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source: code/branches/network/src/orxonox/GraphicsEngine.h @ 928

Last change on this file since 928 was 926, checked in by rgrieder, 17 years ago
File size: 1.4 KB
Line 
1/**
2  @file GraphicsEngine.h
3  @brief Graphics Engine
4  @author Benjamin Knecht <beni_at_orxonox.net>
5 */
6
7#ifndef _GraphicsEngine_H__
8#define _GraphicsEngine_H__
9
10#include <string>
11
12#include <OgreRoot.h>
13#include <OgreSceneManager.h>
14
15#include "OrxonoxPrereqs.h"
16#include "core/BaseObject.h"
17
18
19namespace orxonox {
20
21/**
22   * graphics engine manager class
23 */
24  class _OrxonoxExport GraphicsEngine : public BaseObject
25  {
26    public:
27      GraphicsEngine();
28      inline void setConfigPath(std::string path) { this->configPath_ = path; };
29      // find a better way for this
30      inline Ogre::Root* getRoot() { return root_; };
31      void setConfigValues();
32      void setup();
33      bool load(std::string path);
34      void loadRessourceLocations(std::string path);
35      Ogre::SceneManager* getSceneManager();
36      void startRender();
37
38      // several window properties
39      size_t getWindowHandle();
40      int getWindowWidth() const;
41      int getWindowHeight() const;
42
43      virtual ~GraphicsEngine();
44    private:
45      Ogre::Root*         root_;        //!< Ogre's root
46      std::string         configPath_;  //!< path to config file
47      std::string         dataPath_;    //!< path to data file
48      Ogre::SceneManager* scene_;       //!< scene manager of the game
49      Ogre::RenderWindow* renderWindow_;//!< the current render window
50      //bool               bOverwritePath_; //!< overwrites path
51
52  };
53
54}
55
56#endif /* _GraphicsEngine_H__ */
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