1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabian 'x3n' Landau |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file ClassTreeMask.h |
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31 | @brief Definition of the ClassTreeMask, ClassTreeMaskNode and ClassTreeMaskIterator classes. |
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32 | |
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33 | ClassTreeMask is a class to define a mask of the class-tree beginning with BaseObject. |
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34 | You can include or exclude classes by calling the corresponding functions with the |
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35 | Identifier of the class. |
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36 | |
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37 | You can work with a ClassTreeMask in the sense of the set-theory, meaning that you can create |
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38 | unions, intersections, complements and differences by using overloaded operators. |
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39 | |
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40 | |
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41 | |
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42 | The ClassTreeMask is internally represented by a tree. The nodes in the tree are |
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43 | ClassTreeMaskNodes, containing the rule (included or excluded) for this class and all |
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44 | subclasses and a list of all subnodes. To minimize the size, the tree contains only |
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45 | nodes changing the mask. By adding new rules, the tree gets reordered dynamically. |
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46 | |
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47 | Adding a new rule overwrites all rules assigned to inherited classes. Use overwrite = false |
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48 | if you don't like this feature. Useless rules that don't change the information of the mask |
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49 | aren't saved in the internal tree. Use clean = false if you wan't to save them. |
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50 | |
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51 | With overwrite = false and clean = false it doesn't matter in which way you create the mask. |
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52 | You can manually drop useless rules from the tree by calling clean(). |
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53 | |
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54 | |
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55 | |
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56 | Because of the complicated shape of the internal tree, there is an iterator to iterate |
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57 | through all ClassTreeMaskNodes of a mask. It starts with the BaseObject and moves on to |
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58 | the first subclass until it reaches a leaf of the tree. Then the iterator moves one step |
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59 | back and iterates to the second subclass. If there are no more subclasses, it steps another |
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60 | step back, and so on. |
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61 | |
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62 | Example: A and B are childs of BaseObject, A1 and A2 are childs of A, B1 and B2 are childs of B. |
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63 | The ClassTreeMaskIterator would move trough the tree in the following order: |
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64 | BaseObject, A, A1, A2, B, B1, B2. |
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65 | |
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66 | Note that the iterator doesn't move trough the whole class-tree, but only through the |
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67 | internal tree of the mask, containing the minimal needed set of nodes to describe the mask. |
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68 | */ |
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69 | |
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70 | #ifndef _ClassTreeMask_H__ |
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71 | #define _ClassTreeMask_H__ |
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72 | |
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73 | #include "CorePrereqs.h" |
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74 | |
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75 | #include <list> |
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76 | #include <stack> |
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77 | |
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78 | namespace orxonox |
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79 | { |
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80 | // ############################### |
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81 | // ### ClassTreeMaskNode ### |
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82 | // ############################### |
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83 | //! The ClassTreeMaskNode is a node in the internal tree of the ClassTreeMask, containing the rules of the mask. |
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84 | /** |
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85 | The ClassTreeMaskNode is used to store the rule (included or excluded) for a given |
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86 | class (described by the corresponding Identifier). The nodes are used in the internal |
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87 | tree of ClassTreeMask. To build a tree, they store a list of all subnodes. |
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88 | */ |
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89 | class _CoreExport ClassTreeMaskNode |
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90 | { |
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91 | friend class ClassTreeMask; |
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92 | friend class ClassTreeMaskIterator; |
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93 | |
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94 | public: |
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95 | ClassTreeMaskNode(const Identifier* subclass, bool bIncluded = true); |
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96 | ~ClassTreeMaskNode(); |
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97 | |
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98 | void include(bool overwrite = true); |
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99 | void exclude(bool overwrite = true); |
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100 | void setIncluded(bool bIncluded, bool overwrite = true); |
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101 | |
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102 | void addSubnode(ClassTreeMaskNode* subnode); |
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103 | |
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104 | bool isIncluded() const; |
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105 | bool isExcluded() const; |
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106 | |
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107 | const Identifier* getClass() const; |
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108 | |
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109 | private: |
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110 | void deleteAllSubnodes(); |
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111 | |
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112 | const Identifier* subclass_; //!< The Identifier of the subclass the rule refers to |
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113 | bool bIncluded_; //!< The rule: included or excluded |
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114 | std::list<ClassTreeMaskNode*> subnodes_; //!< A list containing all subnodes in the tree |
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115 | }; |
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116 | |
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117 | |
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118 | // ############################### |
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119 | // ### ClassTreeMaskIterator ### |
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120 | // ############################### |
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121 | //! The ClassTreeMaskIterator moves through all ClassTreeMaskNodes of the internal tree of a ClassTreeMask, containing the rules. |
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122 | /** |
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123 | Because of the complicated shape of the internal rule-tree of ClassTreeMask, an |
