[1502] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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[3084] | 23 | * Oliver Scheuss |
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[1502] | 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | // |
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| 30 | // C++ Implementation: Server |
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| 31 | // |
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| 32 | // Description: |
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| 33 | // |
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| 34 | // |
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| 35 | // Author: Oliver Scheuss, (C) 2007 |
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| 36 | // |
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| 37 | // Copyright: See COPYING file that comes with this distribution |
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| 38 | // |
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| 39 | // |
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| 40 | |
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| 41 | #include "Server.h" |
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| 42 | |
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[2773] | 43 | #include <enet/enet.h> |
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[1755] | 44 | #include <cassert> |
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[3214] | 45 | #include <string> |
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[1502] | 46 | |
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[3214] | 47 | #include "util/Debug.h" |
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[2896] | 48 | #include "core/Clock.h" |
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[3214] | 49 | #include "core/ObjectList.h" |
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[3240] | 50 | #include "core/Executor.h" |
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[1735] | 51 | #include "packet/Chat.h" |
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[3214] | 52 | #include "packet/ClassID.h" |
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| 53 | #include "packet/DeleteObjects.h" |
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| 54 | #include "packet/FunctionIDs.h" |
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| 55 | #include "packet/Gamestate.h" |
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[1735] | 56 | #include "packet/Welcome.h" |
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[2087] | 57 | #include "ChatListener.h" |
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[3214] | 58 | #include "ClientInformation.h" |
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[3084] | 59 | #include "FunctionCallManager.h" |
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[3214] | 60 | #include "GamestateManager.h" |
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[1502] | 61 | |
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[2171] | 62 | namespace orxonox |
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[1502] | 63 | { |
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[2087] | 64 | const unsigned int MAX_FAILURES = 20; |
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[1747] | 65 | |
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[1502] | 66 | /** |
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| 67 | * Constructor for default values (bindaddress is set to ENET_HOST_ANY |
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| 68 | * |
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| 69 | */ |
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| 70 | Server::Server() { |
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[3240] | 71 | this->timeSinceLastUpdate_=0; |
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[1502] | 72 | } |
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[1747] | 73 | |
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[1502] | 74 | Server::Server(int port){ |
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[3214] | 75 | this->setPort( port ); |
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[3240] | 76 | this->timeSinceLastUpdate_=0; |
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[1502] | 77 | } |
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| 78 | |
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| 79 | /** |
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| 80 | * Constructor |
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| 81 | * @param port Port to listen on |
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| 82 | * @param bindAddress Address to listen on |
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| 83 | */ |
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[2087] | 84 | Server::Server(int port, const std::string& bindAddress) { |
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[3214] | 85 | this->setPort( port ); |
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| 86 | this->setBindAddress( bindAddress ); |
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[3240] | 87 | this->timeSinceLastUpdate_=0; |
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[1502] | 88 | } |
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| 89 | |
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| 90 | /** |
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[1907] | 91 | * @brief Destructor |
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| 92 | */ |
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| 93 | Server::~Server(){ |
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| 94 | } |
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[1502] | 95 | |
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| 96 | /** |
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| 97 | * This function opens the server by creating the listener thread |
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| 98 | */ |
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| 99 | void Server::open() { |
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[3214] | 100 | COUT(4) << "opening server" << endl; |
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| 101 | this->openListener(); |
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[1502] | 102 | return; |
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| 103 | } |
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| 104 | |
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| 105 | /** |
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| 106 | * This function closes the server |
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| 107 | */ |
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| 108 | void Server::close() { |
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[3214] | 109 | COUT(4) << "closing server" << endl; |
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| 110 | this->disconnectClients(); |
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| 111 | this->closeListener(); |
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[1502] | 112 | return; |
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| 113 | } |
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| 114 | |
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[2087] | 115 | bool Server::processChat(const std::string& message, unsigned int playerID){ |
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[1735] | 116 | ClientInformation *temp = ClientInformation::getBegin(); |
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[1907] | 117 | packet::Chat *chat; |
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[1735] | 118 | while(temp){ |
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[1907] | 119 | chat = new packet::Chat(message, playerID); |
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[1735] | 120 | chat->setClientID(temp->getID()); |
