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source: code/branches/netp5/src/orxonox/objects/worldentities/pawns/TeamBaseMatchBase.h @ 3202

Last change on this file since 3202 was 3196, checked in by rgrieder, 15 years ago

Merged pch branch back to trunk.

  • Property svn:eol-style set to native
File size: 2.0 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Val Mikos
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _TeamBaseMatchBase_H__
30#define _TeamBaseMatchBase_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include "Pawn.h"
35
36namespace orxonox
37{
38    namespace BaseState
39    {
40        enum Enum
41        {
42            uncontrolled,
43            controlTeam1,
44            controlTeam2,
45        };
46    }
47
48
49    class _OrxonoxExport TeamBaseMatchBase : public Pawn
50    {
51        public:
52            TeamBaseMatchBase(BaseObject* creator);
53
54            // if class closes, close everything
55            virtual ~TeamBaseMatchBase() {}
56
57
58
59            // Set the state of a base to whatever the argument of the function is
60            void setState(BaseState::Enum state)
61            {
62                this->state_ = state;
63                this->changeTeamColour();
64            }
65
66
67            // Get the state of a base as a return value
68            BaseState::Enum getState() const
69            {
70                return this->state_;
71            }
72
73
74        protected:
75            void changeTeamColour();
76
77            BaseState::Enum state_;
78    };
79}
80
81#endif /* _TeamBaseMatchBase_H__ */
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