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source: code/branches/network/src/orxonox/GraphicsEngine.cc @ 1482

Last change on this file since 1482 was 1477, checked in by landauf, 17 years ago
  • small char-length tweaking for my system (because i have to show the shell)
  • fixed bug causing orxonox to loop forever when loading the config file (you'll like this, felix)
File size: 13.7 KB
RevLine 
[612]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
[1293]3 *                    > www.orxonox.net <
[612]4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
[1349]11 *   of the License, or (at your option) any later version.
12 *
[612]13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Benjamin Knecht <beni_at_orxonox.net>, (C) 2007
24 *   Co-authors:
[1032]25 *      Reto Grieder
[612]26 *
27 */
[1035]28
[612]29 /**
30    @file orxonox.cc
31    @brief Orxonox class
32  */
33
[1021]34#include "OrxonoxStableHeaders.h"
[1039]35#include "GraphicsEngine.h"
[612]36
37#include <OgreRoot.h>
[1021]38#include <OgreException.h>
[612]39#include <OgreConfigFile.h>
[1024]40#include <OgreLogManager.h>
[612]41#include <OgreTextureManager.h>
[1214]42#include "core/InputManager.h"
[1293]43#include "core/CoreIncludes.h"
44#include "core/ConfigValueIncludes.h"
45#include "core/Debug.h"
[1454]46#include "core/CommandExecutor.h"
47#include "core/TclBind.h"
[1446]48#include "console/InGameConsole.h"
[1032]49
[1466]50#include "core/ConsoleCommand.h"
51#include <OgreSceneManager.h>
52#include <OgreCompositorManager.h>
53#include <OgreViewport.h>
54
[612]55namespace orxonox {
[1477]56
[1466]57  SetConsoleCommandShortcut(GraphicsEngine, CompositorBloomOn).setAccessLevel(AccessLevel::User);
58  SetConsoleCommandShortcut(GraphicsEngine, CompositorMotionBlurOn).setAccessLevel(AccessLevel::User);
59  SetConsoleCommandShortcut(GraphicsEngine, CompositorBloomOff).setAccessLevel(AccessLevel::User);
60  SetConsoleCommandShortcut(GraphicsEngine, CompositorMotionBlurOff).setAccessLevel(AccessLevel::User);
[1032]61  /**
62    @brief Returns the singleton instance and creates it the first time.
63    @return The only instance of GraphicsEngine.
64  */
[1293]65  /*static*/ GraphicsEngine& GraphicsEngine::getSingleton()
[1032]66  {
67    static GraphicsEngine theOnlyInstance;
68    return theOnlyInstance;
69  }
70
71  /**
72    @brief Only use constructor to initialise variables and pointers!
73  */
[1293]74  GraphicsEngine::GraphicsEngine() :
75    root_(0),
76    scene_(0),
77    renderWindow_(0),
78    //configPath_(""),
79    dataPath_(""),
80    ogreLogfile_("")
[612]81  {
[1021]82    RegisterObject(GraphicsEngine);
[1293]83
[1021]84    this->setConfigValues();
[1293]85    CCOUT(4) << "Constructed" << std::endl;
[612]86  }
87
[1293]88  void GraphicsEngine::setConfigValues()
89  {
90    SetConfigValue(dataPath_, "../../Media/").description("relative path to media data");
91    SetConfigValue(ogreLogfile_, "ogre.log").description("Logfile for messages from Ogre. Use \"\" to suppress log file creation.");
92    SetConfigValue(ogreLogLevelTrivial_ , 5).description("Corresponding orxonox debug level for ogre Trivial");
93    SetConfigValue(ogreLogLevelNormal_  , 4).description("Corresponding orxonox debug level for ogre Normal");
[1454]94    SetConfigValue(ogreLogLevelCritical_, 2).description("Corresponding orxonox debug level for ogre Critical");
95
96    TclBind::getInstance().setDataPath(this->dataPath_);
[1293]97  }
98
[1032]99  /**
100    @brief Called after main() --> call destroyObjects()!
101  */
[612]102  GraphicsEngine::~GraphicsEngine()
103  {
[1032]104    this->destroy();
105  }
106
107  /**
108    @brief Destroys all the internal objects. Call this method when you
109           normally would call the destructor.