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124 | iterator is used to move through all nodes of the tree. It starts with the BaseObject |
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125 | and moves on to the first subclass until it reaches a leaf of the tree. Then the |
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126 | iterator moves one step back and iterates to the second subclass. If there are no more |
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127 | subclasses, it steps another step back, and so on. |
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128 | */ |
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129 | class _CoreExport ClassTreeMaskIterator |
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130 | { |
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131 | public: |
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132 | ClassTreeMaskIterator(ClassTreeMaskNode* node); |
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133 | ~ClassTreeMaskIterator(); |
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134 | |
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135 | ClassTreeMaskIterator& operator++(); |
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136 | ClassTreeMaskNode* operator*() const; |
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137 | ClassTreeMaskNode* operator->() const; |
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138 | operator bool(); |
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139 | bool operator==(ClassTreeMaskNode* compare); |
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140 | bool operator!=(ClassTreeMaskNode* compare); |
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141 | |
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142 | private: |
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143 | std::stack<std::pair<std::list<ClassTreeMaskNode*>::iterator, std::list<ClassTreeMaskNode*>::iterator> > nodes_; //!< A stack to store list-iterators |
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144 | std::list<ClassTreeMaskNode*> rootlist_; //!< A list for internal use (it only stores the root-node) |
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145 | }; |
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146 | |
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147 | |
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148 | // ############################### |
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149 | // ### ClassTreeMask ### |
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150 | // ############################### |
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151 | //! The ClassTreeMask is a set of rules, containing the information for each class whether it's included or not. |
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152 | /** |
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153 | With a ClassTreeMask, you can include or exclude subtrees of the class-tree, starting |
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154 | with a given subclass, described by the corresponding Identifier. To minimize the size |
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155 | of the mask, the mask saves only relevant rules. But you can manually add rules that |
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156 | don't change the information of the mask by using clean = false. If you want to drop |
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157 | useless rules, call the clean() function. |
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158 | */ |
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159 | class _CoreExport ClassTreeMask |
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160 | { |
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161 | public: |
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162 | ClassTreeMask(); |
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163 | ClassTreeMask(const ClassTreeMask& other); |
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164 | ~ClassTreeMask(); |
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165 | |
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166 | void include(const Identifier* subclass, bool overwrite = true, bool clean = true); |
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167 | void exclude(const Identifier* subclass, bool overwrite = true, bool clean = true); |
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168 | void add(const Identifier* subclass, bool bInclude, bool overwrite = true, bool clean = true); |
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169 | |
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170 | void includeSingle(const Identifier* subclass, bool clean = true); |
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171 | void excludeSingle(const Identifier* subclass, bool clean = true); |
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172 | void addSingle(const Identifier* subclass, bool bInclude, bool clean = true); |
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173 | |
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174 | void reset(); |
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175 | void clean(); |
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176 | |
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177 | bool isIncluded(const Identifier* subclass) const; |
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178 | bool isExcluded(const Identifier* subclass) const; |
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179 | |
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180 | ClassTreeMask& operator=(const ClassTreeMask& other); |
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181 | |
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182 | bool operator==(const ClassTreeMask& other) const; |
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183 | bool operator!=(const ClassTreeMask& other) const; |
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184 | |
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185 | ClassTreeMask& operator+(); |
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186 | ClassTreeMask operator-() const; |
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187 | |
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188 | ClassTreeMask operator+(const ClassTreeMask& other) const; |
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189 | ClassTreeMask operator*(const ClassTreeMask& other) const; |
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190 | ClassTreeMask operator-(const ClassTreeMask& other) const; |
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191 | ClassTreeMask operator!() const; |
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192 | |
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193 | ClassTreeMask& operator+=(const ClassTreeMask& other); |
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194 | ClassTreeMask& operator*=(const ClassTreeMask& other); |
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195 | ClassTreeMask& operator-=(const ClassTreeMask& other); |
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196 | |
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197 | ClassTreeMask operator&(const ClassTreeMask& other) const; |
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198 | ClassTreeMask operator|(const ClassTreeMask& other) const; |
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199 | ClassTreeMask operator^(const ClassTreeMask& other) const; |
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200 | ClassTreeMask operator~() const; |
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201 | |
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202 | ClassTreeMask& operator&=(const ClassTreeMask& other); |
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203 | ClassTreeMask& operator|=(const ClassTreeMask& other); |
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204 | ClassTreeMask& operator^=(const ClassTreeMask& other); |
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205 | |
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206 | friend std::ostream& operator<<(std::ostream& out, const ClassTreeMask& mask); |
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207 | |
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208 | private: |
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209 | void add(ClassTreeMaskNode* node, const Identifier* subclass, bool bInclude, bool overwrite = true); |
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210 | bool isIncluded(ClassTreeMaskNode* node, const Identifier* subclass) const; |
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211 | void clean(ClassTreeMaskNode* node); |
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212 | bool nodeExists(const Identifier* subclass); |
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213 | |
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214 | ClassTreeMaskNode* root_; //!< The root-node of the internal rule-tree, usually BaseObject |
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215 | }; |
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216 | } |
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217 | |
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218 | #endif /* _ClassTreeMask_H__ */ |
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