1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Benjamin Hildebrandt |
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24 | * |
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25 | */ |
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26 | |
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27 | #include "CreateLines.h" |
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28 | |
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29 | #include "overlays/OverlayText.h" |
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30 | #include "overlays/stats/Stats.h" |
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31 | |
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32 | namespace orxonox |
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33 | { |
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34 | /** |
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35 | @brief Constructor: Creates a line. |
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36 | */ |
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37 | CreateLines::CreateLines(float leftOffset, float topOffset, float width, float height) |
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38 | { |
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39 | playerNameText_ = new OverlayText(0); |
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40 | playerNameText_->setTextSize(0.04); |
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41 | playerNameText_->setColour(ColourValue(0, 0.75, 0.2, 1)); |
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42 | playerNameText_->setPosition(Vector2(0.1, topOffset + 0.01)); |
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43 | |
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44 | scoreText_ = new OverlayText(0); |
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45 | scoreText_->setTextSize(0.04); |
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46 | scoreText_->setColour(ColourValue(0, 0.75, 0.2, 1)); |
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47 | scoreText_->setPosition(Vector2(0.6, topOffset + 0.01)); |
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48 | |
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49 | deathsText_ = new OverlayText(0); |
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50 | deathsText_->setTextSize(0.04); |
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51 | deathsText_->setColour(ColourValue(0, 0.75, 0.2, 1)); |
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52 | deathsText_->setPosition(Vector2(0.8, topOffset + 0.01)); |
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53 | |
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54 | background_ = new Stats(0); |
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55 | background_->setPosition(Vector2(leftOffset, topOffset)); |
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56 | background_->setSize(Vector2(width, height)); |
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57 | } |
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58 | |
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59 | CreateLines::~CreateLines() |
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60 | { |
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61 | delete this->playerNameText_; |
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62 | delete this->scoreText_; |
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63 | delete this->deathsText_; |
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64 | delete this->background_; |
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65 | } |
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66 | |
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67 | void CreateLines::setPlayerName(const std::string& str) |
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68 | { |
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69 | this->playerNameText_->setCaption(str); |
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70 | } |
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71 | |
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72 | void CreateLines::setScore(const std::string& str) |
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73 | { |
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74 | this->scoreText_->setCaption(str); |
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75 | } |
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76 | |
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77 | void CreateLines::setDeaths(const std::string& str) |
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78 | { |
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79 | this->deathsText_->setCaption(str); |
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80 | } |
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81 | |
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82 | void CreateLines::setVisibility(bool visible) |
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83 | { |
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84 | this->scoreText_->setVisible(visible); |
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85 | this->deathsText_->setVisible(visible); |
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86 | this->playerNameText_->setVisible(visible); |
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87 | this->background_->setVisible(visible); |
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88 | } |
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89 | |
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90 | /** |
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91 | @brief Ensures that the number of OverlayElements is equal to numberOfColumns. |
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92 | */ |
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93 | //void CreateLines::setNumberOfColumns(unsigned int numberOfColumns, unsigned int lineIndex) { |
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94 | |
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95 | // Ogre::OverlayManager* ovMan = Ogre::OverlayManager::getSingletonPtr(); |
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96 | |
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97 | // unsigned int colIndex = 0; |
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98 | |
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99 | // while (textColumns_.size() < numberOfColumns) |
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100 | // { |
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101 | // Ogre::TextAreaOverlayElement* tempTextArea = static_cast<Ogre::TextAreaOverlayElement*>(ovMan->createOverlayElement("TextArea", "StatsLineTextArea" + getName() + convertToString(lineIndex) + convertToString(colIndex))); |
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102 | // textColumns_.push_back(tempTextArea); |
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103 | // this->background_->addChild(tempTextArea); |
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104 | |
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105 | // colIndex++; |
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106 | // } |
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107 | |
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108 | // while (textColumns_.size() > numberOfColumns) |
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109 | // { |
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110 | // this->background_->_removeChild(textColumns_.back()); |
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111 | // ovMan->destroyOverlayElement(textColumns_.back()); |
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112 | // textColumns_.pop_back(); |
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113 | // } |
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114 | //} |
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115 | |
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116 | //void CreateLines::alignColumn(int columnIndex, float leftOffset, float topOffset) |
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117 | //{ |
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118 | // this->textColumns_[columnIndex]->setPosition(leftOffset, topOffset); |
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119 | //} |
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120 | |
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121 | //void CreateLines::setColumnText(int columnIndex, std::string columnText) |
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122 | //{ |
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123 | // this->textColumns_[columnIndex]->setCaption(columnText); |
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124 | //} |
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125 | } |
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