110  */
111  void GraphicsEngine::destroy()
112  {
[1293]113    CCOUT(4) << "Destroying objects..." << std::endl;
[1214]114    Ogre::WindowEventUtilities::removeWindowEventListener(this->renderWindow_, this);
[1024]115    if (this->root_)
[1021]116      delete this->root_;
[1032]117    this->root_ = 0;
118    this->scene_ = 0;
119    this->renderWindow_ = 0;
120    // delete the ogre log and the logManager (since we have created it).
[1052]121    if (Ogre::LogManager::getSingletonPtr() != 0)
[1024]122    {
[1052]123      Ogre::LogManager::getSingleton().getDefaultLog()->removeListener(this);
124      Ogre::LogManager::getSingleton().destroyLog(Ogre::LogManager::getSingleton().getDefaultLog());
125      delete Ogre::LogManager::getSingletonPtr();
[1024]126    }
[1293]127    CCOUT(4) << "Destroying objects done" << std::endl;
[612]128  }
129
[1024]130  /**
131    @brief Creates the Ogre Root object and sets up the ogre log.
132  */
[1293]133  bool GraphicsEngine::setup(std::string& dataPath)
[612]134  {
[1293]135    CCOUT(3) << "Setting up..." << std::endl;
136    // temporary overwrite of dataPath, change ini file for permanent change
137    if (dataPath != "")
138      dataPath_ = dataPath;
139    if (dataPath_ == "")
140      return false;
141    if (dataPath_[dataPath_.size() - 1] != '/')
142      dataPath_ += "/";
143
[612]144    //TODO: Check if file exists (maybe not here)
[1021]145#if ORXONOX_COMPILER == ORXONOX_COMPILER_MSVC && defined(_DEBUG)
[715]146    std::string plugin_filename = "plugins_d.cfg";
[679]147#else
[715]148    std::string plugin_filename = "plugins.cfg";
[679]149#endif
[1024]150
[1293]151/*    // create a logManager
152    // note: If there's already a logManager, Ogre will complain by a failed assertation.
153    // but that shouldn't happen, since this is the first time to create a logManager..
154    Ogre::LogManager* logger = new Ogre::LogManager();
155    CCOUT(4) << "Ogre LogManager created" << std::endl;
[1024]156
157    // create our own log that we can listen to
[1062]158    Ogre::Log *myLog;
[1024]159    if (this->ogreLogfile_ == "")
160      myLog = logger->createLog("ogre.log", true, false, true);
161    else
[1293]162          myLog = logger->createLog(this->ogreLogfile_, true, false, false);
163    CCOUT(4) << "Ogre Log created" << std::endl;
[1024]164
[1062]165    myLog->setLogDetail(Ogre::LL_BOREME);
[1293]166    myLog->addListener(this);*/
[1024]167
168    // Root will detect that we've already created a Log
[1293]169    CCOUT(4) << "Creating Ogre Root..." << std::endl;
[1052]170    root_ = new Ogre::Root(plugin_filename);
[1293]171    CCOUT(4) << "Creating Ogre Root done" << std::endl;
[612]172
[1293]173    // specify where Ogre has to look for resources. This call doesn't parse anything yet!
