1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabian 'x3n' Landau |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file |
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31 | @brief Implementation of the BaseObject class. |
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32 | */ |
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33 | |
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34 | #include "BaseObject.h" |
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35 | #include "tinyxml/tinyxml.h" |
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36 | #include "CoreIncludes.h" |
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37 | #include "XMLPort.h" |
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38 | #include "XMLFile.h" |
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39 | #include "Template.h" |
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40 | #include "util/String.h" |
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41 | |
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42 | namespace orxonox |
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43 | { |
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44 | CreateFactory(BaseObject); |
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45 | |
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46 | /** |
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47 | @brief Constructor: Registers the object in the BaseObject-list. |
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48 | */ |
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49 | BaseObject::BaseObject(BaseObject* creator) : bInitialized_(false) |
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50 | { |
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51 | RegisterRootObject(BaseObject); |
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52 | |
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53 | this->bInitialized_ = true; |
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54 | |
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55 | this->bActive_ = true; |
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56 | this->bVisible_ = true; |
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57 | this->oldGametype_ = 0; |
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58 | |
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59 | this->setCreator(creator); |
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60 | if (this->creator_) |
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61 | { |
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62 | this->setFile(this->creator_->getFile()); |
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63 | this->setNamespace(this->creator_->getNamespace()); |
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64 | this->setScene(this->creator_->getScene()); |
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65 | this->setGametype(this->creator_->getGametype()); |
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66 | } |
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67 | else |
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68 | { |
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69 | this->file_ = 0; |
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70 | this->namespace_ = 0; |
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71 | this->scene_ = 0; |
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72 | this->gametype_ = 0; |
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73 | } |
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74 | } |
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75 | |
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76 | /** |
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77 | @brief Destructor |
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78 | */ |
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79 | BaseObject::~BaseObject() |
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80 | { |
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81 | } |
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82 | |
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83 | /** |
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84 | @brief XML loading and saving. |
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85 | @param xmlelement The XML-element |
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86 | @param loading Loading (true) or saving (false) |
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87 | @return The XML-element |
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88 | */ |
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89 | void BaseObject::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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90 | { |
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91 | XMLPortParam(BaseObject, "name", setName, getName, xmlelement, mode); |
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92 | XMLPortParam(BaseObject, "visible", setVisible, isVisible, xmlelement, mode); |
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93 | XMLPortParam(BaseObject, "active", setActive, isActive, xmlelement, mode); |
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94 | |
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95 | XMLPortObjectTemplate(BaseObject, Template, "templates", addTemplate, getTemplate, xmlelement, mode, Template*); |
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96 | } |
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97 | |
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98 | /** |
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99 | @brief Returns the levelfile that loaded this object. |
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100 | @return The levelfile |
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101 | */ |
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102 | const std::string& BaseObject::getFilename() const |
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103 | { |
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104 | if (this->file_) |
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105 | return this->file_->getFilename(); |
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106 | else |
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107 | return BLANKSTRING; |
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108 | } |
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109 | |
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110 | /** |
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111 | @brief Adds a Template to the object. |
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112 | @param name The name of the Template |
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113 | */ |
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114 | void BaseObject::addTemplate(const std::string& name) |
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115 | { |
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116 | Template* temp = Template::getTemplate(name); |
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117 | if (temp) |
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118 | this->addTemplate(temp); |
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119 | else |
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120 | COUT(1) << "Error: \"" << name << "\" is not a valid Template name (in class: " << this->getIdentifier()->getName() << ", name: " << this->getName() << ")." << std::endl; |
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121 | } |
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122 | |
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123 | /** |
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124 | @brief Adds a Template to the object. |
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125 | @param temp The Template |
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126 | */ |
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127 | void BaseObject::addTemplate(Template* temp) |
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128 | { |
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129 | this->templates_.insert(temp); |
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130 | temp->applyOn(this); |
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131 | } |
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132 | |
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133 | /** |
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134 | @brief Returns the Template with the given index. |
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135 | @param index The index |
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136 | */ |
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137 | Template* BaseObject::getTemplate(unsigned int index) const |
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138 | { |
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139 | unsigned int i = 0; |
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140 | for (std::set<Template*>::const_iterator it = this->templates_.begin(); it != this->templates_.end(); ++it) |
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141 | { |
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142 | if (i == index) |
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143 | return (*it); |
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144 | i++; |
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145 | } |
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146 | return 0; |
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147 | } |
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148 | } |
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