1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Reto Grieder |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file |
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31 | @brief |
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32 | Different definitions of input processing. |
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33 | */ |
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34 | |
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35 | #ifndef _KeyBinder_H__ |
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36 | #define _KeyBinder_H__ |
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37 | |
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38 | #include "core/CorePrereqs.h" |
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39 | |
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40 | #include <vector> |
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41 | #include "InputInterfaces.h" |
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42 | #include "Button.h" |
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43 | #include "HalfAxis.h" |
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44 | #include "InputCommands.h" |
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45 | #include "JoyStickDeviceNumberListener.h" |
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46 | |
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47 | namespace orxonox |
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48 | { |
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49 | /** |
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50 | @brief |
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51 | Handles mouse, keyboard and joy stick input while in the actual game mode. |
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52 | Manages the key bindings. |
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53 | */ |
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54 | class _CoreExport KeyBinder : public KeyHandler, public MouseHandler, public JoyStickHandler, |
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55 | public JoyStickDeviceNumberListener |
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56 | { |
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57 | public: |
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58 | KeyBinder (); |
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59 | virtual ~KeyBinder(); |
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60 | |
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61 | void loadBindings(const std::string& filename); |
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62 | void clearBindings(); |
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63 | bool setBinding(const std::string& binding, const std::string& name, bool bTemporary = false); |
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64 | void setConfigValues(); |
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65 | void resetJoyStickAxes(); |
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66 | |
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67 | protected: // functions |
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68 | void tickInput(float dt); |
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69 | void tickKey(float dt) { } |
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70 | void tickMouse(float dt); |
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71 | void tickJoyStick(float dt, unsigned int joyStick); |
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72 | // internal |
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73 | void tickHalfAxis(HalfAxis& halfAxis); |
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74 | |
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75 | void buttonThresholdChanged(); |
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76 | // from JoyStickDeviceNumberListener interface |
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77 | virtual void JoyStickDeviceNumberChanged(unsigned int value); |
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78 | void initialiseJoyStickBindings(); |
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79 | void compilePointerLists(); |
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80 | |
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81 | void keyPressed (const KeyEvent& evt); |
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82 | void keyReleased(const KeyEvent& evt); |
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83 | void keyHeld (const KeyEvent& evt); |
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84 | |
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85 | void mouseButtonPressed (MouseButtonCode::ByEnum id); |
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86 | void mouseButtonReleased(MouseButtonCode::ByEnum id); |
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87 | void mouseButtonHeld (MouseButtonCode::ByEnum id); |
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88 | void mouseMoved (IntVector2 abs, IntVector2 rel, IntVector2 clippingSize); |
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89 | void mouseScrolled (int abs, int rel); |
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90 | |
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91 | void joyStickButtonPressed (unsigned int joyStickID, JoyStickButtonCode::ByEnum id); |
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92 | void joyStickButtonReleased(unsigned int joyStickID, JoyStickButtonCode::ByEnum id); |
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93 | void joyStickButtonHeld (unsigned int joyStickID, JoyStickButtonCode::ByEnum id); |
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94 | void joyStickAxisMoved (unsigned int joyStickID, unsigned int axis, float value); |
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95 | |
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96 | protected: // variables |
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97 | //! Currently active joy sticks |
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98 | unsigned int numberOfJoySticks_; |
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99 | |
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100 | //! Actual key bindings for keys on the keyboard |
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101 | Button keys_ [KeyCode::numberOfKeys]; |
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102 | //! Number of mouse buttons in KeyBinder (+4) |
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103 | static const unsigned int numberOfMouseButtons_ = MouseButtonCode::numberOfButtons + 4; |
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104 | //! Actual key bindings for mouse buttons including the wheel(s) |
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105 | Button mouseButtons_ [numberOfMouseButtons_]; |
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106 | //! Actual key bindings for mouse axes |
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107 | HalfAxis mouseAxes_ [MouseAxisCode::numberOfAxes * 2]; |
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108 | |
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109 | //! Helper class to use something like std:vector<Button[64]> |
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110 | struct JoyStickButtonVector |
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111 | { |
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112 | Button& operator[](unsigned int index) { return buttons[index]; } |
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113 | Button buttons[JoyStickButtonCode::numberOfButtons]; |
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114 | }; |
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115 | //! Actual key bindings for joy stick buttons |
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116 | std::vector<JoyStickButtonVector> joyStickButtons_; |
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117 | //! Helper class to use something like std:vector<HalfAxis[48]> |
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118 | struct JoyStickAxisVector |
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119 | { |
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120 | HalfAxis& operator[](unsigned int index) { return halfAxes[index]; } |
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121 | HalfAxis halfAxes[JoyStickAxisCode::numberOfAxes * 2]; |
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122 | }; |
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123 | //! Actual key bindings for joy stick axes (and sliders) |
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124 | std::vector<JoyStickAxisVector> joyStickAxes_; |
