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source: code/branches/netp6/src/orxonox/gamestates/GSGraphics.h @ 3382

Last change on this file since 3382 was 3196, checked in by rgrieder, 15 years ago

Merged pch branch back to trunk.

  • Property svn:eol-style set to native
File size: 2.6 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      Benjamin Knecht (documentation)
26 *
27 */
28
29/**
30@file
31@brief
32    Declaration of the Graphics GameState class.
33*/
34
35#ifndef _GSGraphics_H__
36#define _GSGraphics_H__
37
38#include "OrxonoxPrereqs.h"
39
40#include "core/GameState.h"
41#include "interfaces/WindowEventListener.h"
42
43namespace orxonox
44{
45    /**
46    @brief
47        Game state used when displaying graphics of any kind. Another blubb resides here.
48
49        This game state is only left out if we start a dedicated server where no graphics are present.
50    */
51    class _OrxonoxExport GSGraphics : public GameState, public WindowEventListener
52    {
53    public:
54        GSGraphics(const std::string& name, bool countTickTime);
55        ~GSGraphics();
56        void setConfigValues();
57
58        void activate();
59        void deactivate();
60        void update(const Clock& time);
61
62        void toggleGUI();
63
64    private:
65        // Window events from WindowEventListener
66        void windowResized(unsigned int newWidth, unsigned int newHeight);
67        void windowFocusChanged();
68
69        // managed singletons
70        InputManager*         inputManager_;        //!< Reference to input management
71        InGameConsole*        console_;
72        GUIManager*           guiManager_;          //!< Interface to GUI
73        GraphicsManager*      graphicsManager_;     //!< Interface to Ogre
74        SoundManager*         soundManager_;        //!< Keeps track of SoundBase objects
75
76        KeyBinder*            masterKeyBinder_;     //!< Key binder for master key bindings
77        SimpleInputState*     masterInputState_;    //!< Special input state for master input
78        XMLFile*              debugOverlay_;
79        ConsoleCommand*       ccToggleGUI_;         //!< Console command to toggle GUI
80    };
81}
82
83#endif /* _GSGraphics_H__ */
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