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source: code/branches/netp5/src/orxonox/objects/controllers/HumanController.h @ 3210

Last change on this file since 3210 was 3196, checked in by rgrieder, 15 years ago

Merged pch branch back to trunk.

  • Property svn:eol-style set to native
File size: 2.4 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _HumanController_H__
30#define _HumanController_H__
31
32#include "OrxonoxPrereqs.h"
33#include "Controller.h"
34
35namespace orxonox
36{
37    class _OrxonoxExport HumanController : public Controller
38    {
39        public:
40            HumanController(BaseObject* creator);
41            virtual ~HumanController();
42
43            static void moveFrontBack(const Vector2& value);
44            static void moveRightLeft(const Vector2& value);
45            static void moveUpDown(const Vector2& value);
46
47            static void rotateYaw(const Vector2& value);
48            static void rotatePitch(const Vector2& value);
49            static void rotateRoll(const Vector2& value);
50
51            static void fire(unsigned int firemode);
52            static void reload();
53
54            static void boost();
55            static void greet();
56            static void switchCamera();
57            static void mouseLook();
58            static void dropItems();
59            static void useItem();
60
61            static void suicide();
62
63            static void addBots(unsigned int amount);
64            static void killBots(unsigned int amount = 0);
65
66            static inline HumanController* getLocalControllerSingleton()
67                { return HumanController::localController_s; }
68            static Pawn* getLocalControllerEntityAsPawn();
69            //friend class, for mouselook
70            friend class Map;
71
72        private:
73            static HumanController* localController_s;
74    };
75}
76
77#endif /* _HumanController_H__ */
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