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source: code/branches/network/src/orxonox/GraphicsEngine.cc @ 990

Last change on this file since 990 was 940, checked in by rgrieder, 17 years ago
  • Captured Ogre log messages. Can now be configured in [GraphicsEngine] section of orxonox.ini
  • boeggfix in InputHandler for older OIS versions.
File size: 7.5 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *
4 *
5 *   License notice:
6 *
7 *   This program is free software; you can redistribute it and/or
8 *   modify it under the terms of the GNU General Public License
9 *   as published by the Free Software Foundation; either version 2
10 *   of the License, or (at your option) any later version.
11 *
12 *   This program is distributed in the hope that it will be useful,
13 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
14 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 *   GNU General Public License for more details.
16 *
17 *   You should have received a copy of the GNU General Public License
18 *   along with this program; if not, write to the Free Software
19 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
20 *
21 *   Author:
22 *      Benjamin Knecht <beni_at_orxonox.net>, (C) 2007
23 *   Co-authors:
24 *      ...
25 *
26 */
27 /**
28    @file orxonox.cc
29    @brief Orxonox class
30  */
31
32#include "OrxonoxStableHeaders.h"
33
34#include <OgreRoot.h>
35#include <OgreException.h>
36#include <OgreConfigFile.h>
37#include <OgreLogManager.h>
38#include <OgreTextureManager.h>
39#include <OgreRenderWindow.h>
40
41#include "core/CoreIncludes.h"
42#include "core/Debug.h"
43#include "GraphicsEngine.h"
44
45
46namespace orxonox {
47
48  using namespace Ogre;
49
50  GraphicsEngine::GraphicsEngine()
51  {
52    RegisterObject(GraphicsEngine);
53    //this->bOverwritePath_ = false;
54    this->setConfigValues();
55    // set to standard values
56    this->configPath_ = "";
57    this->root_ = 0;
58    this->scene_ = 0;
59    this->renderWindow_ = 0;
60  }
61
62
63  GraphicsEngine::~GraphicsEngine()
64  {
65    if (!this->root_)
66      delete this->root_;
67  }
68
69  void GraphicsEngine::setConfigValues()
70  {
71    SetConfigValue(dataPath_, dataPath_).description("relative path to media data");
72    SetConfigValue(ogreLogfile_, "ogre.log").description("Logfile for messages from Ogre. Use to \"\" to suppress log file creation.");
73    SetConfigValue(ogreLogLevelTrivial_ , 5).description("relative path to media data");
74    SetConfigValue(ogreLogLevelNormal_  , 4).description("relative path to media data");
75    SetConfigValue(ogreLogLevelCritical_, 2).description("relative path to media data");
76  }
77
78  /**
79    @brief Creates the Ogre Root object and sets up the ogre log.
80  */
81  void GraphicsEngine::setup()
82  {
83    //TODO: Check if file exists (maybe not here)
84/*#ifndef OGRE_STATIC_LIB
85    root_ = new Root(configPath_ + "plugins.cfg", configPath_ + "ogre.cfg",
86                     configPath_ + "Ogre.log");
87#else
88    root_ = new Root(NULL, configPath_ + "ogre.cfg", configPath_ + "Ogre.log");
89#endif*/
90#if ORXONOX_COMPILER == ORXONOX_COMPILER_MSVC && defined(_DEBUG)
91    std::string plugin_filename = "plugins_d.cfg";
92#else
93    std::string plugin_filename = "plugins.cfg";
94#endif
95
96    // create a logManager
97    LogManager *logger;
98                if(LogManager::getSingletonPtr() == 0)
99                        logger = new LogManager();
100    else
101      logger = LogManager::getSingletonPtr();
102
103    // create our own log that we can listen to
104    Log *myLog;
105    if (this->ogreLogfile_ == "")
106      myLog = logger->createLog("ogre.log", true, false, true);
107    else
108      myLog = logger->createLog(this->ogreLogfile_, true, false, false);
109
110    myLog->setLogDetail(LL_BOREME);
111    myLog->addListener(this);
112
113    // Root will detect that we've already created a Log
114    root_ = new Root(plugin_filename);
115  }
116
117  /**
118   * @return scene manager
119   */
120  SceneManager* GraphicsEngine::getSceneManager()
121  {
122    if(!scene_)
123    {
124      scene_ = root_->createSceneManager(ST_GENERIC, "Default SceneManager");
125      COUT(3) << "Info: Created SceneMan: " << scene_ << std::endl;
126    }
127    return scene_;
128  }
129
130  bool GraphicsEngine::load(std::string dataPath)
131  {
132    // temporary overwrite of dataPath, change ini file for permanent change
133    if( dataPath != "" )
134      dataPath_ = dataPath;
135    loadRessourceLocations(this->dataPath_);
136    if (!root_->restoreConfig() && !root_->showConfigDialog())
137      return false;
138    return true;
139  }
140
141  void GraphicsEngine::initialise()
142  {
143    this->renderWindow_ = root_->initialise(true, "OrxonoxV2");
144    TextureManager::getSingleton().setDefaultNumMipmaps(5);
145    //TODO: Do NOT load all the groups, why are we doing that? And do we really do that? initialise != load...
