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source: code/branches/network/src/core/CoreSettings.h @ 1490

Last change on this file since 1490 was 1446, checked in by landauf, 17 years ago

merged console branch into network branch

after several heavy troubles it compiles, but there is still a bug I couldn't fix: orxonox crashes as soon as one presses a key after opening the console… maybe someone else sees the problem?

File size: 2.6 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file CoreSettings.h
31    @brief Definition of the CoreSettings class.
32
33    The CoreSettings class is a singleton, only used to configure some variables
34    in the core through the config-file.
35*/
36
37#ifndef _CoreSettings_H__
38#define _CoreSettings_H__
39
40#include "CorePrereqs.h"
41
42#include "OrxonoxClass.h"
43#include "OutputHandler.h"
44
45namespace orxonox
46{
47    //! The CoreSettings class is a singleton, only used to configure some config-values.
48    class _CoreExport CoreSettings : public OrxonoxClass
49    {
50        public:
51            static CoreSettings& getInstance();
52            static bool& isCreatingCoreSettings();
53            void setConfigValues();
54
55            static int getSoftDebugLevel(OutputHandler::OutputDevice device = OutputHandler::LD_All);
56            static void setSoftDebugLevel(OutputHandler::OutputDevice device, int level);
57            static const std::string& getLanguage();
58            static void resetLanguage();
59
60        private:
61            void resetLanguageIntern();
62
63            CoreSettings();
64            CoreSettings(const CoreSettings& other);
65            virtual ~CoreSettings();
66
67            int softDebugLevel_;                            //!< The debug level
68            int softDebugLevelConsole_;                     //!< The debug level for the console
69            int softDebugLevelLogfile_;                     //!< The debug level for the logfile
70            int softDebugLevelShell_;                       //!< The debug level for the ingame shell
71            std::string language_;                          //!< The language
72    };
73}
74
75#endif /* _CoreSettings_H__ */
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