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source: code/branches/network/src/network/GameStateClient.h @ 971

Last change on this file since 971 was 905, checked in by scheusso, 17 years ago

revided and checked gamestate handling

File size: 834 bytes
RevLine 
[416]1//
2// C++ Interface: GameStateClient
3//
[732]4// Description:
[416]5//
6//
7// Author:  <>, (C) 2007
8//
9// Copyright: See COPYING file that comes with this distribution
10//
11//
[673]12#ifndef _GameStateClient_H__
13#define _GameStateClient_H__
[416]14
[777]15#include "NetworkPrereqs.h"
[416]16#include "GameStateManager.h"
17
[777]18namespace network
19{
20  class GameStateClient
21  {
22  public:
23    GameStateClient();
24    ~GameStateClient();
25    bool pushGameState(GameStateCompressed *compstate);
26  private:
[905]27    bool loadSnapshot(GameState *state);
28    GameState *undiff(GameState *a, GameState *b);
29    GameState *decompress(GameStateCompressed *a);
30    GameState *decode(GameState *a, GameStateCompressed *x);
31    GameState *decode(GameStateCompressed *x);
[777]32    void removeObject(orxonox::Iterator<Synchronisable> &it);
[416]33
[905]34    GameState *reference;
[777]35  };
[732]36
[416]37}
38
[673]39#endif /* _GameStateClient_H__ */
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