[1038] | 1 | /* |
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[1293] | 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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[1056] | 3 | * > www.orxonox.net < |
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[1038] | 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Benjamin Knecht <beni_at_orxonox.net>, (C) 2007 |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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| 30 | @file |
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| 31 | @brief Orxonox Main Class |
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| 32 | */ |
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| 33 | |
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| 34 | // Precompiled Headers |
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| 35 | #include "OrxonoxStableHeaders.h" |
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[1039] | 36 | #include "Orxonox.h" |
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[1038] | 37 | |
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| 38 | //****** STD ******* |
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| 39 | #include <deque> |
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| 40 | |
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| 41 | //****** OGRE ****** |
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| 42 | #include <OgreFrameListener.h> |
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| 43 | #include <OgreOverlay.h> |
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| 44 | #include <OgreOverlayManager.h> |
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| 45 | #include <OgreRoot.h> |
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| 46 | #include <OgreTimer.h> |
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| 47 | #include <OgreWindowEventUtilities.h> |
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| 48 | |
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| 49 | //***** ORXONOX **** |
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| 50 | // util |
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| 51 | //#include "util/Sleep.h" |
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| 52 | #include "util/ArgReader.h" |
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| 53 | |
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[1293] | 54 | // core |
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[1054] | 55 | #include "core/ConfigFileManager.h" |
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[1293] | 56 | #include "core/ConsoleCommand.h" |
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[1038] | 57 | #include "core/Debug.h" |
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| 58 | #include "core/Loader.h" |
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| 59 | #include "core/Tickable.h" |
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[1293] | 60 | #include "core/InputManager.h" |
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| 61 | #include "core/TclBind.h" |
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[1038] | 62 | |
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| 63 | // audio |
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| 64 | #include "audio/AudioManager.h" |
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| 65 | |
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| 66 | // network |
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| 67 | #include "network/Server.h" |
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| 68 | #include "network/Client.h" |
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| 69 | |
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| 70 | // objects and tools |
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| 71 | #include "hud/HUD.h" |
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| 72 | |
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| 73 | // FIXME: is this really file scope? |
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| 74 | // globals for the server or client |
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| 75 | network::Client *client_g; |
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| 76 | network::Server *server_g; |
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| 77 | |
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| 78 | namespace orxonox |
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[1293] | 79 | { |
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[1446] | 80 | SetConsoleCommandShortcut(Orxonox, exit).setKeybindMode(KeybindMode::OnPress); |
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| 81 | SetConsoleCommandShortcut(Orxonox, slomo).setAccessLevel(AccessLevel::Offline).setDefaultValue(0, 1.0).setAxisParamIndex(0).setIsAxisRelative(false); |
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| 82 | SetConsoleCommandShortcut(Orxonox, setTimeFactor).setAccessLevel(AccessLevel::Offline).setDefaultValue(0, 1.0); |
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| 83 | |
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[1038] | 84 | /** |
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| 85 | @brief Reference to the only instance of the class. |
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| 86 | */ |
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| 87 | Orxonox *Orxonox::singletonRef_s = 0; |
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| 88 | |
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| 89 | /** |
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[1293] | 90 | * Create a new instance of Orxonox. Avoid doing any actual work here. |
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[1038] | 91 | */ |
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[1293] | 92 | Orxonox::Orxonox() : |
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| 93 | ogre_(0), |
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| 94 | //auMan_(0), |
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| 95 | timer_(0), |
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| 96 | // turn on frame smoothing by setting a value different from 0 |
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| 97 | frameSmoothingTime_(0.0f), |
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| 98 | orxonoxHUD_(0), |
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| 99 | bAbort_(false), |
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| 100 | timefactor_(1.0f), |
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| 101 | mode_(STANDALONE), |
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[1379] | 102 | serverIp_(""), |
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| 103 | serverPort_(NETWORK_PORT) |
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[1038] | 104 | { |
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| 105 | } |
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| 106 | |
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| 107 | /** |
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[1293] | 108 | * Destruct Orxonox. |
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[1038] | 109 | */ |
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| 110 | Orxonox::~Orxonox() |
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| 111 | { |
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| 112 | // keep in mind: the order of deletion is very important! |
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[1406] | 113 | // if (this->orxonoxHUD_) |
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| 114 | // delete this->orxonoxHUD_; |
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[1038] | 115 | Loader::close(); |
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[1219] | 116 | InputManager::destroy(); |
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[1293] | 117 | //if (this->auMan_) |
