunctionCalls:
154      break;
155    default:
156      assert(0); //there was some error, if this is the case
157      break;
158  }
159#endif
160//  ENetPacket *temp = enetPacket_;
161//  enetPacket_ = 0; // otherwise we have a double free because enet already handles the deallocation of the packet
162  if(!Host::addPacket( enetPacket_, clientID_))
163    enet_packet_destroy(this->enetPacket_); // if we could not add the packet to the enet queue delete it manually
164  return true;
165}
166
167Packet *Packet::createPacket(ENetPacket *packet, ENetPeer *peer){
168  uint8_t *data = packet->data;
169  assert(ClientInformation::findClient(&peer->address)->getID() != (unsigned int)-2 || !Host::isServer());
170  unsigned int clientID = ClientInformation::findClient(&peer->address)->getID();
171  Packet *p = 0;
172  COUT(6) << "packet type: " << *(ENUM::Type *)&data[_PACKETID] << std::endl;
173  switch( *(ENUM::Type *)(data + _PACKETID) )
174  {
175    case ENUM::Acknowledgement:
176      COUT(5) << "ack" << std::endl;
177      p = new Acknowledgement( data, clientID );
178      break;
179    case ENUM::Chat:
180      COUT(5) << "chat" << std::endl;
181      p = new Chat( data, clientID );
182      break;
183    case ENUM::ClassID:
184      COUT(5) << "classid" << std::endl;
185      p = new ClassID( data, clientID );
186      break;
187    case ENUM::Gamestate:
188      COUT(5) << "gamestate" << std::endl;
189      // TODO: remove brackets
190      p = new Gamestate( data, clientID );
191      break;
192    case ENUM::Welcome:
193      COUT(5) << "welcome" << std::endl;
194      p = new Welcome( data, clientID );
195      break;
196    case ENUM::DeleteObjects:
197      COUT(5) << "deleteobjects" << std::endl;
198      p = new DeleteObjects( data, clientID );
199      break;
200    case ENUM::FunctionCalls:
201      COUT(5) << "functionCalls" << std::endl;
202      p = new FunctionCalls( data, clientID );
203      break;
204    case ENUM::FunctionIDs:
205      COUT(5) << "functionIDs" << std::endl;
206      p = new FunctionIDs( data, clientID );
207      break;
208    default:
209      assert(0); //TODO: repair this
210      break;
211  }
212
213  // Data was created by ENet
214  p->bDataENetAllocated_ = true;
215
216  return p;
217}
218
219/**
220@brief
221    ENet calls this method whenever it wants to destroy a packet that contains
222    data we allocated ourselves.
223*/
224void Packet::deletePacket(ENetPacket *enetPacket){
225  // Get our Packet from a gloabal map with all Packets created in the send() method of Packet.
226  std::map<size_t, Packet*>::iterator it = packetMap_.find((size_t)enetPacket);
227  assert(it != packetMap_.end());
228  // Make sure we don't delete it again in the destructor
229  it->second->enetPacket_ = 0;
230  delete it->second;
231  packetMap_.erase(it);
232  COUT(4) << "PacketMap size: " << packetMap_.size() << std::endl;
233}
234
235} // namespace packet
236
237} // namespace orxonox
238
Note: See TracBrowser for help on using the repository browser.