174    declareRessourceLocations();
[612]175
[1293]176    CCOUT(3) << "Set up done." << std::endl;
[612]177    return true;
178  }
179
[1293]180  void GraphicsEngine::declareRessourceLocations()
[612]181  {
[1293]182    CCOUT(4) << "Declaring Resources" << std::endl;
[612]183    //TODO: Specify layout of data file and maybe use xml-loader
184    //TODO: Work with ressource groups (should be generated by a special loader)
185    // Load resource paths from data file using configfile ressource type
[1052]186    Ogre::ConfigFile cf;
[1293]187    cf.load(dataPath_ + "resources.cfg");
[612]188
189    // Go through all sections & settings in the file
[1052]190    Ogre::ConfigFile::SectionIterator seci = cf.getSectionIterator();
[612]191
[715]192    std::string secName, typeName, archName;
[612]193    while (seci.hasMoreElements())
194    {
195      secName = seci.peekNextKey();
[1052]196      Ogre::ConfigFile::SettingsMultiMap *settings = seci.getNext();
197      Ogre::ConfigFile::SettingsMultiMap::iterator i;
[612]198      for (i = settings->begin(); i != settings->end(); ++i)
199      {
200        typeName = i->first; // for instance "FileSystem" or "Zip"
201        archName = i->second; // name (and location) of archive
202
[1052]203        Ogre::ResourceGroupManager::getSingleton().addResourceLocation(
[1293]204                                           std::string(dataPath_ + archName),
[612]205                                           typeName, secName);
206      }
207    }
208  }
209
[1293]210  bool GraphicsEngine::loadRenderer()
211  {
212    CCOUT(4) << "Configuring Renderer" << std::endl;
213    if (!root_->restoreConfig() && !root_->showConfigDialog())
214      return false;
215
216    CCOUT(4) << "Creating render window" << std::endl;
217    this->renderWindow_ = root_->initialise(true, "OrxonoxV2");
218    if (!root_->isInitialised())
219    {
220      CCOUT(2) << "Error: Creating Ogre root object failed" << std::endl;
221      return false;
222    }
223    Ogre::WindowEventUtilities::addWindowEventListener(this->renderWindow_, this);
224    Ogre::TextureManager::getSingleton().setDefaultNumMipmaps(5);
225    return true;
226  }
227
228  bool GraphicsEngine::initialiseResources()
229  {
230    CCOUT(4) << "Initialising resources" << std::endl;
231    //TODO: Do NOT load all the groups, why are we doing that? And do we really do that? initialise != load...
232    try
233    {
234      Ogre::ResourceGroupManager::getSingleton().initialiseAllResourceGroups();
235      /*Ogre::StringVector str = Ogre::ResourceGroupManager::getSingleton().getResourceGroups();
236      for (unsigned int i = 0; i < str.size(); i++)
237      {
238        Ogre::ResourceGroupManager::getSingleton().loadResourceGroup(str[i]);
239      }*/
240    }
241    catch (Ogre::Exception e)
242    {
243      CCOUT(2) << "Error: There was an Error when initialising the resources." << std::endl;
244      CCOUT(2) << "ErrorMessage: " << e.getFullDescription() << std::endl;
245      return false;
246    }
247    return true;
248  }
249
[1021]250  /**
[1293]251   * @brief Creates the SceneManager
252   */
253  bool GraphicsEngine::createNewScene()
254  {
255    CCOUT(4) << "Creating new SceneManager" << std::endl;
256    if (scene_)
257    {
258      CCOUT(2) << "SceneManager already exists! Skipping." << std::endl;
259      return false;
260    }
261    scene_ = root_->createSceneManager(Ogre::ST_GENERIC, "Default SceneManager");
262    CCOUT(3) << "Created SceneManager: " << scene_ << std::endl;
263    return true;
264  }
265
266  /**
[1021]267    Returns the window handle of the render window.
268    At least the InputHandler uses this to create the OIS::InputManager
269    @return The window handle of the render window
270  */
271  size_t GraphicsEngine::getWindowHandle()
272  {
273    if (this->renderWindow_)
274    {
[1024]275      size_t windowHnd = 0;
[1032]276      this->renderWindow_->getCustomAttribute("WINDOW", &windowHnd);
[1024]277      return windowHnd;
278    }
[1021]279    else
280      return 0;
281  }
[612]282
[1021]283  /**
284    Get the width of the current render window
285    @return The width of the current render window
286  */
287  int GraphicsEngine::getWindowWidth() const
288  {
289    if (this->renderWindow_)
290      return this->renderWindow_->getWidth();
291    else
292      return 0;
293  }
294
295  /**
296    Get the height of the current render window
297    @return The height of the current render window
298  */
299  int GraphicsEngine::getWindowHeight() const
300  {
301    if (this->renderWindow_)
302      return this->renderWindow_->getHeight();
303    else
304      return 0;
305  }
[1477]306
307  /**
308    @brief Returns the window aspect ratio height/width.
309    @return The ratio
310  */
311  float GraphicsEngine::getWindowAspectRatio() const
312  {
313    if (this->renderWindow_)
314        return (float)this->renderWindow_->getHeight() / (float)this->renderWindow_->getWidth();
315    else
316        return 1.0f;
317  }
[1021]318
[1024]319  /**
320    @brief Method called by the LogListener interface from Ogre.