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| 121 | if(!chat->send()) |
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| 122 | COUT(3) << "could not send Chat message to client ID: " << temp->getID() << std::endl; |
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[1907] | 123 | temp = temp->next(); |
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[1735] | 124 | } |
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[2087] | 125 | // COUT(1) << "Player " << playerID << ": " << message << std::endl; |
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[1907] | 126 | return true; |
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[1502] | 127 | } |
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| 128 | |
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| 129 | |
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| 130 | /** |
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| 131 | * Run this function once every tick |
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| 132 | * calls processQueue and updateGamestate |
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| 133 | * @param time time since last tick |
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| 134 | */ |
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[2896] | 135 | void Server::update(const Clock& time) { |
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[3240] | 136 | // receive incoming packets |
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[3214] | 137 | Connection::processQueue(); |
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[3240] | 138 | |
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[3302] | 139 | if ( ClientInformation::hasClients() ) |
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[3214] | 140 | { |
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[3302] | 141 | // process incoming gamestates |
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| 142 | GamestateManager::processGamestates(); |
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| 143 | |
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| 144 | // send function calls to clients |
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| 145 | FunctionCallManager::sendCalls(); |
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| 146 | |
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| 147 | //this steers our network frequency |
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| 148 | timeSinceLastUpdate_+=time.getDeltaTime(); |
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| 149 | if(timeSinceLastUpdate_>=NETWORK_PERIOD) |
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| 150 | { |
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| 151 | timeSinceLastUpdate_ -= static_cast<unsigned int>( timeSinceLastUpdate_ / NETWORK_PERIOD ) * NETWORK_PERIOD; |
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| 152 | updateGamestate(); |
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| 153 | } |
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| 154 | sendPackets(); // flush the enet queue |
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[1502] | 155 | } |
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| 156 | } |
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[1747] | 157 | |
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[1735] | 158 | bool Server::queuePacket(ENetPacket *packet, int clientID){ |
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[3214] | 159 | return ServerConnection::addPacket(packet, clientID); |
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[1735] | 160 | } |
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[2087] | 161 | |
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| 162 | /** |
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| 163 | * @brief: returns ping time to client in milliseconds |
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| 164 | */ |
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| 165 | unsigned int Server::getPing(unsigned int clientID){ |
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| 166 | assert(ClientInformation::findClient(clientID)); |
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| 167 | return ClientInformation::findClient(clientID)->getRTT(); |
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| 168 | } |
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[1502] | 169 | |
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| 170 | /** |
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[2087] | 171 | * @brief: return packet loss ratio to client (scales from 0 to 1) |
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| 172 | */ |
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| 173 | double Server::getPacketLoss(unsigned int clientID){ |
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| 174 | assert(ClientInformation::findClient(clientID)); |
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| 175 | return ClientInformation::findClient(clientID)->getPacketLoss(); |
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| 176 | } |
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[1502] | 177 | |
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| 178 | /** |
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| 179 | * takes a new snapshot of the gamestate and sends it to the clients |
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| 180 | */ |
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| 181 | void Server::updateGamestate() { |
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[3240] | 182 | if( ClientInformation::getBegin()==NULL ) |
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[2662] | 183 | //no client connected |
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[3240] | 184 | return; |
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| 185 | GamestateManager::update(); |
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[1534] | 186 | COUT(5) << "Server: one gamestate update complete, goig to sendGameState" << std::endl; |
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[1502] | 187 | //std::cout << "updated gamestate, sending it" << std::endl; |
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| 188 | //if(clients->getGamestateID()!=GAMESTATEID_INITIAL) |
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| 189 | sendGameState(); |
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[1907] | 190 | sendObjectDeletes(); |
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[1534] | 191 | COUT(5) << "Server: one sendGameState turn complete, repeat in next tick" << std::endl; |
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[1502] | 192 | //std::cout << "sent gamestate" << std::endl; |
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| 193 | } |
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| 194 | |
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[1735] | 195 | bool Server::processPacket( ENetPacket *packet, ENetPeer *peer ){ |
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| 196 | packet::Packet *p = packet::Packet::createPacket(packet, peer); |
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| 197 | return p->process(); |
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| 198 | } |
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[1747] | 199 | |
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[1502] | 200 | /** |
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| 201 | * sends the gamestate |
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| 202 | */ |
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| 203 | bool Server::sendGameState() { |
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[3240] | 204 | // COUT(5) << "Server: starting function sendGameState" << std::endl; |
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| 205 | // ClientInformation *temp = ClientInformation::getBegin(); |
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| 206 | // bool added=false; |
