1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * |
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4 | * |
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5 | * License notice: |
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6 | * |
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7 | * This program is free software: you can redistribute it and/or modify |
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8 | * it under the terms of the GNU General Public License as published by |
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9 | * the Free Software Foundation, either version 3 of the License, or |
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10 | * (at your option) any later version. |
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11 | * |
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12 | * This program is distributed in the hope that it will be useful, |
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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15 | * GNU General Public License for more details. |
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16 | * |
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17 | * You should have received a copy of the GNU General Public License |
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18 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
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19 | * |
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20 | * |
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21 | * Author: |
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22 | * Benjamin Knecht <beni_at_orxonox.net>, (C) 2007 |
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23 | * Co-authors: |
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24 | * ... |
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25 | * |
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26 | */ |
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27 | |
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28 | #include "tnl.h" |
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29 | #include "tnlEventConnection.h" |
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30 | #include "tnlNetInterface.h" |
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31 | #include "tnlRPC.h" |
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32 | #include <stdio.h> |
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33 | bool gQuit = false; // a flag used when the client wants to quit. using namespace TNL; // make sure we can simply use the TNL classes. |
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34 | |
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35 | class SimpleEventConnection : public EventConnection |
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36 | { |
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37 | typedef EventConnection Parent; |
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38 | |
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39 | public: |
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40 | // Let the network system know this is a valid network connection. |
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41 | TNL_DECLARE_NETCONNECTION(SimpleEventConnection); |
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42 | |
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43 | // declare the client to server message |
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44 | TNL_DECLARE_RPC(rpcMessageClientToServer, (const char *theMessageString)); |
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45 | |
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46 | // declare the server to client message |
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47 | TNL_DECLARE_RPC(rpcMessageServerToClient, (const char *theMessageString)); |
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48 | }; |
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49 | |
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50 | TNL_IMPLEMENT_NETCONNECTION(SimpleEventConnection, NetClassGroupGame, true); |
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51 | |
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52 | TNL_IMPLEMENT_RPC(SimpleEventConnection, rpcMessageClientToServer, (const char *messageString), NetClassGroupGameMask, RPCGuaranteedOrdered, RPCDirClientToServer, 0) |
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53 | { |
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54 | // display the message the client sent |
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55 | printf("Got message from client: %s\n", messageString); |
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56 | // send a hello world back to the client. |
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57 | rpcMessageServerToClient("Hello, World!"); |
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58 | } |
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59 | |
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60 | TNL_IMPLEMENT_RPC(SimpleEventConnection, rpcMessageServerToClient, (const char *messageString), NetClassGroupGameMask, RPCGuaranteedOrdered, RPCDirServerToClient, 0) |
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61 | { |
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62 | // display the message the server sent |
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63 | printf("Got a message from server: %s\n", messageString); |
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64 | |
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65 | // once the client has heard back from the server, it should quit. |
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66 | gQuit = true; |
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67 | } |
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68 | |
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69 | int main(int argc, const char **argv) |
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70 | { |
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71 | if(argc != 3) |
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72 | { |
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73 | printf("usage: simpletnltest <-server|-client> <connectAddress>"); |
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74 | return 1; |
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75 | } |
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76 | bool isClient = !strcmp(argv[1], "-client"); |
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77 | |
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78 | // convert the command-line address into TNL address form |
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79 | Address cmdAddress(argv[2]); |
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80 | |
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81 | RefPtr<NetInterface> theNetInterface; |
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82 | if(isClient) |
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83 | { |
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84 | Address bindAddress(IPProtocol, Address::Any, 0); |
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85 | |
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86 | // create a new NetInterface bound to any interface, any port (0) |
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87 | theNetInterface = new NetInterface(bindAddress); |
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88 | |
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89 | // create a new SimpleEventConnection and tell it to connect to the |
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90 | // server at cmdAddress. |
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91 | SimpleEventConnection *newConnection = new SimpleEventConnection; |
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92 | newConnection->connect(theNetInterface, cmdAddress); |
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93 | |
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94 | // post an RPC, to be executed when the connection is established |
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95 | newConnection->rpcMessageClientToServer("Hello??"); |
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96 | } |
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97 | else |
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98 | { |
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99 | // create a server net interface, bound to the cmdAddress |
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100 | theNetInterface = new NetInterface(cmdAddress); |
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101 | |
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102 | // notify the NetInterface that it can allow connections |
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103 | theNetInterface->setAllowsConnections(true); |
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104 | } |
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105 | |
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106 | // now just loop, processing incoming packets and sending outgoing packets |
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107 | // until the global quit flag is set. |
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108 | while(!gQuit) |
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109 | { |
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110 | theNetInterface->checkIncomingPackets(); |
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111 | theNetInterface->processConnections(); |
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112 | Platform::sleep(1); |
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113 | } |
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114 | return 0; |
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115 | } |
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