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source: code/branches/netp6/src/orxonox/Main.cc @ 4709

Last change on this file since 4709 was 3196, checked in by rgrieder, 15 years ago

Merged pch branch back to trunk.

  • Property svn:eol-style set to native
File size: 2.1 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Benjamin Knecht <beni_at_orxonox.net>, (C) 2007
24 *      Reto Grieder
25 *   Co-authors:
26 *      ...
27 *
28 */
29 
30/**
31@file
32@brief
33    Entry point of the program.
34*/
35
36#include "OrxonoxPrereqs.h"
37
38#include "util/Debug.h"
39#include "core/Identifier.h"
40#include "core/Game.h"
41
42/*
43@brief
44    Main method. Game starts here (except for static initialisations).
45*/
46#ifdef ORXONOX_USE_WINMAIN
47INT WINAPI WinMain(HINSTANCE hInst, HINSTANCE, LPSTR strCmdLine, INT)
48#else
49int main(int argc, char** argv)
50#endif
51{
52    {
53        orxonox::Game orxonox(argc, argv);
54
55        orxonox.setStateHierarchy(
56        "root"
57        " graphics"
58        "  mainMenu"
59        "  standalone"
60        "   level"
61        "  server"
62        "   level"
63        "  client"
64        "   level"
65        " dedicated"
66        "  level"
67        " ioConsole"
68        );
69
70        orxonox.run();
71
72        // destroy the GameStates created pre-mainly
73        orxonox::Game::destroyStates();
74    } // orxonox gets destroyed right here!
75
76    // Clean up class hierarchy stuff (identifiers, xmlport, configvalue, consolecommand)
77    // Needs to be done after Game destructor because of ~OrxonoxClass
78    orxonox::Identifier::destroyAllIdentifiers();
79
80    return 0;
81}
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