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source: code/branches/netp6/src/network/Server.h @ 3530

Last change on this file since 3530 was 3302, checked in by scheusso, 15 years ago

changed some debug output
removed some uneccessary "multi"threading
some enhancements in Connection

  • Property svn:eol-style set to native
File size: 2.5 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _Server_H__
30#define _Server_H__
31
32#include "NetworkPrereqs.h"
33
34#include "core/CorePrereqs.h"
35#include "Host.h"
36#include "GamestateManager.h"
37#include "ServerConnection.h"
38
39namespace orxonox
40{
41
42  /**
43  * This class is the root class of the network module for a server.
44  * It implements all functions necessary for a Server
45  */
46  class _NetworkExport Server : public Host, public ServerConnection, public GamestateManager{
47  public:
48    Server();
49    Server(int port);
50    Server(int port, const std::string& bindAddress);
51    ~Server();
52
53    void open();
54    void close();
55    bool processChat(const std::string& message, unsigned int playerID);
56    bool queuePacket(ENetPacket *packet, int clientID);
57    void update(const Clock& time);
58    unsigned int getPing(unsigned int clientID);
59    double getPacketLoss(unsigned int clientID);
60  protected:
61    void updateGamestate();
62  private:
63    virtual bool isServer_(){return true;}
64    unsigned int shipID(){return 0;}
65    unsigned int playerID(){return 0;}
66   
67    void addClient(ENetEvent *event);
68    bool createClient(int clientID);
69    void disconnectClient( ClientInformation *client);
70    bool processPacket( ENetPacket *packet, ENetPeer *peer );
71    bool sendGameState();
72    bool sendObjectDeletes();
73    virtual bool chat(const std::string& message);
74    virtual bool broadcast(const std::string& message);
75    bool sendChat(const std::string& message, unsigned int clientID);
76    void syncClassid(unsigned int clientID);
77
78    float timeSinceLastUpdate_;
79  };
80
81
82
83
84}
85
86#endif /* _Server_H__ */
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