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| 207 | // while(temp != NULL){ |
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| 208 | // if( !(temp->getSynched()) ){ |
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| 209 | // COUT(5) << "Server: not sending gamestate" << std::endl; |
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| 210 | // temp=temp->next(); |
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| 211 | // if(!temp) |
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| 212 | // break; |
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| 213 | // continue; |
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| 214 | // } |
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| 215 | // COUT(4) << "client id: " << temp->getID() << " RTT: " << temp->getRTT() << " loss: " << temp->getPacketLoss() << std::endl; |
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| 216 | // COUT(5) << "Server: doing gamestate gamestate preparation" << std::endl; |
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| 217 | // int cid = temp->getID(); //get client id |
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| 218 | // packet::Gamestate *gs = GamestateManager::popGameState(cid); |
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| 219 | // if(gs==NULL){ |
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| 220 | // COUT(2) << "Server: could not generate gamestate (NULL from compress)" << std::endl; |
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| 221 | // temp = temp->next(); |
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| 222 | // continue; |
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| 223 | // } |
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| 224 | // //std::cout << "adding gamestate" << std::endl; |
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| 225 | // gs->setClientID(cid); |
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| 226 | // if ( !gs->send() ){ |
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| 227 | // COUT(3) << "Server: packet with client id (cid): " << cid << " not sended: " << temp->getFailures() << std::endl; |
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| 228 | // temp->addFailure(); |
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| 229 | // }else |
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| 230 | // temp->resetFailures(); |
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| 231 | // added=true; |
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| 232 | // temp=temp->next(); |
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| 233 | // // gs gets automatically deleted by enet callback |
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| 234 | // } |
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| 235 | GamestateManager::sendGamestates(); |
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[1502] | 236 | return true; |
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| 237 | } |
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[1747] | 238 | |
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[1907] | 239 | bool Server::sendObjectDeletes(){ |
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| 240 | ClientInformation *temp = ClientInformation::getBegin(); |
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[2662] | 241 | if( temp == NULL ) |
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| 242 | //no client connected |
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| 243 | return true; |
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[1907] | 244 | packet::DeleteObjects *del = new packet::DeleteObjects(); |
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| 245 | if(!del->fetchIDs()) |
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| 246 | return true; //everything ok (no deletes this tick) |
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| 247 | // COUT(3) << "sending DeleteObjects" << std::endl; |
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| 248 | while(temp != NULL){ |
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| 249 | if( !(temp->getSynched()) ){ |
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| 250 | COUT(5) << "Server: not sending gamestate" << std::endl; |
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| 251 | temp=temp->next(); |
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| 252 | continue; |
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| 253 | } |
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| 254 | int cid = temp->getID(); //get client id |
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| 255 | packet::DeleteObjects *cd = new packet::DeleteObjects(*del); |
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| 256 | assert(cd); |
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| 257 | cd->setClientID(cid); |
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| 258 | if ( !cd->send() ) |
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| 259 | COUT(3) << "Server: packet with client id (cid): " << cid << " not sended: " << temp->getFailures() << std::endl; |
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| 260 | temp=temp->next(); |
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| 261 | // gs gets automatically deleted by enet callback |
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| 262 | } |
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[3198] | 263 | delete del; |
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[1907] | 264 | return true; |
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| 265 | } |
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[1747] | 266 | |
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[1907] | 267 | |
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[3214] | 268 | void Server::addClient(ENetEvent *event){ |
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[2087] | 269 | static unsigned int newid=1; |
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| 270 | |
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| 271 | COUT(2) << "Server: adding client" << std::endl; |
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[1735] | 272 | ClientInformation *temp = ClientInformation::insertBack(new ClientInformation); |
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[1502] | 273 | if(!temp){ |
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| 274 | COUT(2) << "Server: could not add client" << std::endl; |
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| 275 | } |
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[2087] | 276 | temp->setID(newid); |
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[1502] | 277 | temp->setPeer(event->peer); |
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[2087] | 278 | |
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| 279 | // inform all the listeners |
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[2171] | 280 | ObjectList<ClientConnectionListener>::iterator listener = ObjectList<ClientConnectionListener>::begin(); |
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[2087] | 281 | while(listener){ |
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| 282 | listener->clientConnected(newid); |
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| 283 | listener++; |
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| 284 | } |
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| 285 | |
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[3214] | 286 | ++newid; |
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[2087] | 287 | |
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[1502] | 288 | COUT(3) << "Server: added client id: " << temp->getID() << std::endl; |
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[3214] | 289 | createClient(temp->getID()); |
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[2087] | 290 | } |
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[1747] | 291 | |