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| 118 | // delete this->auMan_; |
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[1038] | 119 | if (this->timer_) |
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| 120 | delete this->timer_; |
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| 121 | GraphicsEngine::getSingleton().destroy(); |
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| 122 | |
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[1293] | 123 | if (network::Client::getSingleton()) |
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| 124 | network::Client::destroySingleton(); |
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[1038] | 125 | if (server_g) |
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| 126 | delete server_g; |
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| 127 | } |
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| 128 | |
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| 129 | |
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| 130 | /** |
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| 131 | Asks the mainloop nicely to abort. |
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| 132 | */ |
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| 133 | void Orxonox::abortRequest() |
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| 134 | { |
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[1293] | 135 | COUT(3) << "Orxonox: Abort requested." << std::endl; |
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[1038] | 136 | bAbort_ = true; |
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| 137 | } |
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| 138 | |
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| 139 | /** |
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[1293] | 140 | * @return singleton reference |
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[1038] | 141 | */ |
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| 142 | Orxonox* Orxonox::getSingleton() |
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| 143 | { |
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| 144 | if (!singletonRef_s) |
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| 145 | singletonRef_s = new Orxonox(); |
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| 146 | return singletonRef_s; |
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| 147 | } |
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| 148 | |
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| 149 | /** |
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| 150 | @brief Destroys the Orxonox singleton. |
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| 151 | */ |
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| 152 | void Orxonox::destroySingleton() |
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| 153 | { |
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| 154 | if (singletonRef_s) |
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| 155 | delete singletonRef_s; |
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| 156 | singletonRef_s = 0; |
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| 157 | } |
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| 158 | |
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| 159 | /** |
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| 160 | * initialization of Orxonox object |
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| 161 | * @param argc argument counter |
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| 162 | * @param argv list of argumenst |
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| 163 | * @param path path to config (in home dir or something) |
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| 164 | */ |
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[1293] | 165 | bool Orxonox::init(int argc, char **argv, std::string path) |
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[1038] | 166 | { |
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| 167 | //TODO: find config file (assuming executable directory) |
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| 168 | //TODO: read config file |
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| 169 | //TODO: give config file to Ogre |
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| 170 | std::string mode; |
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[1293] | 171 | std::string dataPath; |
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[1038] | 172 | |
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| 173 | ArgReader ar(argc, argv); |
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| 174 | ar.checkArgument("mode", mode, false); |
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[1293] | 175 | ar.checkArgument("data", dataPath, false); |
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[1038] | 176 | ar.checkArgument("ip", serverIp_, false); |
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[1379] | 177 | ar.checkArgument("port", serverPort_, false); |
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[1293] | 178 | if(ar.errorHandling()) |
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| 179 | return false; |
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| 180 | |
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| 181 | if (mode == "client") |
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[1038] | 182 | mode_ = CLIENT; |
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[1293] | 183 | else if (mode == "server") |
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[1038] | 184 | mode_ = SERVER; |
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[1293] | 185 | else |
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| 186 | { |
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| 187 | mode = "standalone"; |
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[1038] | 188 | mode_ = STANDALONE; |
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| 189 | } |
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[1293] | 190 | COUT(3) << "Orxonox: Mode is " << mode << "." << std::endl; |
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[1038] | 191 | |
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[1293] | 192 | //if (mode_ == DEDICATED) |
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| 193 | // TODO: decide what to do here |
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| 194 | //else |
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[1052] | 195 | |
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[1293] | 196 | // for playable server, client and standalone, the startup |
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| 197 | // procedure until the GUI is identical |
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[1052] | 198 | |
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[1293] | 199 | ConfigFileManager::getSingleton()->setFile(CFT_Settings, "orxonox.ini"); |
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| 200 | Factory::createClassHierarchy(); |
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[1038] | 201 | |
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[1293] | 202 | ogre_ = &GraphicsEngine::getSingleton(); |
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| 203 | if (!ogre_->setup(path)) // creates ogre root and other essentials |
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| 204 | return false; |
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[1052] | 205 | |
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[1293] | 206 | return true; |
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[1038] | 207 | } |
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[1052] | 208 | |
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[1038] | 209 | /** |
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| 210 | * start modules |
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| 211 | */ |
