1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Reto Grieder |
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24 | * Co-authors: |
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25 | * Benjamin Knecht <beni_at_orxonox.net>, (C) 2007, Felix Schulthess |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file |
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31 | @brief Declaration of GraphicsEngine Singleton. |
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32 | @author Benjamin Knecht <beni_at_orxonox.net> |
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33 | */ |
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34 | |
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35 | #ifndef _GraphicsEngine_H__ |
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36 | #define _GraphicsEngine_H__ |
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37 | |
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38 | #include "OrxonoxPrereqs.h" |
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39 | |
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40 | #include <string> |
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41 | |
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42 | #include <OgrePrerequisites.h> |
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43 | #include <OgreLog.h> |
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44 | #include <OgreRenderWindow.h> |
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45 | #include <OgreWindowEventUtilities.h> |
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46 | #include "core/OrxonoxClass.h" |
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47 | |
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48 | |
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49 | namespace orxonox { |
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50 | |
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51 | /** |
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52 | @brief Graphics engine manager class |
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53 | */ |
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54 | class _OrxonoxExport GraphicsEngine : public Ogre::WindowEventListener, public Ogre::LogListener, public OrxonoxClass |
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55 | { |
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56 | public: |
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57 | void setConfigValues(); |
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58 | bool setup(); |
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59 | bool declareRessourceLocations(); |
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60 | bool loadRenderer(); |
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61 | bool initialiseResources(); |
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62 | bool createNewScene(); |
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63 | |
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64 | void destroy(); |
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65 | |
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66 | Ogre::SceneManager* getSceneManager() { return scene_; } |
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67 | |
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68 | // several window properties |
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69 | Ogre::RenderWindow* getRenderWindow() { return this->renderWindow_; } |
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70 | size_t getWindowHandle(); |
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71 | int getWindowWidth() const; |
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72 | int getWindowHeight() const; |
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73 | float getWindowAspectRatio() const; |
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74 | float getAverageFPS() const |
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75 | { if (renderWindow_) return this->renderWindow_->getAverageFPS(); else return 0.0f; } |
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76 | |
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77 | void windowMoved (Ogre::RenderWindow* rw); |
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78 | void windowResized (Ogre::RenderWindow* rw); |
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79 | void windowFocusChanged(Ogre::RenderWindow* rw); |
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80 | void windowClosed (Ogre::RenderWindow* rw); |
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81 | |
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82 | inline unsigned int getDetailLevelParticle() const |
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83 | { return this->detailLevelParticle_; } |
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84 | |
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85 | static GraphicsEngine& getSingleton(); |
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86 | static GraphicsEngine* getSingletonPtr() { return &getSingleton(); } |
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87 | |
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88 | |
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89 | private: |
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90 | // don't mess with singletons |
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91 | GraphicsEngine(); |
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92 | ~GraphicsEngine(); |
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93 | GraphicsEngine(GraphicsEngine&) { } |
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94 | |
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95 | //! Method called by the LogListener from Ogre |
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96 | void messageLogged(const std::string&, Ogre::LogMessageLevel, |
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97 | bool, const std::string&); |
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98 | |
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99 | Ogre::Root* root_; //!< Ogre's root |
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100 | Ogre::SceneManager* scene_; //!< scene manager of the game |
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101 | Ogre::RenderWindow* renderWindow_; //!< the current render window |
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102 | std::string resourceFile_; //!< resources file name |
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103 | std::string ogreConfigFile_; //!< ogre config file name |
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104 | std::string ogrePluginsFile_; //!< ogre plugins file name |
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105 | std::string ogreLogFile_; //!< log file name for Ogre log messages |
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106 | int ogreLogLevelTrivial_; //!< Corresponding Orxonx debug level for LL_TRIVIAL |
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107 | int ogreLogLevelNormal_; //!< Corresponding Orxonx debug level for LL_NORMAL |
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108 | int ogreLogLevelCritical_; //!< Corresponding Orxonx debug level for LL_CRITICAL |
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109 | unsigned int detailLevelParticle_; //!< Detail level of particle effects (0: off, 1: low, 2: normal, 3: high) |
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110 | }; |
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111 | } |
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112 | |
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113 | #endif /* _GraphicsEngine_H__ */ |
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