1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * |
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4 | * |
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5 | * License notice: |
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6 | * |
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7 | * This program is free software; you can redistribute it and/or |
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8 | * modify it under the terms of the GNU General Public License |
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9 | * as published by the Free Software Foundation; either version 2 |
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10 | * of the License, or (at your option) any later version. |
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11 | * |
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12 | * This program is distributed in the hope that it will be useful, |
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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15 | * GNU General Public License for more details. |
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16 | * |
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17 | * You should have received a copy of the GNU General Public License |
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18 | * along with this program; if not, write to the Free Software |
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19 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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20 | * |
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21 | * Author: |
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22 | * Reto Grieder |
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23 | * Co-authors: |
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24 | * ... |
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25 | * |
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26 | */ |
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27 | |
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28 | /** |
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29 | @file |
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30 | @brief Implementation of a little Input handler that distributes everything |
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31 | coming from OIS. |
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32 | */ |
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33 | |
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34 | #ifndef _InputHandler_H__ |
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35 | #define _InputHandler_H__ |
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36 | |
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37 | #include <OIS/OIS.h> |
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38 | |
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39 | #include "OrxonoxPrereqs.h" |
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40 | #include "core/Tickable.h" |
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41 | #include "InputEvent.h" |
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42 | |
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43 | namespace orxonox |
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44 | { |
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45 | /** |
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46 | @brief Captures and distributes mouse and keyboard input. |
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47 | It resolves the key bindings to InputEvents which can be heard by |
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48 | implementing the InputEventListener interface. |
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49 | */ |
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50 | class _OrxonoxExport InputHandler |
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51 | : public Tickable, public OIS::KeyListener, public OIS::MouseListener |
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52 | { |
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53 | //friend class ClassIdentifier<InputHandler>; |
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54 | public: |
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55 | bool initialise(size_t windowHnd, int windowWidth, int windowHeight); |
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56 | void destroyDevices(); |
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57 | void tick(float dt); |
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58 | void setWindowExtents(int width, int height); |
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59 | |
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60 | // Temporary solutions. Will be removed soon! |
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61 | OIS::Mouse *getMouse() { return this->mouse_ ; } |
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62 | OIS::Keyboard *getKeyboard() { return this->keyboard_; } |
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63 | |
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64 | static InputHandler* getSingleton(); |
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65 | static void destroy(); |
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66 | |
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67 | private: |
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68 | // don't mess with a Singleton |
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69 | InputHandler (); |
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70 | InputHandler (const InputHandler&); |
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71 | InputHandler& operator=(const InputHandler& instance); |
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72 | ~InputHandler(); |
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73 | |
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74 | void callListeners(InputEvent &evt); |
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75 | |
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76 | // input events |
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77 | bool mousePressed (const OIS::MouseEvent &arg, OIS::MouseButtonID id); |
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78 | bool mouseReleased(const OIS::MouseEvent &arg, OIS::MouseButtonID id); |
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79 | bool mouseMoved (const OIS::MouseEvent &arg); |
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80 | bool keyPressed (const OIS::KeyEvent &arg); |
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81 | bool keyReleased (const OIS::KeyEvent &arg); |
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82 | |
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83 | OIS::InputManager *inputSystem_; //!< OIS input manager |
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84 | OIS::Keyboard *keyboard_; //!< OIS mouse |
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85 | OIS::Mouse *mouse_; //!< OIS keyboard |
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86 | |
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87 | /** denotes the maximum number of different keys there are in OIS. |
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88 | 256 should be ok since the highest number in the enum is 237. */ |
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89 | static const int numberOfKeys_ = 256; |
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90 | //! Array of input events for every pressed key |
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91 | InputEvent bindingsKeyPressed_[numberOfKeys_]; |
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92 | //! Array of input events for every released key |
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93 | InputEvent bindingsKeyReleased_[numberOfKeys_]; |
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94 | |
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95 | /** denotes the maximum number of different buttons there are in OIS. |
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96 | 16 should be ok since the highest number in the enum is 7. */ |
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97 | static const int numberOfButtons_ = 16; |
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98 | //! Array of input events for every pressed key |
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99 | InputEvent bindingsButtonPressed_[numberOfButtons_]; |
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100 | //! Array of input events for every released key |
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101 | InputEvent bindingsButtonReleased_[numberOfButtons_]; |
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102 | |
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103 | //! Pointer to the instance of the singleton |
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104 | static InputHandler *singletonRef_s; |
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105 | }; |
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106 | } |
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107 | |
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108 | #endif /* _InputHandler_H__ */ |
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