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source: code/branches/network/src/orxonox/GraphicsEngine.cc @ 920

Last change on this file since 920 was 919, checked in by rgrieder, 17 years ago
  • AudioManager is now Tickable
  • NPC update moved to its tick-function
  • corrected CMakeLists
  • added a few window properties to GraphicsEngine
  • OrxListener has been completely replaced
File size: 4.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *
4 *
5 *   License notice:
6 *
7 *   This program is free software; you can redistribute it and/or
8 *   modify it under the terms of the GNU General Public License
9 *   as published by the Free Software Foundation; either version 2
10 *   of the License, or (at your option) any later version.
11 *
12 *   This program is distributed in the hope that it will be useful,
13 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
14 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 *   GNU General Public License for more details.
16 *
17 *   You should have received a copy of the GNU General Public License
18 *   along with this program; if not, write to the Free Software
19 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
20 *
21 *   Author:
22 *      Benjamin Knecht <beni_at_orxonox.net>, (C) 2007
23 *   Co-authors:
24 *      ...
25 *
26 */
27 /**
28    @file orxonox.cc
29    @brief Orxonox class
30  */
31
32#include "OrxonoxStableHeaders.h"
33
34#include <OgreRoot.h>
35#include <OgreConfigFile.h>
36#include <OgreTextureManager.h>
37#include <OgreRenderWindow.h>
38
39#include "core/Debug.h"
40#include "GraphicsEngine.h"
41
42
43namespace orxonox {
44
45  using namespace Ogre;
46
47  GraphicsEngine::GraphicsEngine()
48  {
49    // set to standard values
50    this->configPath_ = "";
51    this->dataPath_ = "";
52    this->root_ = 0;
53    this->scene_ = 0;
54    this->renderWindow_ = 0;
55  }
56
57
58  GraphicsEngine::~GraphicsEngine()
59  {
60  }
61
62  void GraphicsEngine::setup()
63  {
64    //TODO: Check if file exists (maybe not here)
65/*#ifndef OGRE_STATIC_LIB
66    root_ = new Root(configPath_ + "plugins.cfg", configPath_ + "ogre.cfg",
67                     configPath_ + "Ogre.log");
68#else
69    root_ = new Root(NULL, configPath_ + "ogre.cfg", configPath_ + "Ogre.log");
70#endif*/
71#if defined(_DEBUG) && defined(WIN32)
72    std::string plugin_filename = "plugins_d.cfg";
73#else
74    std::string plugin_filename = "plugins.cfg";
75#endif
76    root_ = new Root(plugin_filename);
77  }
78
79  /**
80   * @return scene manager
81   */
82  SceneManager* GraphicsEngine::getSceneManager()
83  {
84    if(!scene_)
85    {
86      scene_ = root_->createSceneManager(ST_GENERIC, "Default SceneManager");
87      COUT(3) << "Info: Created SceneMan: " << scene_ << std::endl;
88    }
89    return scene_;
90  }
91
92  bool GraphicsEngine::load()
93  {
94    loadRessourceLocations(this->dataPath_);
95    if (!root_->restoreConfig() && !root_->showConfigDialog())
96      return false;
97    return true;
98  }
99
100  void GraphicsEngine::startRender()
101  {
102    root_->initialise(true, "OrxonoxV2");
103    this->renderWindow_ = root_->getAutoCreatedWindow();
104    TextureManager::getSingleton().setDefaultNumMipmaps(5);
105    ResourceGroupManager::getSingleton().initialiseAllResourceGroups();
106  }
107
108  void GraphicsEngine::loadRessourceLocations(std::string dataPath)
109  {
110    //TODO: Specify layout of data file and maybe use xml-loader
111    //TODO: Work with ressource groups (should be generated by a special loader)
112    // Load resource paths from data file using configfile ressource type
113    ConfigFile cf;
114    cf.load(dataPath + "resources.cfg");
115
116    // Go through all sections & settings in the file
117    ConfigFile::SectionIterator seci = cf.getSectionIterator();
118
119    std::string secName, typeName, archName;
120    while (seci.hasMoreElements())
121    {
122      secName = seci.peekNextKey();
123      ConfigFile::SettingsMultiMap *settings = seci.getNext();
124      ConfigFile::SettingsMultiMap::iterator i;
125      for (i = settings->begin(); i != settings->end(); ++i)
126      {
127        typeName = i->first; // for instance "FileSystem" or "Zip"
128        archName = i->second; // name (and location) of archive
129
130        ResourceGroupManager::getSingleton().addResourceLocation(
131                                           std::string(dataPath + archName),
132                                           typeName, secName);
133      }
134    }
135  }
136
137  /**
138    Returns the window handle of the render window.
139    At least the InputHandler uses this to create the OIS::InputManager
140    @return The window handle of the render window
141  */
142  size_t GraphicsEngine::getWindowHandle()
143  {
144    if (this->renderWindow_)
145    {
146      Ogre::RenderWindow *renderWindow = this->root_->getAutoCreatedWindow();
147      size_t windowHnd = 0;
148      renderWindow->getCustomAttribute("WINDOW", &windowHnd);
149      return windowHnd;
150    }
151    else
152      return 0;
153  }
154
155  /**
156    Get the width of the current render window
157    @return The width of the current render window
158  */
159  int GraphicsEngine::getWindowWidth() const
160  {
161    if (this->renderWindow_)
162    {
163      return this->renderWindow_->getWidth();
164    }
165    else
166      return 0;
167  }
168
169  /**
170    Get the height of the current render window
171    @return The height of the current render window
172  */
173  int GraphicsEngine::getWindowHeight() const
174  {
175    if (this->renderWindow_)
176    {
177      return this->renderWindow_->getHeight();
178    }
179    else
180      return 0;
181  }
182
183}
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