1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabian 'x3n' Landau |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file |
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31 | @brief Implementation of the BaseObject class. |
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32 | */ |
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33 | |
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34 | #include "BaseObject.h" |
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35 | #include "tinyxml/tinyxml.h" |
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36 | #include "CoreIncludes.h" |
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37 | #include "XMLPort.h" |
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38 | #include "Level.h" |
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39 | |
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40 | namespace orxonox |
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41 | { |
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42 | CreateFactory(BaseObject); |
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43 | |
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44 | /** |
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45 | @brief Constructor: Registers the object in the BaseObject-list. |
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46 | */ |
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47 | BaseObject::BaseObject() : bInitialized_(false) |
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48 | { |
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49 | RegisterRootObject(BaseObject); |
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50 | |
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51 | this->bInitialized_ = true; |
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52 | |
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53 | this->bActive_ = true; |
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54 | this->bVisible_ = true; |
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55 | |
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56 | this->level_ = 0; |
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57 | this->namespace_ = 0; |
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58 | } |
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59 | |
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60 | /** |
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61 | @brief Destructor |
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62 | */ |
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63 | BaseObject::~BaseObject() |
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64 | { |
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65 | } |
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66 | |
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67 | /** |
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68 | @brief load general xml paramters |
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69 | */ |
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70 | void BaseObject::loadParams(TiXmlElement* xmlElem) |
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71 | { |
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72 | if (xmlElem->Attribute("name")) |
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73 | { |
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74 | this->setName(xmlElem->Attribute("name")); |
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75 | } |
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76 | } |
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77 | |
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78 | /** |
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79 | @brief XML loading and saving. |
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80 | @param xmlelement The XML-element |
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81 | @param loading Loading (true) or saving (false) |
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82 | @return The XML-element |
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83 | */ |
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84 | void BaseObject::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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85 | { |
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86 | XMLPortParam(BaseObject, "name", setName, getName, xmlelement, mode); |
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87 | } |
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88 | |
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89 | /** |
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90 | @brief Returns the levelfile that loaded this object. |
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91 | @return The levelfile |
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92 | */ |
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93 | const std::string& BaseObject::getLevelfile() const |
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94 | { |
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95 | return this->level_->getFile(); |
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96 | } |
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97 | } |
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