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source: code/branches/netp6/src/orxonox/objects/weaponsystem/projectiles/Projectile.cc @ 3256

Last change on this file since 3256 was 3196, checked in by rgrieder, 15 years ago

Merged pch branch back to trunk.

  • Property svn:eol-style set to native
File size: 4.2 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "Projectile.h"
30
31#include "core/CoreIncludes.h"
32#include "core/ConfigValueIncludes.h"
33#include "core/Executor.h"
34#include "core/GameMode.h"
35#include "objects/collisionshapes/SphereCollisionShape.h"
36#include "objects/worldentities/pawns/Pawn.h"
37#include "objects/worldentities/ParticleSpawner.h"
38
39namespace orxonox
40{
41    CreateFactory(Projectile);
42
43    Projectile::Projectile(BaseObject* creator) : MovableEntity(creator)
44    {
45        RegisterObject(Projectile);
46
47        this->setConfigValues();
48        this->bDestroy_ = false;
49        this->owner_ = 0;
50
51        // Get notification about collisions
52
53        if (GameMode::isMaster())
54        {
55            this->enableCollisionCallback();
56            this->setCollisionResponse(false);
57            this->setCollisionType(Kinematic);
58
59            SphereCollisionShape* shape = new SphereCollisionShape(this);
60            shape->setRadius(20);
61            this->attachCollisionShape(shape);
62
63            this->destroyTimer_.setTimer(this->lifetime_, false, this, createExecutor(createFunctor(&Projectile::destroyObject)));
64        }
65    }
66
67    Projectile::~Projectile()
68    {
69    }
70
71    void Projectile::setConfigValues()
72    {
73        SetConfigValue(damage_, 15.0).description("The damage caused by the projectile");
74        SetConfigValue(lifetime_, 4.0).description("The time in seconds a projectile stays alive");
75    }
76
77
78    void Projectile::tick(float dt)
79    {
80        SUPER(Projectile, tick, dt);
81
82        if (!this->isActive())
83            return;
84
85        if (this->bDestroy_)
86            delete this;
87    }
88
89    void Projectile::destroyObject()
90    {
91        if (GameMode::isMaster())
92            delete this;
93    }
94
95    bool Projectile::collidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint)
96    {
97        if (!this->bDestroy_ && GameMode::isMaster())
98        {
99            if (otherObject == this->owner_)
100                return false;
101
102            this->bDestroy_ = true;
103
104            if (this->owner_)
105            {
106                {
107                    ParticleSpawner* effect = new ParticleSpawner(this->owner_->getCreator());
108                    effect->setPosition(this->getPosition());
109                    effect->setOrientation(this->getOrientation());
110                    effect->setDestroyAfterLife(true);
111                    effect->setSource("Orxonox/explosion3");
112                    effect->setLifetime(2.0f);
113                }
114                {
115                    ParticleSpawner* effect = new ParticleSpawner(this->owner_->getCreator());
116                    effect->setPosition(this->getPosition());
117                    effect->setOrientation(this->getOrientation());
118                    effect->setDestroyAfterLife(true);
119                    effect->setSource("Orxonox/smoke4");
120                    effect->setLifetime(3.0f);
121                }
122            }
123
124            float dmg = this->damage_;
125            if (this->owner_)
126                dmg = this->owner_->getPickups().processModifiers(ModifierType::Damage, dmg, false);
127
128            Pawn* victim = dynamic_cast<Pawn*>(otherObject);
129            if (victim)
130                victim->damage(dmg, this->owner_);
131        }
132        return false;
133    }
134
135    void Projectile::destroyedPawn(Pawn* pawn)
136    {
137        if (this->owner_ == pawn)
138            this->owner_ = 0;
139    }
140}
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