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source: code/branches/network/src/orxonox/InputHandler.cc @ 990

Last change on this file since 990 was 974, checked in by scheusso, 17 years ago

Made some adjustments because of synchronisable (mostly in skybox)

File size: 7.5 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *
4 *
5 *   License notice:
6 *
7 *   This program is free software; you can redistribute it and/or
8 *   modify it under the terms of the GNU General Public License
9 *   as published by the Free Software Foundation; either version 2
10 *   of the License, or (at your option) any later version.
11 *
12 *   This program is distributed in the hope that it will be useful,
13 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
14 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 *   GNU General Public License for more details.
16 *
17 *   You should have received a copy of the GNU General Public License
18 *   along with this program; if not, write to the Free Software
19 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
20 *
21 *   Author:
22 *      Reto Grieder
23 *   Co-authors:
24 *      ...
25 *
26 */
27
28/**
29 @file
30 @brief Implementation of a little Input handler that distributes everything
31        coming from OIS.
32 */
33
34#include "OrxonoxStableHeaders.h"
35
36#include "core/CoreIncludes.h"
37#include "core/Debug.h"
38#include "Orxonox.h"
39#include "InputEventListener.h"
40#include "InputHandler.h"
41
42namespace orxonox
43{
44  /**
45    @brief The reference to the singleton
46  */
47  InputHandler* InputHandler::singletonRef_s = 0;
48
49  /**
50    @brief Constructor only resets the pointer values to 0.
51  */
52  InputHandler::InputHandler() :
53      mouse_(0), keyboard_(0), inputSystem_(0)
54  {
55    //RegisterObject(InputHandler);
56  }
57
58  /**
59    @brief Destructor only called at the end of the program
60  */
61  InputHandler::~InputHandler()
62  {
63  }
64
65  /**
66    @brief The one instance of the InputHandler is stored in this function.
67    @return The pointer to the only instance of the InputHandler
68  */
69  InputHandler *InputHandler::getSingleton()
70  {
71    if (!singletonRef_s)
72      singletonRef_s = new InputHandler();
73    return singletonRef_s;
74    //static InputHandler theOnlyInstance;
75    //return &theOnlyInstance;
76  }
77
78  /**
79    @brief Creates the OIS::InputMananger, the keyboard and the mouse and
80           assigns the key bindings.
81    @param windowHnd The window handle of the render window
82    @param windowWidth The width of the render window
83    @param windowHeight The height of the render window
84  */
85  bool InputHandler::initialise(size_t windowHnd, int windowWidth, int windowHeight)
86  {
87    if (!this->inputSystem_)
88    {
89      // Setup basic variables
90      OIS::ParamList paramList;
91      std::ostringstream windowHndStr;
92
93      // Fill parameter list
94      windowHndStr << (unsigned int)windowHnd;
95      paramList.insert(std::make_pair(std::string("WINDOW"), windowHndStr.str()));
96
97#if defined OIS_LINUX_PLATFORM
98      paramList.insert(std::make_pair(std::string("XAutoRepeatOn"), std::string("true")));
99#endif
100
101      try
102      {
103        // Create inputsystem
104        inputSystem_ = OIS::InputManager::createInputSystem(paramList);
105        //if (getSoftDebugLevel() >= ORX_DEBUG)
106        //  orxonox::OutputHandler::getOutStream().setOutputLevel(4) << "asdfblah" << std::endl;
107        COUT(ORX_DEBUG) << "*** InputHandler: Created OIS input system" << std::endl;
108
109        // create a keyboard. If none are available the exception is caught.
110        keyboard_ = static_cast<OIS::Keyboard*>(inputSystem_->createInputObject(OIS::OISKeyboard, true));
111        keyboard_->setEventCallback(this);
112        COUT(ORX_DEBUG) << "*** InputHandler: Created OIS mouse" << std::endl;
113
114        // create a mouse. If none are available the exception is caught.
115        mouse_ = static_cast<OIS::Mouse*>(inputSystem_->createInputObject(OIS::OISMouse, true));
116        mouse_->setEventCallback(this);
117        COUT(ORX_DEBUG) << "*** InputHandler: Created OIS keyboard" << std::endl;
118
119        // Set mouse region
120        this->setWindowExtents(windowWidth, windowHeight);
121      }
