[3226] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Oliver Scheuss |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "Thread.h" |
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| 30 | |
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| 31 | #include <cassert> |
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| 32 | #include <boost/thread/thread.hpp> |
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| 33 | #include <boost/bind.hpp> |
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| 34 | #include <boost/thread/mutex.hpp> |
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| 35 | #include <boost/thread/thread_time.hpp> |
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| 36 | |
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| 37 | #include "core/Functor.h" |
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| 38 | #include "util/Sleep.h" |
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| 39 | |
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| 40 | namespace orxonox |
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| 41 | { |
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| 42 | boost::posix_time::millisec THREAD_WAIT_BEFORE_DETACH(1000); |
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| 43 | |
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| 44 | |
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| 45 | Thread::Thread(): |
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| 46 | functor_(0), |
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| 47 | isWorking_(false), |
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| 48 | stopThread_(false) |
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| 49 | { |
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| 50 | this->communicationMutex_ = new boost::mutex; |
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| 51 | this->workerThread_ = new boost::thread( boost::bind(&Thread::threadLoop, this) ); |
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| 52 | } |
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| 53 | |
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| 54 | Thread::~Thread() |
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| 55 | { |
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| 56 | this->stopThread_ = true; |
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| 57 | if( !this->workerThread_->timed_join( THREAD_WAIT_BEFORE_DETACH ) ) |
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| 58 | assert(0); // this should not happen |
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| 59 | delete this->workerThread_; |
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| 60 | delete this->communicationMutex_; |
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| 61 | } |
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| 62 | |
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| 63 | bool Thread::evaluateFunctor( Functor* functor ) |
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| 64 | { |
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| 65 | if( this->communicationMutex_->try_lock() ) |
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| 66 | { |
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| 67 | this->functor_ = functor; |
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| 68 | this->communicationMutex_->unlock(); |
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| 69 | return true; |
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| 70 | } |
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| 71 | else |
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| 72 | return false; |
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| 73 | } |
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| 74 | |
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| 75 | void Thread::threadLoop() |
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| 76 | { |
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| 77 | while( !this->stopThread_ ) |
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| 78 | { |
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| 79 | this->communicationMutex_->lock(); |
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| 80 | if( this->functor_ ) |
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| 81 | { |
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| 82 | (*this->functor_)(); |
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| 83 | this->communicationMutex_->unlock(); |
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| 84 | } |
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| 85 | else |
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| 86 | { |
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| 87 | this->communicationMutex_->unlock(); |
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| 88 | this->workerThread_->yield(); |
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| 89 | } |
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| 90 | } |
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| 91 | } |
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| 92 | |
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| 93 | void Thread::waitUntilFinished() |
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| 94 | { |
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| 95 | bool stillWorking = true; |
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| 96 | while( stillWorking ) |
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| 97 | { |
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| 98 | this->communicationMutex_->lock(); |
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| 99 | stillWorking = this->isWorking_; |
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| 100 | this->communicationMutex_->unlock(); |
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| 101 | if( stillWorking ) |
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| 102 | msleep( 1 ); |
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| 103 | } |
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| 104 | } |
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| 105 | } |
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