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source: code/branches/network/src/core/input/KeyBinder.h @ 2275

Last change on this file since 2275 was 2001, checked in by rgrieder, 16 years ago
  • Fixed issue with relative mouse movements.
  • Fixed bug when parsing commands in keybindings.ini
  • Fixed potential framerate dependency with relative movements
  • Simplified the use of a configured input command
  • Changed how parametrised input is handled (superposition and [-1,1]-clamp instead of average).
  • Property svn:eol-style set to native
File size: 8.2 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30@file
31@brief
32    Different definitions of input processing.
33*/
34
35#ifndef _KeyBinder_H__
36#define _KeyBinder_H__
37
38#include "core/CorePrereqs.h"
39
40#include <vector>
41#include "InputInterfaces.h"
42#include "Button.h"
43#include "HalfAxis.h"
44#include "InputCommands.h"
45#include "JoyStickDeviceNumberListener.h"
46
47namespace orxonox
48{
49    /**
50    @brief
51        Handles mouse, keyboard and joy stick input while in the actual game mode.
52        Manages the key bindings.
53    */
54    class _CoreExport KeyBinder : public KeyHandler, public MouseHandler, public JoyStickHandler,
55                                  public JoyStickDeviceNumberListener
56    {
57    public:
58        KeyBinder ();
59        virtual ~KeyBinder();
60
61        void loadBindings(const std::string& filename);
62        void clearBindings();
63        bool setBinding(const std::string& binding, const std::string& name, bool bTemporary = false);
64        void setConfigValues();
65        void resetJoyStickAxes();
66
67    protected: // functions
68        void tickInput(float dt);
69        void tickKey(float dt) { }
70        void tickMouse(float dt);
71        void tickJoyStick(float dt, unsigned int joyStick);
72        // internal
73        void tickHalfAxis(HalfAxis& halfAxis);
74
75        void buttonThresholdChanged();
76        // from JoyStickDeviceNumberListener interface
77        virtual void JoyStickDeviceNumberChanged(unsigned int value);
78        void initialiseJoyStickBindings();
79        void compilePointerLists();
80
81        void keyPressed (const KeyEvent& evt);
82        void keyReleased(const KeyEvent& evt);
83        void keyHeld    (const KeyEvent& evt);
84
85        void mouseButtonPressed (MouseButtonCode::ByEnum id);
86        void mouseButtonReleased(MouseButtonCode::ByEnum id);
87        void mouseButtonHeld    (MouseButtonCode::ByEnum id);
88        void mouseMoved         (IntVector2 abs, IntVector2 rel, IntVector2 clippingSize);
89        void mouseScrolled      (int abs, int rel);
90
91        void joyStickButtonPressed (unsigned int joyStickID, JoyStickButtonCode::ByEnum id);
92        void joyStickButtonReleased(unsigned int joyStickID, JoyStickButtonCode::ByEnum id);
93        void joyStickButtonHeld    (unsigned int joyStickID, JoyStickButtonCode::ByEnum id);
94        void joyStickAxisMoved     (unsigned int joyStickID, unsigned int axis, float value);
95
96    protected: // variables
97        //! Currently active joy sticks
98        unsigned int numberOfJoySticks_;
99
100        //! Actual key bindings for keys on the keyboard
101        Button keys_            [KeyCode::numberOfKeys];
102        //! Number of mouse buttons in KeyBinder (+4)
103        static const unsigned int numberOfMouseButtons_ = MouseButtonCode::numberOfButtons + 4;
104        //! Actual key bindings for mouse buttons including the wheel(s)
105        Button mouseButtons_    [numberOfMouseButtons_];
106        //! Actual key bindings for mouse axes
107        HalfAxis mouseAxes_     [MouseAxisCode::numberOfAxes * 2];
108
109        //! Helper class to use something like std:vector<Button[64]>
110        struct JoyStickButtonVector
111        {
112            Button& operator[](unsigned int index) { return buttons[index]; }
113            Button buttons[JoyStickButtonCode::numberOfButtons];
114        };
115        //! Actual key bindings for joy stick buttons
116        std::vector<JoyStickButtonVector> joyStickButtons_;
117        //! Helper class to use something like std:vector<HalfAxis[48]>
118        struct JoyStickAxisVector
119        {
120            HalfAxis& operator[](unsigned int index) { return halfAxes[index]; }
121            HalfAxis halfAxes[JoyStickAxisCode::numberOfAxes * 2];
122        };
123        //! Actual key bindings for joy stick axes (and sliders)
124        std::vector<JoyStickAxisVector> joyStickAxes_;
125
126        //! Pointer map with all Buttons, including half axes
127        std::map<std::string, Button*> allButtons_;
128        //! Pointer list with all half axes
129        std::vector<HalfAxis*> allHalfAxes_;
130
131        /**
132        @brief
133            Commands that have additional parameters (axes) are executed at the end of
134            the tick() so that all values can be buffered for single execution.
