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source: code/branches/netp6/src/orxonox/objects/worldentities/PongBat.h @ 3530

Last change on this file since 3530 was 3196, checked in by rgrieder, 16 years ago

Merged pch branch back to trunk.

  • Property svn:eol-style set to native
File size: 2.2 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _PongBat_H__
30#define _PongBat_H__
31
32#include "OrxonoxPrereqs.h"
33#include "objects/worldentities/ControllableEntity.h"
34
35namespace orxonox
36{
37    class _OrxonoxExport PongBat : public ControllableEntity
38    {
39        public:
40            PongBat(BaseObject* creator);
41            virtual ~PongBat() {}
42
43            void registerVariables();
44            virtual void tick(float dt);
45
46            virtual void moveFrontBack(const Vector2& value);
47            virtual void moveRightLeft(const Vector2& value);
48
49            virtual void changedPlayer();
50
51            void setSpeed(float speed)
52                { this->speed_ = speed; }
53            float getSpeed() const
54                { return this->speed_; }
55
56            void setFieldHeight(float height)
57                { this->fieldHeight_ = height; }
58            float getFieldHeight() const
59                { return this->fieldHeight_; }
60
61            void setLength(float length)
62                { this->length_ = length; }
63            float getLength() const
64                { return this->length_; }
65
66        private:
67            float movement_;
68            bool bMoveLocal_;
69            float speed_;
70            float length_;
71            float fieldHeight_;
72            bool bSteadiedPosition_;
73    };
74}
75
76#endif /* _PongBat_H__ */
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