[612] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * |
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| 4 | * |
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| 5 | * License notice: |
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| 6 | * |
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| 7 | * This program is free software; you can redistribute it and/or |
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| 8 | * modify it under the terms of the GNU General Public License |
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| 9 | * as published by the Free Software Foundation; either version 2 |
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| 10 | * of the License, or (at your option) any later version. |
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| 11 | * |
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| 12 | * This program is distributed in the hope that it will be useful, |
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| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 15 | * GNU General Public License for more details. |
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| 16 | * |
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| 17 | * You should have received a copy of the GNU General Public License |
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| 18 | * along with this program; if not, write to the Free Software |
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| 19 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 20 | * |
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| 21 | * Author: |
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| 22 | * Benjamin Knecht <beni_at_orxonox.net>, (C) 2007 |
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| 23 | * Co-authors: |
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| 24 | * ... |
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| 25 | * |
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| 26 | */ |
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| 27 | /** |
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| 28 | @file orxonox.cc |
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| 29 | @brief Orxonox class |
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| 30 | */ |
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| 31 | |
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[926] | 32 | #include "OrxonoxStableHeaders.h" |
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[612] | 33 | |
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| 34 | #include <OgreRoot.h> |
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| 35 | #include <OgreConfigFile.h> |
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| 36 | #include <OgreTextureManager.h> |
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[919] | 37 | #include <OgreRenderWindow.h> |
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[612] | 38 | |
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[926] | 39 | #include "core/CoreIncludes.h" |
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| 40 | #include "core/Debug.h" |
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[789] | 41 | #include "GraphicsEngine.h" |
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[612] | 42 | |
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[789] | 43 | |
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[612] | 44 | namespace orxonox { |
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| 45 | |
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| 46 | using namespace Ogre; |
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| 47 | |
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| 48 | GraphicsEngine::GraphicsEngine() |
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| 49 | { |
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[926] | 50 | RegisterObject(GraphicsEngine); |
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| 51 | //this->bOverwritePath_ = false; |
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| 52 | this->setConfigValues(); |
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[612] | 53 | // set to standard values |
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| 54 | this->configPath_ = ""; |
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[919] | 55 | this->root_ = 0; |
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| 56 | this->scene_ = 0; |
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| 57 | this->renderWindow_ = 0; |
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[612] | 58 | } |
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| 59 | |
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| 60 | |
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| 61 | GraphicsEngine::~GraphicsEngine() |
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| 62 | { |
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| 63 | } |
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| 64 | |
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[926] | 65 | void GraphicsEngine::setConfigValues() |
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| 66 | { |
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| 67 | SetConfigValue(dataPath_, dataPath_).description("relative path to media data"); |
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| 68 | |
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| 69 | } |
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| 70 | |
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[612] | 71 | void GraphicsEngine::setup() |
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| 72 | { |
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| 73 | //TODO: Check if file exists (maybe not here) |
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| 74 | /*#ifndef OGRE_STATIC_LIB |
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| 75 | root_ = new Root(configPath_ + "plugins.cfg", configPath_ + "ogre.cfg", |
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| 76 | configPath_ + "Ogre.log"); |
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| 77 | #else |
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| 78 | root_ = new Root(NULL, configPath_ + "ogre.cfg", configPath_ + "Ogre.log"); |
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| 79 | #endif*/ |
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[679] | 80 | #if defined(_DEBUG) && defined(WIN32) |
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[715] | 81 | std::string plugin_filename = "plugins_d.cfg"; |
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[679] | 82 | #else |
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[715] | 83 | std::string plugin_filename = "plugins.cfg"; |
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[679] | 84 | #endif |
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| 85 | root_ = new Root(plugin_filename); |
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[612] | 86 | } |
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| 87 | |
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| 88 | /** |
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| 89 | * @return scene manager |
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| 90 | */ |
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| 91 | SceneManager* GraphicsEngine::getSceneManager() |
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| 92 | { |
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| 93 | if(!scene_) |
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| 94 | { |
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| 95 | scene_ = root_->createSceneManager(ST_GENERIC, "Default SceneManager"); |
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| 96 | COUT(3) << "Info: Created SceneMan: " << scene_ << std::endl; |
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| 97 | } |
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| 98 | return scene_; |
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| 99 | } |
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| 100 | |
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[926] | 101 | bool GraphicsEngine::load(std::string dataPath) |
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[612] | 102 | { |
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[926] | 103 | // temporary overwrite of dataPath, change ini file for permanent change |