122      catch (OIS::Exception ex)
123      {
124        // something went wrong with the initialisation
125        COUT(ORX_ERROR) << "Error: Failed creating an input system. Message: \"" << ex.eText << "\"" << std::endl;
126        this->inputSystem_ = 0;
127        return false;
128      }
129    }
130
131    COUT(ORX_DEBUG) << "*** InputHandler: Loading key bindings..." << std::endl;
132    // temporary solution: create event list
133    //InputEvent[] list = this->createEventList();
134    // load the key bindings
135    InputEvent empty = {0, false, 0, 0, 0};
136    for (int i = 0; i < this->numberOfKeys_; i++)
137      this->bindingsKeyPressed_[i] = empty;
138
139    //assign 'abort' to the escape key
140    this->bindingsKeyPressed_[(int)OIS::KC_ESCAPE].id = 1;
141    COUT(ORX_DEBUG) << "*** InputHandler: Loading done." << std::endl;
142
143    return true;
144  }
145
146  /**
147    @brief Destroys all the created input devices.
148  */
149  void InputHandler::destroyDevices()
150  {
151    COUT(ORX_DEBUG) << "*** InputHandler: Destroying InputHandler..." << std::endl;
152    if (this->mouse_)
153      this->inputSystem_->destroyInputObject(mouse_);
154    if (this->keyboard_)
155      this->inputSystem_->destroyInputObject(keyboard_);
156    if (this->inputSystem_)
157      OIS::InputManager::destroyInputSystem(this->inputSystem_);
158
159    this->mouse_         = 0;
160    this->keyboard_      = 0;
161    this->inputSystem_   = 0;
162    COUT(ORX_DEBUG) << "*** InputHandler: Destroying done." << std::endl;
163  }
164
165  /**
166    @brief Destroys the singleton.
167  */
168  void InputHandler::destroy()
169  {
170    if (singletonRef_s)
171      delete singletonRef_s;
172    singletonRef_s = 0;
173  }
174
175  /**
176    @brief Updates the InputHandler
177    @param dt Delta time
178  */
179  void InputHandler::tick(float dt)
180  {
181    // capture all the input. That calls the event handlers.
182    if (mouse_)
183      mouse_->capture();
184
185    if (keyboard_)
186      keyboard_->capture();
187  }
188
189  /**
190    @brief Adjusts the mouse window metrics.
191    This method has to be called every time the size of the window changes.
192    @param width The new width of the render window
193    @param height the new height of the render window
194  */
195  void InputHandler::setWindowExtents(int width, int height)
196  {
197    // Set mouse region (if window resizes, we should alter this to reflect as well)
198    const OIS::MouseState &mouseState = mouse_->getMouseState();
199    mouseState.width  = width;
200    mouseState.height = height;
201  }
202
203  /**
204    @brief Calls all the objects from classes that derive from InputEventListener.
205    @param evt The input event that occured.
206  */
207  inline void InputHandler::callListeners(orxonox::InputEvent &evt)
208  {
209    for (Iterator<InputEventListener> it = ObjectList<InputEventListener>::start(); it; )
210    {
211      if (it->bActive_)
212        (it++)->eventOccured(evt);
213      else
214        it++;
215    }
216  }
217
218  /**
219    @brief Event handler for the keyPressed Event.
220    @param e Event information
221  */
222  bool InputHandler::keyPressed(const OIS::KeyEvent &e)
223  {
224    callListeners(this->bindingsKeyPressed_[(int)e.key]);
225    return true;
226  }
227
228  /**
229    @brief Event handler for the keyReleased Event.
230    @param e Event information
231  */
232  bool InputHandler::keyReleased(const OIS::KeyEvent &e)
233  {
234    return true;
235  }
236
237  /**
238    @brief Event handler for the mouseMoved Event.
239    @param e Event information
240  */
241  bool InputHandler::mouseMoved(const OIS::MouseEvent &e)
242  {
243    return true;
244  }
245
246  /**
247    @brief Event handler for the mousePressed Event.
248    @param e Event information
249    @param id The ID of the mouse button
250  */
251  bool InputHandler::mousePressed(const OIS::MouseEvent &e, OIS::MouseButtonID id)
252  {
253    return true;
254  }
255
256  /**
257    @brief Event handler for the mouseReleased Event.
258    @param e Event information
259    @param id The ID of the mouse button
260  */
261  bool InputHandler::mouseReleased(const OIS::MouseEvent &e, OIS::MouseButtonID id)
262  {
263    return true;
264  }
265
266}
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