1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * |
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4 | * |
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5 | * License notice: |
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6 | * |
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7 | * This program is free software; you can redistribute it and/or |
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8 | * modify it under the terms of the GNU General Public License |
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9 | * as published by the Free Software Foundation; either version 2 |
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10 | * of the License, or (at your option) any later version. |
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11 | * |
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12 | * This program is distributed in the hope that it will be useful, |
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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15 | * GNU General Public License for more details. |
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16 | * |
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17 | * You should have received a copy of the GNU General Public License |
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18 | * along with this program; if not, write to the Free Software |
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19 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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20 | * |
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21 | * Author: |
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22 | * Reto Grieder |
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23 | * Co-authors: |
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24 | * ... |
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25 | * |
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26 | */ |
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27 | |
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28 | /** |
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29 | @file |
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30 | @brief Implementation of a little Input handler that distributes everything |
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31 | coming from OIS. |
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32 | */ |
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33 | |
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34 | #ifndef _InputHandler_H__ |
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35 | #define _InputHandler_H__ |
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36 | |
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37 | #include <OIS/OISPrereqs.h> |
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38 | |
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39 | #include "OrxonoxPrereqs.h" |
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40 | //#include "core/OrxonoxClass.h" |
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41 | #include "core/Tickable.h" |
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42 | |
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43 | namespace orxonox |
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44 | { |
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45 | class _OrxonoxExport InputHandler |
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46 | : public Tickable, |
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47 | public OIS::KeyListener, public OIS::MouseListener |
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48 | { |
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49 | public: |
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50 | |
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51 | void initialise(size_t windowHnd, int windowWidth, int windowHeight); |
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52 | void tick(float dt); |
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53 | void setWindowExtents(int width, int height); |
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54 | |
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55 | OIS::Mouse *getMouse() { return this->mouse_ ; } |
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56 | OIS::Keyboard *getKeyboard() { return this->keyboard_; } |
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57 | |
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58 | // input events |
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59 | bool mousePressed (const OIS::MouseEvent &arg, OIS::MouseButtonID id); |
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60 | bool mouseReleased(const OIS::MouseEvent &arg, OIS::MouseButtonID id); |
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61 | bool mouseMoved (const OIS::MouseEvent &arg); |
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62 | bool keyPressed (const OIS::KeyEvent &arg); |
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63 | bool keyReleased (const OIS::KeyEvent &arg); |
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64 | |
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65 | static InputHandler* getSingleton(); |
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66 | |
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67 | void setConfigValues(); |
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68 | |
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69 | private: |
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70 | // don't mess with a Singleton |
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71 | InputHandler (); |
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72 | InputHandler (const InputHandler&) { } |
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73 | ~InputHandler() { } |
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74 | |
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75 | OIS::InputManager *inputSystem_; |
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76 | OIS::Keyboard *keyboard_; |
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77 | OIS::Mouse *mouse_; |
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78 | |
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79 | // Key bindings |
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80 | int codeFire_; |
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81 | OIS::KeyCode codeMoveForward_; |
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82 | |
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83 | }; |
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84 | } |
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85 | |
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86 | #endif /* _InputHandler_H__ */ |
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