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| 104 | if( dataPath != "" ) |
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| 105 | dataPath_ = dataPath; |
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[612] | 106 | loadRessourceLocations(this->dataPath_); |
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| 107 | if (!root_->restoreConfig() && !root_->showConfigDialog()) |
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| 108 | return false; |
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| 109 | return true; |
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| 110 | } |
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| 111 | |
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| 112 | void GraphicsEngine::startRender() |
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| 113 | { |
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| 114 | root_->initialise(true, "OrxonoxV2"); |
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[919] | 115 | this->renderWindow_ = root_->getAutoCreatedWindow(); |
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[612] | 116 | TextureManager::getSingleton().setDefaultNumMipmaps(5); |
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[926] | 117 | //TODO: Do NOT load all the groups, why are we doing that? And do we really do that? initialise != load... |
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[612] | 118 | ResourceGroupManager::getSingleton().initialiseAllResourceGroups(); |
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| 119 | } |
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| 120 | |
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[715] | 121 | void GraphicsEngine::loadRessourceLocations(std::string dataPath) |
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[612] | 122 | { |
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| 123 | //TODO: Specify layout of data file and maybe use xml-loader |
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| 124 | //TODO: Work with ressource groups (should be generated by a special loader) |
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| 125 | // Load resource paths from data file using configfile ressource type |
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| 126 | ConfigFile cf; |
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| 127 | cf.load(dataPath + "resources.cfg"); |
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| 128 | |
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| 129 | // Go through all sections & settings in the file |
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| 130 | ConfigFile::SectionIterator seci = cf.getSectionIterator(); |
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| 131 | |
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[715] | 132 | std::string secName, typeName, archName; |
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[612] | 133 | while (seci.hasMoreElements()) |
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| 134 | { |
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| 135 | secName = seci.peekNextKey(); |
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| 136 | ConfigFile::SettingsMultiMap *settings = seci.getNext(); |
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| 137 | ConfigFile::SettingsMultiMap::iterator i; |
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| 138 | for (i = settings->begin(); i != settings->end(); ++i) |
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| 139 | { |
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| 140 | typeName = i->first; // for instance "FileSystem" or "Zip" |
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| 141 | archName = i->second; // name (and location) of archive |
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| 142 | |
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| 143 | ResourceGroupManager::getSingleton().addResourceLocation( |
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[715] | 144 | std::string(dataPath + archName), |
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[612] | 145 | typeName, secName); |
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| 146 | } |
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| 147 | } |
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| 148 | } |
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| 149 | |
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[919] | 150 | /** |
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| 151 | Returns the window handle of the render window. |
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| 152 | At least the InputHandler uses this to create the OIS::InputManager |
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| 153 | @return The window handle of the render window |
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| 154 | */ |
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| 155 | size_t GraphicsEngine::getWindowHandle() |
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| 156 | { |
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| 157 | if (this->renderWindow_) |
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| 158 | { |
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| 159 | Ogre::RenderWindow *renderWindow = this->root_->getAutoCreatedWindow(); |
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| 160 | size_t windowHnd = 0; |
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| 161 | renderWindow->getCustomAttribute("WINDOW", &windowHnd); |
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| 162 | return windowHnd; |
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| 163 | } |
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| 164 | else |
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| 165 | return 0; |
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| 166 | } |
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[612] | 167 | |
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[919] | 168 | /** |
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| 169 | Get the width of the current render window |
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| 170 | @return The width of the current render window |
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| 171 | */ |
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| 172 | int GraphicsEngine::getWindowWidth() const |
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| 173 | { |
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| 174 | if (this->renderWindow_) |
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| 175 | { |
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| 176 | return this->renderWindow_->getWidth(); |
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| 177 | } |
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| 178 | else |
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| 179 | return 0; |
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| 180 | } |
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| 181 | |
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| 182 | /** |
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| 183 | Get the height of the current render window |
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| 184 | @return The height of the current render window |
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| 185 | */ |
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| 186 | int GraphicsEngine::getWindowHeight() const |
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| 187 | { |
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| 188 | if (this->renderWindow_) |
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| 189 | { |
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| 190 | return this->renderWindow_->getHeight(); |
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| 191 | } |
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| 192 | else |
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| 193 | return 0; |
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| 194 | } |
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| 195 | |
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[612] | 196 | } |
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