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[1293] | 212 | bool Orxonox::start() |
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[1038] | 213 | { |
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[1293] | 214 | //if (mode == DEDICATED) |
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| 215 | // do something else |
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| 216 | //else |
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| 217 | |
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| 218 | if (!ogre_->loadRenderer()) // creates the render window |
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| 219 | return false; |
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| 220 | |
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| 221 | // Calls the InputManager which sets up the input devices. |
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| 222 | // The render window width and height are used to set up the mouse movement. |
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| 223 | if (!InputManager::initialise(ogre_->getWindowHandle(), |
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| 224 | ogre_->getWindowWidth(), ogre_->getWindowHeight(), true, true, true)) |
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| 225 | return false; |
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| 226 | |
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| 227 | // TODO: Spread this so that this call only initialises things needed for the GUI |
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| 228 | if (!ogre_->initialiseResources()) |
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| 229 | return false; |
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| 230 | |
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| 231 | // TOOD: load the GUI here |
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| 232 | // set InputManager to GUI mode |
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| 233 | InputManager::setInputState(InputManager::IS_GUI); |
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| 234 | // TODO: run GUI here |
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| 235 | |
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| 236 | // The following lines depend very much on the GUI output, so they're probably misplaced here.. |
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| 237 | |
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| 238 | InputManager::setInputState(InputManager::IS_NONE); |
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| 239 | |
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| 240 | if (!loadPlayground()) |
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| 241 | return false; |
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| 242 | |
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| 243 | switch (mode_) |
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| 244 | { |
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| 245 | case SERVER: |
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| 246 | if (!serverLoad()) |
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| 247 | return false; |
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| 248 | break; |
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[1038] | 249 | case CLIENT: |
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[1293] | 250 | if (!clientLoad()) |
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| 251 | return false; |
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[1038] | 252 | break; |
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| 253 | default: |
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[1293] | 254 | if (!standaloneLoad()) |
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| 255 | return false; |
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[1038] | 256 | } |
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[1293] | 257 | |
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| 258 | InputManager::setInputState(InputManager::IS_NORMAL); |
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| 259 | |
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| 260 | return startRenderLoop(); |
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[1038] | 261 | } |
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[1052] | 262 | |
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[1293] | 263 | /** |
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| 264 | * Loads everything in the scene except for the actual objects. |
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| 265 | * This includes HUD, Console.. |
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| 266 | */ |
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| 267 | bool Orxonox::loadPlayground() |
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| 268 | { |
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| 269 | ogre_->createNewScene(); |
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[1052] | 270 | |
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[1293] | 271 | // Init audio |
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| 272 | //auMan_ = new audio::AudioManager(); |
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| 273 | //auMan_->ambientAdd("a1"); |
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| 274 | //auMan_->ambientAdd("a2"); |
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| 275 | //auMan_->ambientAdd("a3"); |
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| 276 | //auMan->ambientAdd("ambient1"); |
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| 277 | //auMan_->ambientStart(); |
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[1052] | 278 | |
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[1293] | 279 | // Load the HUD |
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| 280 | COUT(3) << "Orxonox: Loading HUD..." << std::endl; |
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[1406] | 281 | orxonoxHUD_ = &HUD::getSingleton(); |
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[1293] | 282 | return true; |
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| 283 | } |
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[1052] | 284 | |
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[1293] | 285 | /** |
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| 286 | * Level loading method for server mode. |
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| 287 | */ |
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| 288 | bool Orxonox::serverLoad() |
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| 289 | { |
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| 290 | COUT(2) << "Loading level in server mode" << std::endl; |
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[1052] | 291 | |
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[1379] | 292 | server_g = new network::Server(serverPort_); |
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[1052] | 293 | |
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[1293] | 294 | if (!loadScene()) |
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| 295 | return false; |
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[1052] | 296 | |
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[1038] | 297 | server_g->open(); |
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[1052] | 298 | |
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[1293] | 299 | return true; |
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[1038] | 300 | } |
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[1052] | 301 | |
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[1293] | 302 | /** |
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| 303 | * Level loading method for client mode. |
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| 304 | */ |
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| 305 | bool Orxonox::clientLoad() |