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[1502] | 292 | bool Server::createClient(int clientID){ |
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[1735] | 293 | ClientInformation *temp = ClientInformation::findClient(clientID); |
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[1502] | 294 | if(!temp){ |
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| 295 | COUT(2) << "Conn.Man. could not create client with id: " << clientID << std::endl; |
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| 296 | return false; |
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| 297 | } |
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[3084] | 298 | COUT(5) << "Con.Man: creating client id: " << temp->getID() << std::endl; |
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| 299 | |
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| 300 | // synchronise class ids |
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[3214] | 301 | syncClassid(temp->getID()); |
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[3084] | 302 | |
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| 303 | // now synchronise functionIDs |
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| 304 | packet::FunctionIDs *fIDs = new packet::FunctionIDs(); |
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| 305 | fIDs->setClientID(clientID); |
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| 306 | bool b = fIDs->send(); |
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| 307 | assert(b); |
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| 308 | |
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[1502] | 309 | temp->setSynched(true); |
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[3084] | 310 | COUT(4) << "sending welcome" << std::endl; |
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[1735] | 311 | packet::Welcome *w = new packet::Welcome(temp->getID(), temp->getShipID()); |
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| 312 | w->setClientID(temp->getID()); |
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[3084] | 313 | b = w->send(); |
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[1907] | 314 | assert(b); |
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[1751] | 315 | packet::Gamestate *g = new packet::Gamestate(); |
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| 316 | g->setClientID(temp->getID()); |
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[3102] | 317 | b = g->collectData(0,0x1); |
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[2087] | 318 | if(!b) |
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| 319 | return false; //no data for the client |
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[1907] | 320 | b = g->compressData(); |
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| 321 | assert(b); |
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| 322 | b = g->send(); |
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| 323 | assert(b); |
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[1502] | 324 | return true; |
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| 325 | } |
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[3198] | 326 | |
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[3214] | 327 | void Server::disconnectClient( ClientInformation *client ){ |
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| 328 | ServerConnection::disconnectClient( client ); |
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[3240] | 329 | GamestateManager::removeClient(client); |
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[3198] | 330 | // inform all the listeners |
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| 331 | ObjectList<ClientConnectionListener>::iterator listener = ObjectList<ClientConnectionListener>::begin(); |
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| 332 | while(listener){ |
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| 333 | listener->clientDisconnected(client->getID()); |
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| 334 | ++listener; |
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| 335 | } |
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| 336 | delete client; //remove client from list |
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[1502] | 337 | } |
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[2087] | 338 | |
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| 339 | bool Server::chat(const std::string& message){ |
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| 340 | return this->sendChat(message, Host::getPlayerID()); |
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| 341 | } |
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| 342 | |
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| 343 | bool Server::broadcast(const std::string& message){ |
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| 344 | return this->sendChat(message, CLIENTID_UNKNOWN); |
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| 345 | } |
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| 346 | |
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| 347 | bool Server::sendChat(const std::string& message, unsigned int clientID){ |
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[1907] | 348 | ClientInformation *temp = ClientInformation::getBegin(); |
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| 349 | packet::Chat *chat; |
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| 350 | while(temp){ |
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[2087] | 351 | chat = new packet::Chat(message, clientID); |
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[1907] | 352 | chat->setClientID(temp->getID()); |
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| 353 | if(!chat->send()) |
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| 354 | COUT(3) << "could not send Chat message to client ID: " << temp->getID() << std::endl; |
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| 355 | temp = temp->next(); |
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| 356 | } |
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[2087] | 357 | // COUT(1) << "Player " << Host::getPlayerID() << ": " << message << std::endl; |
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[2171] | 358 | for (ObjectList<ChatListener>::iterator it = ObjectList<ChatListener>::begin(); it != ObjectList<ChatListener>::end(); ++it) |
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[2087] | 359 | it->incomingChat(message, clientID); |
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| 360 | |
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[1907] | 361 | return true; |
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| 362 | } |
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[1747] | 363 | |
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[3214] | 364 | void Server::syncClassid(unsigned int clientID) { |
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| 365 | int failures=0; |
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| 366 | packet::ClassID *classid = new packet::ClassID(); |
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| 367 | classid->setClientID(clientID); |
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| 368 | while(!classid->send() && failures < 10){ |
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| 369 | failures++; |
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| 370 | } |
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| 371 | assert(failures<10); |
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| 372 | COUT(4) << "syncClassid:\tall synchClassID packets have been sent" << std::endl; |
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| 373 | } |
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| 374 | |
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[1502] | 375 | } |
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