321    We use it to capture Ogre log messages and handle it ourselves.
322    @param message The message to be logged
323    @param lml The message level the log is using
324    @param maskDebug If we are printing to the console or not
325    @param logName the name of this log (so you can have several listeners
326                   for different logs, and identify them)
327  */
328  void GraphicsEngine::messageLogged(const std::string& message,
[1052]329    Ogre::LogMessageLevel lml, bool maskDebug, const std::string &logName)
[1024]330  {
331    int orxonoxLevel;
332    switch (lml)
333    {
[1052]334      case Ogre::LML_TRIVIAL:
[1024]335        orxonoxLevel = this->ogreLogLevelTrivial_;
336        break;
[1052]337      case Ogre::LML_NORMAL:
[1024]338        orxonoxLevel = this->ogreLogLevelNormal_;
339        break;
[1052]340      case Ogre::LML_CRITICAL:
[1024]341        orxonoxLevel = this->ogreLogLevelCritical_;
342        break;
343      default:
344        orxonoxLevel = 0;
345    }
346    OutputHandler::getOutStream().setOutputLevel(orxonoxLevel)
[1293]347        << "Ogre: " << message << std::endl;
[1024]348  }
[1214]349
[1293]350  /**
351  * Window has resized.
352  * @param rw The render window it occured in
353  */
354  void GraphicsEngine::windowMoved(Ogre::RenderWindow *rw)
355  {
356    // note: this doesn't change the window extents
357  }
[1214]358
[1293]359  /**
360  * Window has resized.
361  * @param rw The render window it occured in
362  * @note GraphicsEngine has a render window stored itself. This is the same
363  *       as rw. But we have to be careful when using multiple render windows!
364  */
[1446]365  void GraphicsEngine::windowResized(Ogre::RenderWindow *rw)
366  {
[1293]367    // change the mouse clipping size for absolute mouse movements
368    int w = rw->getWidth();
369    int h = rw->getHeight();
370    InputManager::setWindowExtents(w, h);
[1446]371    InGameConsole::getInstance().resize();
[1293]372  }
[1214]373
[1293]374  /**
375  * Window has resized.
376  * @param rw The render window it occured in
377  */
378  void GraphicsEngine::windowFocusChanged(Ogre::RenderWindow *rw)
379  {
380    // note: this doesn't change the window extents
381  }
382
383  /**
384  * Window has resized.
385  * @param rw The render window it occured in
386  */
387  void GraphicsEngine::windowClosed(Ogre::RenderWindow *rw)
388  {
389    // using CommandExecutor in order to avoid depending on Orxonox class.
390    CommandExecutor::execute("exit", false);
391  }
[1466]392
393  //HACK!!
394  void GraphicsEngine::CompositorBloomOn()
395  {
396    Ogre::SceneManager* mSceneMgr = GraphicsEngine::getSingleton().getSceneManager();
397    Ogre::Viewport* mViewport = mSceneMgr->getCurrentViewport();
398    Ogre::CompositorManager::getSingleton().addCompositor(mViewport, "Bloom");
399    Ogre::CompositorManager::getSingleton().setCompositorEnabled(mViewport, "Bloom", true);
400  }
401  void GraphicsEngine::CompositorBloomOff()
402  {
403    Ogre::SceneManager* mSceneMgr = GraphicsEngine::getSingleton().getSceneManager();
404    Ogre::Viewport* mViewport = mSceneMgr->getCurrentViewport();
405    Ogre::CompositorManager::getSingleton().setCompositorEnabled(mViewport, "Bloom", false);
406  }
407
408  void GraphicsEngine::CompositorMotionBlurOn()
409  {
410    Ogre::SceneManager* mSceneMgr = GraphicsEngine::getSingleton().getSceneManager();
411    Ogre::Viewport* mViewport = mSceneMgr->getCurrentViewport();
412    Ogre::CompositorManager::getSingleton().addCompositor(mViewport, "MotionBlur");
413    Ogre::CompositorManager::getSingleton().setCompositorEnabled(mViewport, "MotionBlur", true);
414  }
415  void GraphicsEngine::CompositorMotionBlurOff()
416  {
417    Ogre::SceneManager* mSceneMgr = GraphicsEngine::getSingleton().getSceneManager();
418    Ogre::Viewport* mViewport = mSceneMgr->getCurrentViewport();
419    Ogre::CompositorManager::getSingleton().setCompositorEnabled(mViewport, "MotionBlur", false);
420  }
[612]421}
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