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source: code/branches/network/src/orxonox/Orxonox.h @ 920

Last change on this file since 920 was 919, checked in by rgrieder, 17 years ago
  • AudioManager is now Tickable
  • NPC update moved to its tick-function
  • corrected CMakeLists
  • added a few window properties to GraphicsEngine
  • OrxListener has been completely replaced
File size: 3.0 KB
RevLine 
[612]1/**
2 @file  Orxonox.h
3 @brief Main Orxonox Class File
4 @author Benjamin Knecht <beni_at_orxonox.net>
5 */
6
[673]7#ifndef _Orxonox_H__
8#define _Orxonox_H__
[612]9
[715]10#include <string>
[917]11#include <deque>
[715]12
[612]13#include <OgrePrerequisites.h>
[888]14#include <OIS/OISPrereqs.h>
[612]15
16#include "OrxonoxPrereqs.h"
[777]17#include "audio/AudioPrereqs.h"
[729]18
[612]19#include "GraphicsEngine.h"
20
21
22// TODO: Orxonox should maybe derive from BaseObject
23//! Orxonox singleton class
24namespace orxonox {
25
26  enum gameMode{
27    SERVER,
28    CLIENT,
[888]29    STANDALONE
[612]30  };
31
[729]32  class _OrxonoxExport Orxonox
[612]33  {
34    public:
[715]35      void init(int argc, char **argv, std::string path);
[612]36      void start();
37      // not sure if this should be private
38      void die(/* some error code */);
[917]39      void abortRequest();
[612]40      static Orxonox* getSingleton();
[637]41      inline Ogre::SceneManager* getSceneManager()         { return ogre_->getSceneManager(); };
42      inline GraphicsEngine* getOgrePointer()              { return ogre_; };
[888]43      inline audio::AudioManager* getAudioManagerPointer() { return auMan_; };
[919]44      //inline OIS::Keyboard* getKeyboard()                  { return this->keyboard_; }
45      //inline OIS::Mouse* getMouse()                        { return this->mouse_; }
[888]46      inline BulletManager* getBulletMgr()                 { return this->bulletMgr_; }
[612]47
48    private:
49      Orxonox();
50      virtual ~Orxonox();
51      // init functions
[715]52      void serverInit(std::string path);
53      void clientInit(std::string path);
54      void standaloneInit(std::string path);
[612]55      // run functions
[888]56      void serverStart();
57      void clientStart();
58      void standaloneStart();
[612]59      void defineResources();
60      void setupRenderSystem();
61      void createRenderWindow();
62      void initializeResourceGroups();
63      void createScene(void);
64      void setupScene();
65      void setupInputSystem();
[888]66      void startRenderLoop();
[917]67      void updateTimers(float);
68      float calculateEventTime(unsigned long, std::deque<unsigned long>&);
[612]69
70    private:
[717]71      GraphicsEngine*       ogre_;          //!< our dearest graphics engine <3
72      std::string           dataPath_;      //!< path to data
[871]73//      loader::LevelLoader*  loader_;        //!< level loader builds the scene
[717]74      audio::AudioManager*  auMan_;         //!< audio manager
75      BulletManager*        bulletMgr_;     //!< Keeps track of the thrown bullets
[612]76      static Orxonox*       singletonRef_;
[919]77      InputHandler*         inputHandler_;
78      //OIS::Keyboard*        keyboard_;
79      //OIS::Mouse*           mouse_;
80      //OIS::InputManager*    inputManager_;
[612]81      OrxListener*          frameListener_;
82      Ogre::Root*           root_;
[917]83      // TODO: make this a config-value by creating a config class for orxonox
84      float                 frameSmoothingTime_;
85      // little hack to actually show something dynamic in the HUD
86      HUD*                  orxonoxHUD_;
87      bool                  bAbort_;
[612]88
89      // this is used to identify the mode (server/client/...) we're in
90      gameMode              mode_;
[715]91      std::string           serverIp_;
[612]92  };
93}
[673]94#endif /* _Orxonox_H__ */
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