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source: code/branches/network/src/orxonox/GraphicsEngine.h @ 1486

Last change on this file since 1486 was 1477, checked in by landauf, 16 years ago
  • small char-length tweaking for my system (because i have to show the shell)
  • fixed bug causing orxonox to loop forever when loading the config file (you'll like this, felix)
File size: 4.1 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Benjamin Knecht <beni_at_orxonox.net>, (C) 2007
24 *   Co-authors:
25 *      Reto Grieder
26 *
27 */
28
29/**
30  @file
31  @brief Declaration of GraphicsEngine Singleton.
32  @author Benjamin Knecht <beni_at_orxonox.net>
33 */
34
35#ifndef _GraphicsEngine_H__
36#define _GraphicsEngine_H__
37
38#include "OrxonoxPrereqs.h"
39
40#include <string>
41
42#include <OgrePrerequisites.h>
43#include <OgreLog.h>
44#include <OgreRenderWindow.h>
45#include <OgreWindowEventUtilities.h>
46#include "core/OrxonoxClass.h"
47
48
49namespace orxonox {
50
51    /**
52    @brief Graphics engine manager class
53    */
54    class _OrxonoxExport GraphicsEngine : public Ogre::WindowEventListener, public Ogre::LogListener, public OrxonoxClass
55    {
56        public:
57            void setConfigValues();
58            bool setup(std::string& dataPath);
59            void declareRessourceLocations();
60            bool loadRenderer();
61            bool initialiseResources();
62            bool createNewScene();
63
64            void destroy();
65
66            Ogre::SceneManager* getSceneManager() { return scene_; }
67            std::string& getDataPath() { return dataPath_; }
68
69            // several window properties
70            Ogre::RenderWindow* getRenderWindow() { return this->renderWindow_; }
71            size_t getWindowHandle();
72            int getWindowWidth() const;
73            int getWindowHeight() const;
74            float getWindowAspectRatio() const;
75            float getAverageFPS() const
76            { if (renderWindow_) return this->renderWindow_->getAverageFPS(); else return 0.0f; }
77
78            void windowMoved       (Ogre::RenderWindow* rw);
79            void windowResized     (Ogre::RenderWindow* rw);
80            void windowFocusChanged(Ogre::RenderWindow* rw);
81            void windowClosed      (Ogre::RenderWindow* rw);
82
83            static GraphicsEngine& getSingleton();
84            static GraphicsEngine* getSingletonPtr() { return &getSingleton(); }
85
86            //HACK!!!
87            void static CompositorBloomOn();
88            void static CompositorBloomOff();
89            void static CompositorMotionBlurOn();
90            void static CompositorMotionBlurOff();
91
92
93        private:
94            // don't mess with singletons
95            GraphicsEngine();
96            ~GraphicsEngine();
97            GraphicsEngine(GraphicsEngine&) { }
98
99            //! Method called by the LogListener from Ogre
100            void messageLogged(const std::string&, Ogre::LogMessageLevel,
101                             bool, const std::string&);
102
103            Ogre::Root*         root_;        //!< Ogre's root
104            Ogre::SceneManager* scene_;       //!< scene manager of the game
105            Ogre::RenderWindow* renderWindow_;//!< the current render window
106            //bool               bOverwritePath_; //!< overwrites path
107            //std::string         configPath_;  //!< path to config file
108            std::string         dataPath_;    //!< path to data file
109            std::string         ogreLogfile_; //!< log file name for Ogre log messages
110            int ogreLogLevelTrivial_;         //!< Corresponding Orxonx debug level for LL_TRIVIAL
111            int ogreLogLevelNormal_;          //!< Corresponding Orxonx debug level for LL_NORMAL
112            int ogreLogLevelCritical_;        //!< Corresponding Orxonx debug level for LL_CRITICAL
113    };
114}
115
116#endif /* _GraphicsEngine_H__ */
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