146    ResourceGroupManager::getSingleton().initialiseAllResourceGroups();
147  }
148
149  void GraphicsEngine::loadRessourceLocations(std::string dataPath)
150  {
151    //TODO: Specify layout of data file and maybe use xml-loader
152    //TODO: Work with ressource groups (should be generated by a special loader)
153    // Load resource paths from data file using configfile ressource type
154    ConfigFile cf;
155    cf.load(dataPath + "resources.cfg");
156
157    // Go through all sections & settings in the file
158    ConfigFile::SectionIterator seci = cf.getSectionIterator();
159
160    std::string secName, typeName, archName;
161    while (seci.hasMoreElements())
162    {
163      secName = seci.peekNextKey();
164      ConfigFile::SettingsMultiMap *settings = seci.getNext();
165      ConfigFile::SettingsMultiMap::iterator i;
166      for (i = settings->begin(); i != settings->end(); ++i)
167      {
168        typeName = i->first; // for instance "FileSystem" or "Zip"
169        archName = i->second; // name (and location) of archive
170
171        ResourceGroupManager::getSingleton().addResourceLocation(
172                                           std::string(dataPath + archName),
173                                           typeName, secName);
174      }
175    }
176  }
177
178  /**
179    Returns the window handle of the render window.
180    At least the InputHandler uses this to create the OIS::InputManager
181    @return The window handle of the render window
182  */
183  size_t GraphicsEngine::getWindowHandle()
184  {
185    if (this->renderWindow_)
186    {
187      Ogre::RenderWindow *renderWindow = this->root_->getAutoCreatedWindow();
188      size_t windowHnd = 0;
189      renderWindow->getCustomAttribute("WINDOW", &windowHnd);
190      return windowHnd;
191    }
192    else
193      return 0;
194  }
195
196  /**
197    Get the width of the current render window
198    @return The width of the current render window
199  */
200  int GraphicsEngine::getWindowWidth() const
201  {
202    if (this->renderWindow_)
203    {
204      return this->renderWindow_->getWidth();
205    }
206    else
207      return 0;
208  }
209
210  /**
211    Get the height of the current render window
212    @return The height of the current render window
213  */
214  int GraphicsEngine::getWindowHeight() const
215  {
216    if (this->renderWindow_)
217    {
218      return this->renderWindow_->getHeight();
219    }
220    else
221      return 0;
222  }
223
224  /**
225    @brief Method called by the LogListener interface from Ogre.
226    We use it to capture Ogre log messages and handle it ourselves.
227    @param message The message to be logged
228    @param lml The message level the log is using
229    @param maskDebug If we are printing to the console or not
230    @param logName the name of this log (so you can have several listeners
231                   for different logs, and identify them)
232  */
233  void GraphicsEngine::messageLogged(const std::string& message,
234    LogMessageLevel lml, bool maskDebug, const std::string &logName)
235  {
236    int orxonoxLevel;
237    switch (lml)
238    {
239      case LML_TRIVIAL:
240        orxonoxLevel = this->ogreLogLevelTrivial_;
241        break;
242      case LML_NORMAL:
243        orxonoxLevel = this->ogreLogLevelNormal_;
244        break;
245      case LML_CRITICAL:
246        orxonoxLevel = this->ogreLogLevelCritical_;
247        break;
248      default:
249        orxonoxLevel = 0;
250    }
251    OutputHandler::getOutStream().setOutputLevel(orxonoxLevel)
252        << "*** Ogre: " << message << std::endl;
253  }
254}
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