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source: code/branches/network/src/orxonox/InputHandler.h @ 990

Last change on this file since 990 was 934, checked in by rgrieder, 17 years ago
  • added debug output to the InputHandler
  • fixed singleton issues
  • cleaned up Main.cc (replaced WinMain by main)
File size: 3.6 KB
RevLine 
[918]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *
4 *
5 *   License notice:
6 *
7 *   This program is free software; you can redistribute it and/or
8 *   modify it under the terms of the GNU General Public License
9 *   as published by the Free Software Foundation; either version 2
10 *   of the License, or (at your option) any later version.
11 *
12 *   This program is distributed in the hope that it will be useful,
13 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
14 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 *   GNU General Public License for more details.
16 *
17 *   You should have received a copy of the GNU General Public License
18 *   along with this program; if not, write to the Free Software
19 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
20 *
21 *   Author:
22 *      Reto Grieder
23 *   Co-authors:
24 *      ...
25 *
26 */
27
28/**
29 @file
30 @brief Implementation of a little Input handler that distributes everything
31        coming from OIS.
32 */
33
34#ifndef _InputHandler_H__
35#define _InputHandler_H__
36
[921]37#include <OIS/OIS.h>
[918]38
39#include "OrxonoxPrereqs.h"
40#include "core/Tickable.h"
[922]41#include "InputEvent.h"
[918]42
43namespace orxonox
44{
[934]45  /**
46    @brief Captures and distributes mouse and keyboard input.
47    It resolves the key bindings to InputEvents which can be heard by
48    implementing the InputEventListener interface.
49  */
[919]50  class _OrxonoxExport InputHandler
[922]51        : public Tickable, public OIS::KeyListener, public OIS::MouseListener
[918]52  {
[934]53    //friend class ClassIdentifier<InputHandler>;
[918]54  public:
[934]55    bool initialise(size_t windowHnd, int windowWidth, int windowHeight);
56    void destroyDevices();
[918]57    void tick(float dt);
58    void setWindowExtents(int width, int height);
59
[934]60    // Temporary solutions. Will be removed soon!
[919]61    OIS::Mouse    *getMouse()    { return this->mouse_   ; }
62    OIS::Keyboard *getKeyboard() { return this->keyboard_; }
63
[922]64    static InputHandler* getSingleton();
[934]65    static void destroy();
[922]66
67  private:
68    // don't mess with a Singleton
69    InputHandler ();
[929]70    InputHandler (const InputHandler&);
71    InputHandler& operator=(const InputHandler& instance);
72    ~InputHandler();
[922]73
74    void callListeners(InputEvent &evt);
75
[918]76    // input events
77                bool mousePressed (const OIS::MouseEvent &arg, OIS::MouseButtonID id);
78                bool mouseReleased(const OIS::MouseEvent &arg, OIS::MouseButtonID id);
79    bool mouseMoved   (const OIS::MouseEvent &arg);
80                bool keyPressed   (const OIS::KeyEvent   &arg);
81                bool keyReleased  (const OIS::KeyEvent   &arg);
82
[922]83    OIS::InputManager *inputSystem_;    //!< OIS input manager
84    OIS::Keyboard     *keyboard_;       //!< OIS mouse
85    OIS::Mouse        *mouse_;          //!< OIS keyboard
[919]86
[934]87    /** denotes the maximum number of different keys there are in OIS.
88        256 should be ok since the highest number in the enum is 237. */
[922]89    static const int numberOfKeys_ = 256;
90    //! Array of input events for every pressed key
91    InputEvent bindingsKeyPressed_[numberOfKeys_];
92    //! Array of input events for every released key
93    InputEvent bindingsKeyReleased_[numberOfKeys_];
[919]94
[934]95    /** denotes the maximum number of different buttons there are in OIS.
96        16 should be ok since the highest number in the enum is 7. */
[922]97    static const int numberOfButtons_ = 16;
98    //! Array of input events for every pressed key
99    InputEvent bindingsButtonPressed_[numberOfButtons_];
100    //! Array of input events for every released key
101    InputEvent bindingsButtonReleased_[numberOfButtons_];
[919]102
[934]103    //! Pointer to the instance of the singleton
104    static InputHandler *singletonRef_s;
[918]105  };
106}
107
[920]108#endif /* _InputHandler_H__ */
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