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125 | |
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126 | //! Pointer map with all Buttons, including half axes |
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127 | std::map<std::string, Button*> allButtons_; |
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128 | //! Pointer list with all half axes |
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129 | std::vector<HalfAxis*> allHalfAxes_; |
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130 | |
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131 | /** |
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132 | @brief |
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133 | Commands that have additional parameters (axes) are executed at the end of |
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134 | the tick() so that all values can be buffered for single execution. |
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135 | */ |
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136 | std::vector<BufferedParamCommand*> paramCommandBuffer_; |
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137 | |
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138 | //! Keeps track of the absolute mouse value (incl. scroll wheel) |
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139 | int mousePosition_[2]; |
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140 | //! Used to derive mouse input if requested |
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141 | int mouseRelative_[2]; |
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142 | float deriveTime_; |
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143 | |
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144 | //! Config file used. "" in case of KeyDetector. Also indicates whether we've already loaded. |
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145 | std::string configFile_; |
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146 | |
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147 | private: |
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148 | //##### ConfigValues ##### |
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149 | //! Filename of default keybindings. |
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150 | std::string defaultKeybindings_; |
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151 | //! Whether to filter small value analog input |
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152 | bool bFilterAnalogNoise_; |
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153 | //! Threshold for analog triggers until which the state is 0. |
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154 | float analogThreshold_; |
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155 | //! Threshold for analog triggers until which the button is not pressed. |
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156 | float buttonThreshold_; |
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157 | //! Derive mouse input for absolute values? |
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158 | bool bDeriveMouseInput_; |
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159 | //! Accuracy of the mouse input deriver. The higher the more precise, but laggier. |
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160 | float derivePeriod_; |
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161 | //! mouse sensitivity |
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162 | float mouseSensitivity_; |
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163 | //! mouse sensitivity if mouse input is derived |
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164 | float mouseSensitivityDerived_; |
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165 | //! Equals one step of the mousewheel |
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166 | int mouseWheelStepSize_; |
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167 | |
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168 | //##### Constant config variables ##### |
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169 | // Use some value at about 1000. This can be configured with mouseSensitivity_ anyway. |
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170 | static const int mouseClippingSize_ = 1024; |
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171 | }; |
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172 | |
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173 | inline void KeyBinder::keyPressed (const KeyEvent& evt) |
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174 | { keys_[evt.key].execute(KeybindMode::OnPress); } |
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175 | |
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176 | inline void KeyBinder::keyReleased(const KeyEvent& evt) |
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177 | { keys_[evt.key].execute(KeybindMode::OnRelease); } |
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178 | |
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179 | inline void KeyBinder::keyHeld (const KeyEvent& evt) |
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180 | { keys_[evt.key].execute(KeybindMode::OnHold); } |
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181 | |
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182 | |
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183 | inline void KeyBinder::mouseButtonPressed (MouseButtonCode::ByEnum id) |
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184 | { mouseButtons_[id].execute(KeybindMode::OnPress); } |
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185 | |
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186 | inline void KeyBinder::mouseButtonReleased(MouseButtonCode::ByEnum id) |
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187 | { mouseButtons_[id].execute(KeybindMode::OnRelease); } |
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188 | |
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189 | inline void KeyBinder::mouseButtonHeld (MouseButtonCode::ByEnum id) |
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190 | { mouseButtons_[id].execute(KeybindMode::OnHold); } |
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191 | |
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192 | |
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193 | inline void KeyBinder::joyStickButtonPressed (unsigned int joyStickID, JoyStickButtonCode::ByEnum id) |
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194 | { joyStickButtons_[joyStickID][id].execute(KeybindMode::OnPress); } |
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195 | |
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196 | inline void KeyBinder::joyStickButtonReleased(unsigned int joyStickID, JoyStickButtonCode::ByEnum id) |
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197 | { joyStickButtons_[joyStickID][id].execute(KeybindMode::OnRelease); } |
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198 | |
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199 | inline void KeyBinder::joyStickButtonHeld (unsigned int joyStickID, JoyStickButtonCode::ByEnum id) |
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200 | { joyStickButtons_[joyStickID][id].execute(KeybindMode::OnHold); } |
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201 | |
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202 | inline void KeyBinder::tickInput(float dt) |
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203 | { |
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204 | // execute all buffered bindings (additional parameter) |
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205 | for (unsigned int i = 0; i < paramCommandBuffer_.size(); i++) |
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206 | { |
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207 | paramCommandBuffer_[i]->rel_ *= dt; |
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208 | paramCommandBuffer_[i]->execute(); |
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209 | } |
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210 | |
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211 | // always reset the relative movement of the mouse |
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212 | for (unsigned int i = 0; i < MouseAxisCode::numberOfAxes * 2; i++) |
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213 | mouseAxes_[i].relVal_ = 0.0f; |
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214 | } |
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215 | } |
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216 | |
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217 | #endif /* _KeyBinder_H__ */ |
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