135        */
136        std::vector<BufferedParamCommand*> paramCommandBuffer_;
137
138        //! Keeps track of the absolute mouse value (incl. scroll wheel)
139        int mousePosition_[2];
140        //! Used to derive mouse input if requested
141        int mouseRelative_[2];
142        float deriveTime_;
143
144        //! Config file used. "" in case of KeyDetector. Also indicates whether we've already loaded.
145        std::string configFile_;
146
147    private:
148        //##### ConfigValues #####
149        //! Filename of default keybindings.
150        std::string defaultKeybindings_;
151        //! Whether to filter small value analog input
152        bool bFilterAnalogNoise_;
153        //! Threshold for analog triggers until which the state is 0.
154        float analogThreshold_;
155        //! Threshold for analog triggers until which the button is not pressed.
156        float buttonThreshold_;
157        //! Derive mouse input for absolute values?
158        bool bDeriveMouseInput_;
159        //! Accuracy of the mouse input deriver. The higher the more precise, but laggier.
160        float derivePeriod_;
161        //! mouse sensitivity
162        float mouseSensitivity_;
163        //! mouse sensitivity if mouse input is derived
164        float mouseSensitivityDerived_;
165        //! Equals one step of the mousewheel
166        int mouseWheelStepSize_;
167
168        //##### Constant config variables #####
169        // Use some value at about 1000. This can be configured with mouseSensitivity_ anyway.
170        static const int mouseClippingSize_ = 1024;
171    };
172
173    inline void KeyBinder::keyPressed (const KeyEvent& evt)
174    { keys_[evt.key].execute(KeybindMode::OnPress); }
175
176    inline void KeyBinder::keyReleased(const KeyEvent& evt)
177    { keys_[evt.key].execute(KeybindMode::OnRelease); }
178
179    inline void KeyBinder::keyHeld    (const KeyEvent& evt)
180    { keys_[evt.key].execute(KeybindMode::OnHold); }
181
182
183    inline void KeyBinder::mouseButtonPressed (MouseButtonCode::ByEnum id)
184    { mouseButtons_[id].execute(KeybindMode::OnPress); }
185
186    inline void KeyBinder::mouseButtonReleased(MouseButtonCode::ByEnum id)
187    { mouseButtons_[id].execute(KeybindMode::OnRelease); }
188
189    inline void KeyBinder::mouseButtonHeld    (MouseButtonCode::ByEnum id)
190    { mouseButtons_[id].execute(KeybindMode::OnHold); }
191
192
193    inline void KeyBinder::joyStickButtonPressed (unsigned int joyStickID, JoyStickButtonCode::ByEnum id)
194    { joyStickButtons_[joyStickID][id].execute(KeybindMode::OnPress); }
195
196    inline void KeyBinder::joyStickButtonReleased(unsigned int joyStickID, JoyStickButtonCode::ByEnum id)
197    { joyStickButtons_[joyStickID][id].execute(KeybindMode::OnRelease); }
198
199    inline void KeyBinder::joyStickButtonHeld    (unsigned int joyStickID, JoyStickButtonCode::ByEnum id)
200    { joyStickButtons_[joyStickID][id].execute(KeybindMode::OnHold); }
201
202    inline void KeyBinder::tickInput(float dt)
203    {
204        // execute all buffered bindings (additional parameter)
205        for (unsigned int i = 0; i < paramCommandBuffer_.size(); i++)
206        {
207            paramCommandBuffer_[i]->rel_ *= dt;
208            paramCommandBuffer_[i]->execute();
209        }
210
211        // always reset the relative movement of the mouse
212        for (unsigned int i = 0; i < MouseAxisCode::numberOfAxes * 2; i++)
213            mouseAxes_[i].relVal_ = 0.0f;
214    }
215}
216
217#endif /* _KeyBinder_H__ */
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