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| 306 | { |
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| 307 | COUT(2) << "Loading level in client mode" << std::endl;\ |
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[1052] | 308 | |
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[1293] | 309 | if (serverIp_.compare("") == 0) |
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| 310 | client_g = network::Client::createSingleton(); |
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| 311 | else |
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[1411] | 312 | |
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[1379] | 313 | client_g = network::Client::createSingleton(serverIp_, serverPort_); |
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[1293] | 314 | |
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[1443] | 315 | if(!client_g->establishConnection()) |
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| 316 | return false; |
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[1293] | 317 | client_g->tick(0); |
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| 318 | |
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| 319 | return true; |
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[1038] | 320 | } |
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| 321 | |
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[1293] | 322 | /** |
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| 323 | * Level loading method for standalone mode. |
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| 324 | */ |
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| 325 | bool Orxonox::standaloneLoad() |
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[1038] | 326 | { |
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[1293] | 327 | COUT(2) << "Loading level in standalone mode" << std::endl; |
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[1038] | 328 | |
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[1293] | 329 | if (!loadScene()) |
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| 330 | return false; |
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[1038] | 331 | |
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[1293] | 332 | return true; |
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[1038] | 333 | } |
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| 334 | |
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| 335 | /** |
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[1293] | 336 | * Helper method to load a level. |
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| 337 | */ |
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| 338 | bool Orxonox::loadScene() |
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[1038] | 339 | { |
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[1293] | 340 | Level* startlevel = new Level("levels/sample.oxw"); |
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| 341 | Loader::open(startlevel); |
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| 342 | |
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| 343 | return true; |
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[1038] | 344 | } |
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| 345 | |
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[1293] | 346 | |
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[1038] | 347 | /** |
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| 348 | Main loop of the orxonox game. |
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| 349 | About the loop: The design is almost exactly like the one in ogre, so that |
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| 350 | if any part of ogre registers a framelisteners, it will still behave |
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| 351 | correctly. Furthermore the time smoothing feature from ogre has been |
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| 352 | implemented too. If turned on (see orxonox constructor), it will calculate |
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| 353 | the dt_n by means of the recent most dt_n-1, dt_n-2, etc. |
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| 354 | */ |
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[1293] | 355 | bool Orxonox::startRenderLoop() |
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[1038] | 356 | { |
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| 357 | // first check whether ogre root object has been created |
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| 358 | if (Ogre::Root::getSingletonPtr() == 0) |
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| 359 | { |
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[1293] | 360 | COUT(2) << "Orxonox Error: Could not start rendering. No Ogre root object found" << std::endl; |
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| 361 | return false; |
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[1038] | 362 | } |
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[1120] | 363 | Ogre::Root& ogreRoot = Ogre::Root::getSingleton(); |
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[1038] | 364 | |
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[1120] | 365 | |
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[1038] | 366 | // Contains the times of recently fired events |
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| 367 | // eventTimes[4] is the list for the times required for the fps counter |
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[1414] | 368 | std::deque<unsigned long> eventTimes[3]; |
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[1038] | 369 | // Clear event times |
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[1414] | 370 | for (int i = 0; i < 3; ++i) |
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[1038] | 371 | eventTimes[i].clear(); |
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| 372 | |
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| 373 | // use the ogre timer class to measure time. |
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| 374 | if (!timer_) |
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| 375 | timer_ = new Ogre::Timer(); |
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| 376 | timer_->reset(); |
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| 377 | |
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[1422] | 378 | float renderTime = 0.0f; |
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| 379 | float frameTime = 0.0f; |
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| 380 | clock_t time = 0; |
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| 381 | |
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[1293] | 382 | COUT(3) << "Orxonox: Starting the main loop." << std::endl; |
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[1038] | 383 | while (!bAbort_) |
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| 384 | { |
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| 385 | // Pump messages in all registered RenderWindows |
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[1120] | 386 | // This calls the WindowEventListener objects. |
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[1038] | 387 | Ogre::WindowEventUtilities::messagePump(); |
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| 388 | |
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| 389 | // get current time |
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| 390 | unsigned long now = timer_->getMilliseconds(); |
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| 391 | |
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| 392 | // create an event to pass to the frameStarted method in ogre |
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| 393 | Ogre::FrameEvent evt; |
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| 394 | evt.timeSinceLastEvent = calculateEventTime(now, eventTimes[0]); |
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| 395 | evt.timeSinceLastFrame = calculateEventTime(now, eventTimes[1]); |
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[1422] | 396 | frameTime += evt.timeSinceLastFrame; |
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[1038] | 397 | |
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| 398 | // show the current time in the HUD |
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[1414] | 399 | // HUD::getSingleton().setTime(now); |
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[1422] | 400 | if (frameTime > 0.4f) |
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| 401 | { |
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| 402 | HUD::getSingleton().setRenderTimeRatio(renderTime / frameTime); |
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| 403 | frameTime = 0.0f; |
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| 404 | renderTime = 0.0f; |
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| 405 | } |
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[1446] | 406 | |
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[1414] | 407 | // Call those objects that need the real time |
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[1422] | 408 | for (Iterator<TickableReal> it = ObjectList<TickableReal>::start(); it; ++it) |
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| 409 | it->tick((float)evt.timeSinceLastFrame); |
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| 410 | // Call the scene objects |
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[1092] | 411 | for (Iterator<Tickable> it = ObjectList<Tickable>::start(); it; ++it) |
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| 412 | it->tick((float)evt.timeSinceLastFrame * this->timefactor_); |
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[1038] | 413 | |
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| 414 | // don't forget to call _fireFrameStarted in ogre to make sure |
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| 415 | // everything goes smoothly |
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[1120] | 416 | ogreRoot._fireFrameStarted(evt); |
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[1038] | 417 | |
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[1422] | 418 | // get current time |
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| 419 | now = timer_->getMilliseconds(); |
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| 420 | calculateEventTime(now, eventTimes[2]); |
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| 421 | |
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[1120] | 422 | ogreRoot._updateAllRenderTargets(); // only render in non-server mode |
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[1038] | 423 | |
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| 424 | // get current time |
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| 425 | now = timer_->getMilliseconds(); |
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| 426 | |
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| 427 | // create an event to pass to the frameEnded method in ogre |
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| 428 | evt.timeSinceLastEvent = calculateEventTime(now, eventTimes[0]); |
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[1422] | 429 | renderTime += calculateEventTime(now, eventTimes[2]); |
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[1038] | 430 | |
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| 431 | // again, just to be sure ogre works fine |
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[1120] | 432 | ogreRoot._fireFrameEnded(evt); |
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[1038] | 433 | } |
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[1293] | 434 | |
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[1414] | 435 | if (mode_==CLIENT) |
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[1293] | 436 | network::Client::getSingleton()->closeConnection(); |
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[1414] | 437 | else if (mode_==SERVER) |
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[1293] | 438 | server_g->close(); |
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[1414] | 439 | |
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[1293] | 440 | return true; |
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[1038] | 441 | } |
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| 442 | |
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| 443 | /** |
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| 444 | Method for calculating the average time between recently fired events. |
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| 445 | Code directly taken from OgreRoot.cc |
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| 446 | @param now The current time in ms. |
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| 447 | @param type The type of event to be considered. |
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| 448 | */ |
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| 449 | float Orxonox::calculateEventTime(unsigned long now, std::deque<unsigned long> ×) |
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| 450 | { |
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| 451 | // Calculate the average time passed between events of the given type |
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| 452 | // during the last frameSmoothingTime_ seconds. |
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| 453 | |
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| 454 | times.push_back(now); |
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| 455 | |
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| 456 | if(times.size() == 1) |
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| 457 | return 0; |
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| 458 | |
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| 459 | // Times up to frameSmoothingTime_ seconds old should be kept |
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| 460 | unsigned long discardThreshold = (unsigned long)(frameSmoothingTime_ * 1000.0f); |
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| 461 | |
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| 462 | // Find the oldest time to keep |
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| 463 | std::deque<unsigned long>::iterator it = times.begin(); |
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| 464 | // We need at least two times |
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| 465 | std::deque<unsigned long>::iterator end = times.end() - 2; |
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| 466 | |
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| 467 | while(it != end) |
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| 468 | { |
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| 469 | if (now - *it > discardThreshold) |
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| 470 | ++it; |
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| 471 | else |
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| 472 | break; |
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| 473 | } |
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| 474 | |
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| 475 | // Remove old times |
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| 476 | times.erase(times.begin(), it); |
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| 477 | |
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| 478 | return (float)(times.back() - times.front()) / ((times.size() - 1) * 1000); |
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| 479 | } |
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| 480 | } |
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